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Airport CEO Alpha 35 Released (The Terminal Update)

The terminal update features a wide array of new content and improved systems revolving around one of the airport’s main structures: The terminal! With proper support for multiple fully divided terminals and thereafter adapted flight and passenger AI, passport checkpoints and immigration, new desks, restaurants and airline lounges, walakators and elevators and much much more this update will for sure reset the clock on terminal design in Airport CEO.



In this update we’ve included:
  • Multi-terminal support via a terminal painting tool
  • Passport checkpoints and immigration
  • Departing and arriving passenger segregation support
  • Restaurant and airline lounges
  • Various automated desks including self check-in and more
  • Overhauled and expanded passenger and employee AI, a new trash generation system, multiple new placeable items such as vending machines and statues, walakators, elevators and much, much more…


Let’s get back to basics!



Release notes - Alpha 35.4-0


[h3]New feature[/h3]


[h3]Improvement[/h3]
  • [ACEO-19225] - Overhauled object and vehicle hitbox click system
  • [ACEO-25009] - Alpha 35 tutorial adjustments
  • [ACEO-25010] - Build menu restructuring
  • [ACEO-25011] - Alpha 35 R&D project adjustments
  • [ACEO-25766] - Employees and service vehicles covered by a terminal area and are unassigned will now automatically be assigned to the newly created terminal
  • [ACEO-25828] - Decreased cafés display fridge amount and room size requirements
  • [ACEO-25979] - New airlines: Jumper, Edwards Bay, Maple Express, Strada Regional and Stripe Air Regional
  • [ACEO-25980] - Airline fleet overhaul
  • [ACEO-26864] - Slightly decreased minimum distance for all aircraft sizes
  • [ACEO-26927] - Adjusted traffic spawning to consider number of queuers on transit structures and not just number of transit structures with queuers
  • [ACEO-27099] - Adjusted passenger transit structure selection to rely on airport's total transit structure ratios
  • [ACEO-27713] - Slightly decreased medium aircraft distances to improve route generation in certain areas


Due to a maximum character limit the full change log could not be posted here. Please see this forum post for the complete list of resolved bugs.



Update notes


[h3]Upgrading your airport[/h3]
This is one of the largest and most fundamental updates Airport CEO has ever seen which means that there are a lot of things to adjust to! Given these large changes we do recommend that you experience Alpha 35 by starting a new airport and adjust to the new systems by following the updated tutorial.

If you decide to adapt your existing airport to international flights, automation or multiple terminals we highly recommend that you stop all traffic to the airport and make those adjustments with the airport closed.

[h3]Multiple terminals[/h3]
You can now divide your airport into multiple terminals using the terminal paint tool. Make sure that a dragged out terminal covers both aircraft stands, the terminal building and transit structures like bus stops and subway entrances. By pressing [T] you will reveal the terminal overlays and terminal employee and service vehicle assignment menu. Job tasks that are generated within a terminal can only be executed by employees and service vehicles assigned to that terminal, so make sure that your terminals aren't empty and lacking resources!

You can still build and operate an airport without any terminal assignments. Job tasks that are generated outside of a terminal area will be executed by employees and service vehicles that are not assigned to any terminal.



[h3]International zone[/h3]
The international zone is a new zone type that can only be built within a secure zone area. International zones cancel out staff zones and employees can freely walk across any international zone border but passengers require passport checkpoints in order to enter or exit an international area.

Passport checkpoints are used for both entering and exiting an international zone and can be built in either direction, secure to international (entrance) or international to secure (exit). This is outlined in the updated tutorial. Large stands require connection to a boarding desk placed in an international zone area where medium and small stands require connection to a boarding desk in a domestic area, however, experienced CEOs who've played through the tutorial can enable a 'realistic stand' toggle setting in the in-game gameplay menu which enables international flights for any stand size using a per-stand toggle (found by clicking on the stand).



[h3]Automated desks[/h3]
All the new desks are researched via the automation project and, once that project is completed, become available in the desk build menu. Make sure to research everything or play using sandbox mode to unlock all new items!



[h3]Airline lounges[/h3]
Airline lounges are built using the specific room type "airline lounge", found along the other rooms in the room build menu (the ultimate commercial project must be researched). In order for an airline lounge to operate it requires the placement of at least one buffet table and one information desk - you select which airline operates which lounge by clicking on the room to open the panel and select your preferred airline from the drop-down menu. Airline lounges can also house bathrooms within them which will then only be exclusively used by airline lounge visitors. In order to brand your airline lounges you can place down airline logo stickers on the floor, found in the decoration build menu.



