1. IOSoccer
  2. News

IOSoccer News

IOSoccer Update - 28th October 2019

Changes
  • Added new helmet option for goal keepers (created by JuanmiJuan)
  • Added new command sv_addplayercardban
  • Fixed existing command sv_removeplayercardban
  • Enhanced mp_teamkits to allow for -1 as an argument to change kits independently, e.g. mp_teamkits -1 33 or mp_teamkits 12 -1.
  • Re-added point up celebration (gesture + skill + walk)
  • Added map 8v8_iduna_park_v3 (created by NightFlame)
  • Removed map 8v8_wazzer_stadion_v1

IOSoccer Update - 2 September 2019

[GAMEPLAY]


- Reduced front standing reach
The egg shape will be kept, but the extra forward reach will be reduced from 30% to 20%.

- Slide tackles now slide longer, slower and you get up quicker.
Back to the March-April update but with more front slide reach

- Deflection radius reduced
Before 25 August 2019

- Ball near waist part will shoot instead of head

- Jumping increased

- Heading spin reduced

- Keeper reach increased on the opposite (feet)
This to decrease the chance of goals when keeper accidently dives away from the shots

- Injury time average has been reduced

[ASSETS]


- 6v6_sapphirus_stadium updated

IOSoccer Update - 26 August 2019

[GAMEPLAY]
  • Slide tackle forward reach reduced. (55 to 45)
    The front reach total length has been reduced.

  • Deflection radius increased. (30 to 35)
    Players reach to deflect a shot/cross/pass has increased. This should make it a bit more harder to shoot/cross/pass/head the ball around a player unless it's past the deflection radius.

  • Stamina drains longer but replenish slower.
    Your total stamina length has increased but it comes back slower than it used to be. This makes stamina management more of a factor.


[HUD]
  • Added player text filter.
    You can now filter player text above the player. In Customize > Visuals you have the option to see the names of only opponents, only teammates or both (default).


[ASSETS]
  • Added 6v6_seven_mark_stadium made by what
  • Added shoes made by what

IOSoccer Update - 1 August 2019

[GAMEPLAY]


  • Slide tackle now only checks at the start but won’t shoot the ball if it hits the player first
  • Slide tackle speed increased (350 to 425)
  • Slide tackle idle time increased (0.25 to 0.66)
  • Slide tackle move rate reduced (0.5 to 0.33)
  • Keeper side dive reach increased


Celebration menu will come next.

IOSoccer Update - 28 July 2019



[GAMEPLAY]




  • Side and back standing reach have both been increased from 30 to 35 (front remains 45). This gives players now ~30% more reach forward than to the sides and the back (was 50% before).

  • Reverted player/ball collision area back to pre-19 July 2019

  • Best shot angle is now lower than before. This should make ground/low height shots stronger.

  • Keeper dive speed has been increased.

  • Slide and diving header speed has been slightly increased

  • Slide tackle will now check for fouls whenever you press/hold the left mouse button. This check happens during the entire length of the slide. Previously it was only done at the very beginning of the slide. Shooting the ball during the slide disables the foul check.




[UPCOMING]


The following changes haven't made it in this update, but we're hoping to release them soon:



  • Celebration system rework: Performing celebrations will be easier, with a UI showing you the celebration list and the number keys being used to trigger them.

  • Charged back heel shot

  • Charged chip shot