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Dev Blog 161: The way of the future

Well hello again there, airport CEO!

We've had quite the bit of a break since the 1.0 launch of Airport CEO but today we're back once more with a quick look back at the time that has passed since but more specifically... some exciting news! You can either head on over to Dev Blog 161: The way of the future, or alternatively, just head straight to the Airport CEO: Vintage Steam store page!

Enjoy!

// Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO 1.0-22 released

Hey hey hey, airport CEO!

As you may of may not know, since the launch of Airport CEO 1.0, we've been continuously updating the game on its experimental branch (although at a much slower pace than before the final release) and today it's time for another one of those updates but this time on the default branch! Today we're bringing you Airport CEO 1.0-22 which primarily solves a round of fringe case bugs, balances some minor aspect of the game such as the cost ratio between different parking lot types but also a new and highly requested feature involving the ability to toggle the landing and take-off direction of a runway (when not active)!

Here is the full list of changes for 1.0-22:

Release notes - 1.0-22


[h3]Bug[/h3]
  • ACEO-43964 Person cars arriving to a GA airport can in certain instance park despite no passenger traffic being active
  • ACEO-43945 Rezoning an airline lounge bathroom can in rare instances cause it to become available for non-business passengers
  • ACEO-43934 Rare null reference exception when fetching transit structure entry exit point can cause world tunnel entrance updating to stop
  • ACEO-43930 Fixed rare missing localization key issue for service vehicle
  • ACEO-43927 Small hangar can be built beneath terminal
  • ACEO-43813 Flood lights can be placed on top of world entrance
  • ACEO-43810 Minor type in police vehicle description
  • ACEO-43806 Check-in desk description text in certain instances exposed
  • ACEO-43800 Road node vehicle type setting for Jet A1 and Avgas fuel truck incorrectly swapped which can cause pathfinding issues in specific instances
  • ACEO-43740 Road checkpoint can in rare instances incorrectly state not being connected to a world entrance tunnel
  • ACEO-43739 Conveyor belts can in certain instances change direction when connecting to a tilt tray
  • ACEO-43738 Vehicles parked beneath upper terminal foundation can for some items cause rendering issues
  • ACEO-43735 Long term parking starting fee not balanced
  • ACEO-43710 Upgrading a single stand will not invoke any cost
  • ACEO-43506 Tress planted through copy paste do not always update season coloring
  • ACEO-43476 Vehicles can in rare instances become visible on underground floors
  • ACEO-43474 Vehicles can in rare instances not turn on to stand immediately when approaching it


[h3]Improvement[/h3]
  • ACEO-43809 Runways can now change landing and take-off direction when toggled off


But... that's not all! Parallel to the back-burner development of Airport CEO and prototyping new ideas we've also been working on a something little else... we'll have some news to share come this Thursday, which will also be the day of the next dev blog. See you then!

// Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO 1.0-19 released

Hello airport CEO!

It is time for another small update, 1.0-19, which focuses on solving the recent bug reporting issue, introduces some balancing and minor new features, fixes to some minor issues and a few important anti-stutter performance improvements.

[h2]Connection bug for bug reporting system (meta!)[/h2]

The previous two week's issue with reporting balancing issues and fringe case bugs has now been resolved. The error was caused by an overhaul of our bug reporting platform configuration, as a result of the general dwindling down in project management, which resulted in new issues created being refused by the server. This has now with this version been fixed and issues are again possible to be reported just as per usual.

Release notes - 1.0-19


[h3]Bug[/h3]

  • ACEO-43516 Business generation logic can cause notable lag spikes due to excessive string comparison
  • ACEO-43515 Null reference exception can in very rare instances be thrown when conveyor belts verify connection
  • ACEO-43512 Bug reporting tool setting change caused bug reporting tool to not correctly submit bug reports (meta!)
  • ACEO-43487 Minor stutter can be frequently experienced due to improper list sorting for certain item type fetching
  • ACEO-43482 Minor spelling mistake in incident report e-mail
  • ACEO-43464 Mass-upgrading multiple stands does not charge the correct cash sum amount
  • ACEO-43459 Deleting wall can in extremely rare instances not reset underlying area properly
  • ACEO-43458 Building windows doesn't always separate underlying zone area properly
  • ACEO-43440 Persons serailized when transitioning on a walkaltor can be displaced on load causing them to get unintendedly stuck in sealed off areas
  • ACEO-43381 Different runway sizes can incorrectly be multi selected together enabling players to change unapplicable settings for certain runways
  • ACEO-43278 Area of Hawaii categorized as temperate and not tropical
  • ACEO-42252 Resolution setting not always consistent and working as expected


[h3]Improvement[/h3]
  • ACEO-43383 Runways can now intersect
  • ACEO-32236 Jira manager credentials updated


We wrote a small post release text on the studio's Instagram account with the purpose of giving a small status update. We're currently working on additional content for Airport CEO and will be back with a proper dev blog once we're nearing completion!

// Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO 1.0-15 released

Hello there airport CEO!

We hope that you've had a relaxing weekend, perhaps celebrating some spring related feast! We've celebrated by preparing the next quality of life update of Airport CEO, 1.0-15. This update mainly focuses on mitigation of various minor annoyances and also balancing of a few different systems including, for example, passenger shopping demand in departure areas, staff applicant spawn rates, animal spawn rates and some R&D project balancing. We're also addressing some issues with inconsistencies in the numbers reported through the daily economy report, as well as a heap of other minor issues and fringe bugs.

In this update we're also introducing two new variables for modded airlines which can be used to alter the spawn rate of certain liveries and aircraft. You can read more about what these changes mean in this forum topic.

Below is the full list of changes for this update...