[h3]Important information regarding airline changes[/h3]

The terminal update also introduces several new airlines and aircraft. With this change we've also overhauled each airline's current fleet setup which means that each of the default airlines have had one or more changes to its fleet. The effect of this is that all contract needs to be re-signed in order to get the new fleet update and if they don’t, they will continue to fly with the old fleet setup. What will happen then is that the system will try to find the correct livery for that airline and aircraft type and if it fails, because you have the old version of the fleet, it will simply pick any random livery. This is so that your saves don’t break and that you can continue playing on that save despite the update's changes. Please do not report this as a bug as there is really nothing we can do about it, instead you can simply cancel and accept the contract in order to make sure you have the most recent fleet configuration.

[h3]Future stabilization updates[/h3]
Given the very large and fundamental change this update brings it is very likely that we will deploy several stabilization updates to the default branch throughout the rest of this month. Please bug report any issues you find and we'll get busy fixing them!

Enjoy and we'll see you soon!

// Alexander, Fredrik & Olof - Apoapsis Studios

Dev Blog 150: Stabilizing Alpha 35, Alpha 36 and beyond!

Hello there, airport CEO!

It's time for another development blog and update on the development process of Airport CEO. In today's episode we're reviewing the current state of Alpha 35 and reveal the release date for it on the default branch. We're also taking a little peek into the future and check out what Alpha 36, and beyond, hides... read all about it in Dev Blog 150: Stabilizing Alpha 35, Alpha 36 and beyond!.

Have a great weekend ya'll,

// Alexander, Fredrik & Olof - Apoapsis Studios

Dev Blog 149: Experimental testing of Alpha 35, new airlines and...

Hey airport CEO!

We're finally back with a new dev blog and an update on the experimental testing of Alpha 35, as some of you may or may not be aware of. We're also taking a little deeper dive into the airline changes that have already dropped and that are coming in the future. So join us now and read all about it here in Dev Blog 149: Experimental testing of Alpha 35, new airlines and the studio tour!

Have a great weekend!

// Alexander, Fredrik & Olof - Apoapsis Studios

Dev Blog 148: Internal testing of Alpha 35

Hello there, airport CEO!

We're finally back with another short status update on the current ongoing internal testing period of Alpha 35 and you can read all about it in this evening's Dev Blog 148: Internal testing of Alpha 35. We're going through the latest revolutions of the quality of the current Alpha 35 build, talk a little bit about walkalators and try to leave a prognosis on when the terminal update will be available for public testing.

Stay safe and have a great start on the week,

// Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO now available in Italian!



Ciao CEO dell'aeroporto!

Airport CEO is translated using the online crowd translation tool Localizor and as a result of all of your hard work we can now happily announce that as of today Italian is officially supported. This milestone is another great achievement made possible by our Italian community and we'd like to extend an additional thank you and appraisal to Francesco Orabona (frankieorabona) who's been a core contributor to this project and someone who's put massive effort into the translation project. Grazie mille!

Here are a few questions you might have relating to the new language...

[h3]How do I change language?[/h3]
Launch into the game's main menu and go to the gameplay settings menu. Click on the preferred language's flag and accept the prompt by pressing "OK". The game will now reboot into your preferred language version.

[h3]Why is some text on the experimental branch not localized?[/h3]
The experimental branch is our fast paced development branch where we primarily focus on implementing features and content. When new content is added, the text we produce for the interface is written in English and the translation of that text is automatically placed in a localization backlog. Once we've accumulated enough text, or once we deploy a new major update, the text in the backlog will be translated.

[h3]Why is some text on the default branch not localized?[/h3]
The Alpha 34 update contains around 20% of the game's total amount of text, meaning that all of the new content added in this update has understandably not yet been fully translated. In most cases there's a few percent of each language that's not yet been translated, but as Airport CEO becomes more and more complete the text will eventually be fully translated.

[h3]Why is the word "[insert any word]" incorrectly translated?[/h3]
Airport CEO consist of a lot of complex industry terminology. We would love your feedback on the language you've chosen in the game and you can send it directly to us via the bug reporting panel, or reach out to us via any of our social channels!

[h3]Can I help out translating?[/h3]
Yes you can! Airport CEO is translated using Localizor and we'll always need your native language expert help on translating the texts of the game. Learn more about it here or head over immediately to Airport CEO on Localizor to get started!

Godere!

// Alexander, Fredrik & Olof - Apoapsis Studios