Airport CEO Beta 1.1-0 released
Hey there, airport CEO!
Airport CEO has now finally, officially, entered beta with this first default beta version release. For the last two weeks, as you may have read in the previous dev blog, we've been deploying daily updates on the experimental branch as part of the first beta versions sprint. This sprint has now come to an end and with that the default deployment of beta 1.1-0.
This first beta version mainly consist of a large variety of different bug fixes spread across multiple areas, for example including both functional bug fixes relating to all aspects of flights and turnaround processes but also initial performance optimizations and various UI improvements. The full list of changes is as per usual included below for your reference:
[h3]New feature[/h3]
[h3]Improvement[/h3]
[h3]Bug[/h3]
[h3]New aircraft[/h3]
The two new aircraft types, Fokker 70 and 100, are flown by Tulip and as per usual in order to enable them in your fleet you will need to refresh your contract with them in order to make sure that they appear in Tulip's fleet.
[h3]What happens now?[/h3]
This is only the beginning of the Airport CEO beta phase, we have multiple beta versions planned and the development of beta 2 has already started. The first version of beta 2 will be deployed tomorrow on the experimental branch and throughout the next two week we will deploy daily updates until beta 2 is finish and then consequently, just like beta 1, is deployed on the default branch.
Development these two past weeks has progressed well and we expect to remain on schedule with the future beta sprints as well. Development will continue to consist of a mix between planned changes, improvements and some new minor features as well as continued bug fixing from the reports you send in.
That's it for now, we hope you'll enjoy this smorgasbord of an update and we're very much looking forward to keep improving and stabilizing Airport CEO until its full release.
// Alexander, Fredrik & Olof - Apoapsis Studios
Airport CEO has now finally, officially, entered beta with this first default beta version release. For the last two weeks, as you may have read in the previous dev blog, we've been deploying daily updates on the experimental branch as part of the first beta versions sprint. This sprint has now come to an end and with that the default deployment of beta 1.1-0.
This first beta version mainly consist of a large variety of different bug fixes spread across multiple areas, for example including both functional bug fixes relating to all aspects of flights and turnaround processes but also initial performance optimizations and various UI improvements. The full list of changes is as per usual included below for your reference:
Airport CEO - Beta 1.1-0
[h3]New feature[/h3]
- [ACEO-32238] - Holding points can now restrict aircraft from taxiing by its weight class
- [ACEO-33360] - New aircraft: Fokker 100
- [ACEO-33361] - New aircraft: Fokker 70
[h3]Improvement[/h3]
- [ACEO-28633] - Airline lounges now support "any airline" setting
- [ACEO-31244] - Removed excessive sprite renders and made multiple overall improved object LOD-ing to improve rendering performance
- [ACEO-31366] - Terminals must now be at least 16 by 16 in size
- [ACEO-31374] - Terminal validation algorithm overhauled to avoid very notable "per every three second" lag spike
- [ACEO-31448] - Room now displays size when dragging
- [ACEO-32253] - Conveyor belt system related items such as baggage bay and scanners must now be placed in secure zone
- [ACEO-32255] - Ability to set custom sandbox rules per new airport session
- [ACEO-32621] - Multiple improved UI features, displays, buttons and layouts across various panels
- [ACEO-32673] - Floor transition items (stairs, elevators, etc.) now warn if they transition through different zone types
- [ACEO-32682] - Increased animal removal distance of patroling vehicles
- [ACEO-32806] - Added close button to flight planner and turnaround monitor panel
- [ACEO-33321] - Mouse cursor now highlights if a world container contains information about a failed path
- [ACEO-33342] - Desks now emit sound effect when operated by staff
- [ACEO-33344] - Baggage bay operation sound not implemented
- [ACEO-33345] - Hangar repair sound not implemented
- [ACEO-33473] - Patrol route points now indicate which floor they are on
- [ACEO-33488] - Exclamation notification on employee and service vehicle stat containers now highlights if there is an employee or service vehicle shortage
- [ACEO-33495] - Logotypes are now square draggable
- [ACEO-33667] - Camera now automatically switch to ground floor when attempting to place a ground structure
- [ACEO-33668] - Camera values now saved per game session
[h3]Bug[/h3]
- [ACEO-31198] - Audio is played from structures and items while in placement process
- [ACEO-31203] - Cannot recolor vending machines in items panel
- [ACEO-31256] - Second row tab buttons in management panel can clip out of view
- [ACEO-31380] - Desk connection sound effect increases in volume with each additional multi-selected desk
- [ACEO-31725] - Certain larger aircraft models do not properly fit in their respective hangar size
- [ACEO-31818] - Flight arrival and departure times for flight traffic blocking emergencies not reliably adjusted
