Increased bounding box (player to player collision)
Ball rolls slightly more
Reduced sliding reach
Removed standing tackle
Increased jumping height
Added a ConVar that removes kick-off charge block during competitive matches
Keeper parry the ball more forward. This to avoid goals that happen right after a save.
Keeper catch/parry timer lowered in a way that makes keeper catch more shots.
Reduced sombrero and rainbow flick power
Increased skill modifier power
Lowered the set-piece shield grow timer. This to avoid set-pieces getting blocked too easily.
[UI]
Reduced scoreboard length from 768 to 720
[ASSETS]
Added Chile generic kit made by Rorro
Removed 5v5_club_fustal from the default map pool
Added 5v5_indoor to the map pool
Removed a glow effect from the ball
Added 8v8_suspension made by CaptainCaffeine
IOSoccer Update - 2 August 2018
Reverted ‘Increased player deflection area’ While it did help deflecting crosses and headers. It brought problems with dribbling, shooting and passing. Resulting in players getting stuck while dribbling.
Changed set-piece block timer from 4 to 3 seconds. (was 2 before 25 July)
Added Colombia, Costa Rica, Egypt, Panama, Peru and Sweden generic kits made by Pajaro and Potatuzz
IOSoccer Update - 25 July 2018
[Gameplay]
Reverted ‘Removed curling from dribble shot’ LMB/M1 can curl again
Partially reverted ‘Reduced collision distance between players’ The collision distance is now between old and previous.
Increased block timer for RMB/M2 during set-pieces When penalty, corner or (close) free-kick given. You will have to wait longer than before if you want to use a charged shot.
[Config]
Removed 3rd replay (celebration cam) to save time
Added configs for competitive matches. ‘3v3.cfg’ all the way to ‘11v11.cfg’ Keeper rotation ON = 3v3 and 4v4 Offside OFF = 3v3 and 4v4 Half-time OFF = 3v3 and 4v4 Middle line shield OFF = 3v3, 4v4 and 5v5 No second replay = 3v3, 4v4 and 5v5 1 minute red = 3v3, 4v4 and 5v5 3 minutes red = 6v6 and 7v7 5 minutes red = 8v8 and 9v9 7 minutes red = 10v10 and 11v11 4.5
minutes = in-game ban
[Assets]
Updated 6v6_peacock where the goal trigger was triggered when there was no goal
Added 5v5_club made by Rawix
Updated 5v5_club_futsal to make the map look more visible to players
IOSoccer Update - 22 July 2018
Gameplay
Reverted previous player/ball collision change: Players unintendedly hit themselves with shots too often when the ball rolled into their model.
Fixed mass benching after half-time due to wrong AFK check.
Improved set piece shield behavior and drawing conditions.
Reduced set piece charged shot block activation time and increase linger time: The intention behind this mechanism is to force players to perform the shot while moving during penalties to give keepers a fairer chance. If you stop at the ball for a bit you won't be able to perform a charged shot. You then need to move back and wait a bit until you can have another try.
Assets
Added 6v6_peacock made by Gonzalo
Added 5v5_futsal made by Rawix
IOSoccer Update - 21 July 2018
Gameplay
Removed curling from dribble shot: This makes dribbling easier and more consistent.
Removed ball collisions while dribbling with the ball on the ground: You can now weave the ball between your feet (Note: You will still hit yourself if you shoot while the ball is behind you).
Reduced collision distance between players: You can now move closer to players before colliding with them.
Added player reach indicator: The circle shows you the area where you can shoot the ball (can be toggled in the "Customize -> Visuals" menu).
Increased player deflection area: Blocking crosses is now easier than before.
Added dynamic set-piece shield: The set piece shield starts at radius 0 and grows over a couple of seconds to max radius. This gives players time to position themselves and allows faster set piece execution.
Removed charged shot from kick-offs: You can only use dribble shot now to perform a kick-off. This is to combat cheap goals right after kick-off.
Adjusted player/ball collision area at the feet: The ball bounces off at a better angle now when hitting another player in the feet.
Reduced keeper catch/parry timer: Keepers catch more shots now instead of parrying them.
Reduced keeper punch strength: Keepers have now more chance to reclaim rebounds than before.
Slightly increased header curl strength.
Changed default keeper mode to legacy settings: A/D = Side dive and W/S = Jump. This can be changed in the "Customize -> Gameplay" menu.
Fixed a bug where step sounds would be played during instant replays.
Reduced the volume of other players' footsteps.
Added AFK auto-benching for players who aren't moving for too long: Adjust with "sv_awaytime_match_autospec". Set to 0 to disable.
Added ConVars to control the random team kit pool servers select kits from in public matches: "sv_randomteams_pool_default" "sv_randomteams_pool_custom" "sv_randomteams_pool_real_clubs" "sv_randomteams_pool_real_national_teams" "sv_randomteams_pool_fictitious_clubs" "sv_randomteams_pool_fictitious_national_teams"
Made offside line colors more pleasant to look at.
Assets
Added Belgium, Croatia, Mexico and Uruguay generic kits made by Pájaro