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IOSoccer News

Minor keeper update #3

  • Increased the chance of keeper catching the ball rather than parry.

Minor keeper update #2

  • - Keeper parry angle adjusted. This to significantly reduce the chances that a save still turn into a goal.
  • - Keeper parry are slower.

Minor keeper update

Some changes on the keepers:

  • Keeper lose some reach. So they can't dive from center of goal to the post but just a bit short of it.
  • Keeper do gain a lot more diving speed. So while losing some range, they get there a lot quicker.
  • Keeper diving frame rates has been increased. So the animation will not feel 'cut off' as it was the case years ago. This is actually very important.
  • Keeper will catch less shots than before.


That's it. Bigger updates will come. Also if you have any suggestion, whether it's gameplay, assets or anything. Just post it in #feedback in our Discord channel!

IOSoccer Hub Launched

A long time in the making, the IOSoccer Hub is here! The Hub forms part of our brand new website, and will be the home of all things IOS. The Hub integrates seamlessly with the existing matchmaking experience, providing all of the following features:

  • Check up on match results for all matches - friendly, competitive, or anywhere in-between, including a match overview page for each match, with detailed stats
  • View & compare statistics of all players & teams within the community
  • Individual profiles for every player & team, featuring in-depth graphs, and all the statistics that you could ask for
  • Manage your team, whether it be adding players to your squad, or configuring CoachBot integration for matchmaking
  • Compete with other players in the community on the new Fantasy game
  • Show off your clairvoyant skills with the new Score Predictor game
  • Follow tournaments, with current standings, statistics, fixtures. During the beta phase, management of tournaments will be restricted to IOSF, however this will open this up to all tournament organisers soon.


Keep reading for a preview of all areas of the Hub. Please note that the Hub is currently in beta for Europe, however will be rolled out to other communities shortly.

If you wanna dive right in, head on over to https://www.iosoccer.com

[h3]New Official Website[/h3]
The hub forms part of the new official IOSoccer website, and holds lots of useful information, such as various manuals (player, server, bot, etc).



[h3]Results[/h3]
View the latest results at a glance for all teams, for both competitive and friendly games.



[h3]Fixtures[/h3]
View upcoming fixtures, across all current tournaments.



[h3]Match Overviews[/h3]
The match overview page is available as soon as the final whistle has been blown. You can immediately view the result, as well as team lineups, match events, visual team stats, and in-depth player statistics.



[h3]Player Profiles[/h3]
View a players team history, their recent matches, how they’ve fared in tournaments, and in-depth player statistics, including a number of graphs, and a heatmap showing the player’s playing activity.







[h3]Team Profiles[/h3]
Much like the player profile, the team profile page includes in-depth history, covering both results and also players, as well as a wealth of statistics, and their recent form.









[h3]Team Management[/h3]
The team management feature allows you to manage your squad, which will be used in tournaments, and also configure your team’s CoachBot integration for matchmaking.





[h3]Tournaments[/h3]
All tournaments will now be trackable, featuring up-to-date standings, results, fixtures, all in one place. The Hub will receive match data at the final whistle, and automatically update results, as well as current standings. For cup competitions will also generate the next fixtures automatically on-the-fly.



[h3]Fantasy Game[/h3]
For all tournaments on the hub, you can enter a fantasy team, picking the players you think that will lead your team to victory, in competition with other players on the Hub. Once you pick your team, you can track your players game-by-game, with scores updating immediately after each match ends.



[h3]Score Predictor[/h3]
The score predictor game allows you to log your predictions for all to see, as you compete against others on the Hub, both on a tournament-by-tournament basis, but also on the global all-time leaderboard.



Charge update

To stimulate action and make the game more fun we've decided to reduce the charge duration to 0.75s.

    Charging
  • Charging a shot 100% takes now 0.75s. (was 1s)
  • Charge continues to de-charge if you keep holding it. The duration from 100% to 0% takes 1.5s.
  • The charge will stay frozen for 0.25s when reaching 100% before it goes down. (was 0.5s and would reset after)
  • When you release charge at anytime it will idle for 0.25s before it starts de-charging.

    Slide tackle As requested
  • Slide tackle front reach has been reduced
  • Slide tackle idle duration is heavily reduced, which means you get up quicker

    Keeper Keeper mechanics needed some tweaking due to the charge changes, as per the following:
  • Keeper gets up quicker after a dive
  • Keeper diving duration time decreased
  • Keeper diving speed increased
  • Keeper diving height reach increased when performing side and backward dive


Upcoming updates will be more focused outside of gameplay. So things like mapping, kits, animations etc. Suggestions are always welcome though!