- [ACEO-32120] - GA aircraft can in rare occasions get stuck outside world boundary on runway approach
- [ACEO-32239] - Self-check in desks do not deactivate if no active baggage drop is available nearby
- [ACEO-32241] - "Cargo not secure" and "no de-icing" emergency effects not working
- [ACEO-32245] - Double click in main menu not working
- [ACEO-32274] - Fence can be built outside map border but not removed
- [ACEO-32278] - De-boarding of passengers can deadlock if no boarding desk connected to the stand is activated
- [ACEO-32348] - Rare road layout can cause traffic to not to reach the airport grounds
- [ACEO-32655] - New (internal) zone road type setting can cause passengers to become infinitely displaced on roads
- [ACEO-32669] - Emergency response vehicles do not cancel active job tasks if emergency flight does not land
- [ACEO-32672] - Incorrect baggage bay connection for a specific flight can cause all bags to be denied check-in on bag drops
- [ACEO-32727] - Automated boarding desks do not always correctly open flights for boarding
- [ACEO-32741] - New beta UI upgrade incorrectly disabled many UI object clicking features
- [ACEO-32754] - Small runway not showing directions
- [ACEO-32756] - Aircraft can on dismissal take off with emergency invoked and then not be able to land if other flight blocking event is in effect
- [ACEO-32764] - "All areas unlocked"-sandbox option makes unlocked areas unbuildable
- [ACEO-32772] - Default item colors does not set correctly
- [ACEO-32790] - Baggage is accepted by check-in desks and can be routed to baggage bay despite baggage service being disabled
- [ACEO-32807] - Autoplanner schedules flights when game is paused
- [ACEO-32861] - Emergency aircraft can in rare instances get stuck on runway
- [ACEO-32885] - Auto-assign employee to terminal label uses "vehicle purchase" text
- [ACEO-32888] - Plumbing failures can be invoked despite no open bathrooms existing
- [ACEO-32921] - Uncaught null reference exception in aircraft spawning system can cause all air traffic to halt
- [ACEO-32926] - Removed reference for world notification container can cause other world notification containers not to be spawned or removed properly
- [ACEO-32928] - Airport fees reset on each save load
- [ACEO-32930] - Incorrect localization key variable formatting for zn-CH
- [ACEO-32937] - Emergency aircraft can in rare instances overlap existing GA aircraft on stand
- [ACEO-32938] - Small hangar with both flight type setting doesn't work
- [ACEO-32939] - Franschise room contract does not show up
- [ACEO-32943] - Some aircraft service objects not unlocked correctly in build panel
- [ACEO-32944] - Missing aircraft service expenses in budget overview panel
- [ACEO-32947] - Negotiations panel does not close when game is paused
- [ACEO-32952] - Investigate button on notification container for new arriving vehicles does not work
- [ACEO-32976] - Emergency flight display frequency as daily in flight information panel
- [ACEO-32994] - Loans tab buttons display as "accept" instead of "repay"
- [ACEO-32997] - Small de-icing pad doesn't support both general aviation and commercial flights
- [ACEO-32998] - Auto negotiation toggle in contracts has no description
- [ACEO-33008] - Medium and large hangar pushback does not always work properly
- [ACEO-33014] - Cannot select parking structures
- [ACEO-33019] - Incorrect funds symbol when playing sandbox with unlimited money
- [ACEO-33023] - Emergency aircraft fire visible on underground floors
- [ACEO-33028] - Vehicles are rendered below one-way taxiway sign
- [ACEO-33030] - Logo on ambulance is too big
- [ACEO-33032] - Pushback truck position for Saab 340B incorrect on large gate
- [ACEO-33033] - Emergency response vehicles leaving world after emergency can cause traffic jam at exit tunnel
- [ACEO-33075] - Baggage claim area labeled as "domestic baggage claim area" by default
- [ACEO-33076] - Build panel containing large amount of logotypes can clip out of view
- [ACEO-33092] - Runway is excessively damaged during emergency landing
- [ACEO-33101] - Office desk not colorable
- [ACEO-33108] - Food production ser to zero causes production to be indefinitely stalled
- [ACEO-33120] - Objects can in rare instances appear on multiple floors
- [ACEO-33169] - Objects that can't be reached for deconstruction are not removed via fallback even after multiple failed path attempts
- [ACEO-33217] - Conveyor belt escalator can rotate when being placed
- [ACEO-33236] - Wrong manufacturer for CRJ aircraft series
- [ACEO-33237] - Wrong manufacturer for Q300 and Q400 aircraft
- [ACEO-33260] - Pole for light in small fuel depot is lit when placed
- [ACEO-33271] - Removing taxi way does not remove its nodes
- [ACEO-33294] - Multiple incorrect node settings for various vehicle structures can cause entry and exit paths to include excessive detours
- [ACEO-33318] - Zone area panel graphic raycasters can remain active despite having a near zero opacity causing strange hover panel tool tips to appear during building
- [ACEO-33326] - Incorrect distance setting causes large hangars to not detect medium aircraft pushback request
- [ACEO-33330] - Emergency aircraft can in rare occasions do go arounds
- [ACEO-33338] - Aircraft flaps dos not always emit sound when moving
- [ACEO-33339] - Broken engine and fire effect do not emit sound when active
- [ACEO-33343] - Boarding desks emit ticket beep when passengers enter aircraft and not when actually passing boarding desk
- [ACEO-33384] - Direction keys throw null reference exceptions on some UI-elements if open when panning the camera
- [ACEO-33390] - Self check-in desk world notification error message localization key missing
- [ACEO-33438] - Sidewalk and other draggable objects buildable outside of map border
- [ACEO-33452] - Flower bed incorrectly set as unwalkable can cause various pathfinding deadlocks
- [ACEO-33453] - Missing default setting of departure cargo bay can cause check-in via automated desks to not accept baggage
- [ACEO-33463] - Some settings are not showing correct values in game settings panel
- [ACEO-33466] - Pusbhack truck incorrectly named at procurement
- [ACEO-33469] - Funds UI not reflecting non-simulated economy while having unlimited funds
- [ACEO-33472] - Low FPS causes aircraft to skip touch down zone and perform multiple go arounds
- [ACEO-33486] - Aircraft model name wraps incorrectly in flight information panel
- [ACEO-33487] - Missing distance check during person queueing can cause static queueing to deadlock
- [ACEO-33489] - Medium sized sliding doors can't be properly placed du to incorrect size setting
- [ACEO-33502] - Public parking lots are incorrectly counted as service vehicle parking lots for terminal data display which can cause confusion regarding vehicle parking availability
- [ACEO-33515] - Shift length values can in rare instances reset after loading
- [ACEO-33562] - De-icing failed emergency incorrectly invoked for aircraft that were pushed back before sub zero degrees
- [ACEO-33570] - Large de-icing pad covered with dark overlay
- [ACEO-33580] - Runway letters (R, L, C) are not always set correctly
- [ACEO-33596] - Typo in aircraft hangar description
- [ACEO-33615] - Incorrect material on light poles causes excessive draw calls during night
- [ACEO-33626] - Baggage bays missing terminal connection if multiple terminals exist do not highlight this in UI
- [ACEO-33654] - Blast fence object has incorrect size setting causing it not to be buildable
- [ACEO-33660] - PAPI light object has incorrect size setting causing it not to be buildable
- [ACEO-33671] - World notification icon not always spawned properly
- [ACEO-33672] - If agent is unspawned, clicking on go to object can cause camera to end up on out of bounds floor
- [ACEO-33680] - Roof detail shadow visible in terminal
- [ACEO-33688] - Missing weather data content check can cause deserialization process to break
- [ACEO-33696] - Hover tool tip descriptions as part of zone area panels can block scrolling and other building interaction
- [ACEO-33699] - Incorrect deserialization of airline logotype may cause the save to not be correctly loaded
- [ACEO-33729] - Square draggable structures can show incorrect area size
- [ACEO-33735] - Achievements unlocked for older sandbox mode saves
- [ACEO-33746] - Emergency status can start updating before loading is complete causing ongoing emergencies to at random resolve
- [ACEO-33755] - Incorrect clamp values for contractors building on world edge can cause them to get stuck
- [ACEO-33758] - Missing aircraft object verification on pushback truck interaction can cause aircraft to deadlock
- [ACEO-33764] - Persons can randomly despawn to transit structures after just a slight number of failed pathfinding attempts
- [ACEO-33770] - Incorrect text on de-icing pad activation toggle
- [ACEO-33778] - Land animal strike distance on take off too short causing unexpected emergencies
- [ACEO-33781] - Uncaught null reference exception in ULD loading process can cause turnaround to stall
- [ACEO-33857] - Unexpected deoccupation of automatic desks can cause them to become inoperable and stall boarding or check-in procedures
- [ACEO-33858] - Boarding desk panel does not reveal information about currently boarding flight if heavily delayed
Update notes
[h3]New aircraft[/h3]
The two new aircraft types, Fokker 70 and 100, are flown by Tulip and as per usual in order to enable them in your fleet you will need to refresh your contract with them in order to make sure that they appear in Tulip's fleet.
[h3]What happens now?[/h3]
This is only the beginning of the Airport CEO beta phase, we have multiple beta versions planned and the development of beta 2 has already started. The first version of beta 2 will be deployed tomorrow on the experimental branch and throughout the next two week we will deploy daily updates until beta 2 is finish and then consequently, just like beta 1, is deployed on the default branch.
Development these two past weeks has progressed well and we expect to remain on schedule with the future beta sprints as well. Development will continue to consist of a mix between planned changes, improvements and some new minor features as well as continued bug fixing from the reports you send in.
That's it for now, we hope you'll enjoy this smorgasbord of an update and we're very much looking forward to keep improving and stabilizing Airport CEO until its full release.
// Alexander, Fredrik & Olof - Apoapsis Studios