Release notes - 1.0-15


[h3]Improvement[/h3]

  • [ACEO-42796] - Vehicle depot can now be built underground
  • [ACEO-42884] - Increased spawn rate of available applicants
  • [ACEO-42998] - Staff happiness now exposed in staff tab of management panel
  • [ACEO-43222] - Special livery tag added for mods to support rare liveries not spawning as often as standard
  • [ACEO-43223] - Fleet count added for modded airlines to support specifying the number of aircraft types for a given airline


[h3]Bug[/h3]

  • [ACEO-42232] - Chinese font asset not always correctly generated
  • [ACEO-42299] - Refreshed staff not prioritized when dispatching new job tasks
  • [ACEO-42614] - If a project has more admins assigned than actually arrived at the airport (and working) the project will not progress at all
  • [ACEO-42621] - Objects can in very specific instance become immovable after move panel has initially been displayed
  • [ACEO-42668] - Animals can in rare instances spawn on top of fence
  • [ACEO-42672] - Incorrect step calculation can in rare instances cause GA bird strike emergencies to always fail at 75% despite being fully completed
  • [ACEO-42695] - Flights do not always distribute among available check-in desks
  • [ACEO-42701] - The game can in rare instances appear as crashed due to a log print lag freezing the application when an elevator floor
  • [ACEO-42712] - Generic key "clear" not translated correctly
  • [ACEO-42719] - Planned check-in desks refunds more if de-planned than if destroyed
  • [ACEO-42764] - International zone created by passport checkpoint doesn't reset if object is removed
  • [ACEO-42770] - Notification for missing vehicle type of specific emergency can in certain instances only be attempted to spawn once at game start causing the notification not to appear
  • [ACEO-42833] - Save error dialog panel doesn't instruct if save fail reason was due to lacking disk space
  • [ACEO-42922] - Total expenses math error in economy report when calculating daily income and expenses
  • [ACEO-42923] - Average employee productivity incorrectly stated in daily operations report
  • [ACEO-42946] - Concorde aircraft can in some instances not correctly start the deboarding process
  • [ACEO-42977] - Save process may in extremely rare and specific situations not be correctly executed
  • [ACEO-43016] - Passenger interest in shopping too low after passing security
  • [ACEO-43055] - When deicing is active aircraft doesn't always distribute over available runways
  • [ACEO-43058] - Total expenses does not always sum up correctly in daily economy report due to mixing various total variable sums
  • [ACEO-43080] - Some service vehicles can in certain instances pass a stand and turn around instead of immediately turn on to the stand
  • [ACEO-43106] - White on yellow text in road options causes them to be difficult to read
  • [ACEO-43117] - Security checkpoints can be built in a specific situation where the initial queue point can overlap other objects
  • [ACEO-43172] - Animal spawning is due to previous spawn change extremely frequent
  • [ACEO-43182] - Airline livery input field in development panel sends movement input when typed in
  • [ACEO-43221] - Runway repair world notification can in rare instances remain despite being repaired


We'll be back in another few weeks with another quality of life update with continued balancing, improvements and fringe bug fixes in response to the issues you keep reporting to us.

// Alexander, Fredrik & Olof - Apoapsis Studios

Airport CEO 1.0-10 released

Happy(?) Monday, important business person!

Just like most airport CEOs, we're back to work after a relaxing weekend. Well, perhaps not too relaxing as we just like most CEOs have a difficulty of not taking work home with us during the per society ordained week breaks. As a result, we're launching the next post 1.0 stabilization update, Airport CEO 1.0-10, which takes care of some rare issues, some extremely rare issues and some much needed balancing to a few different economy related systems.

This update balances a few aspects of the economy that makes GA airfields a bit more profitable in the later stage of an airport's development, balances the franchise rent fee exploit and also adjusts the exacerbated profits possible from jewelry shops while also making passengers a bit more interested in shopping once they've passed into the secure zone area. We're also solving a wide range of very rarely occurring bugs but also a more widespread issue of queues for security checkpoints in some instances not being correctly buildable until the second time its attempted. Below is the full log of changes for this update...

Release notes - 1.0-10


[h3]Improvement[/h3]

  • [ACEO-42666] - Departing passengers in secure zone shopping need deterioration rate balanced
  • [ACEO-42836] - GA parking cost increased to make GA airfield aspect more profitable


[h3]Bug[/h3]

  • [ACEO-42311] - Aircraft can in very rare instances stall when attempting to fetch an available runway
  • [ACEO-42364] - Job task dispatching for remote boarding flights can in some instances for medium on large stands not always work correctly
  • [ACEO-42570] - Concorde droop-snoot too far drooped when parked at stand
  • [ACEO-42571] - Supersonic DLC: Aircraft spawn ratio too high
  • [ACEO-42574] - Price of jewelery heavily inflated
  • [ACEO-42580] - Missing tooltip on follow with camera on flight information panel
  • [ACEO-42590] - Economy report incorrect when calculating balance including construction cost
  • [ACEO-42596] - First queue point can in certain instances not be built until second attempt for specific desks
  • [ACEO-42605] - Medium check-in desk is not unlocked with baggage unlocking R&D project
  • [ACEO-42636] - Service trucks can in extremely rare instances not appear after exiting vehicle depot
  • [ACEO-42639] - Bags can in extremely rare instances be assigned incorrect status on transition causing them to fly across world
  • [ACEO-42644] - Planned objects count towards net worth
  • [ACEO-42645] - "Delivery trucks only" setting for road nodes does not include fuel truck deliveries
  • [ACEO-42652] - When toggling planning mode the context menu label does not always update
  • [ACEO-42680] - Persons can in extremely rare build configurations adjust prematurely to certain desks causing them to become offset when deboaring airside shuttle buses
  • [ACEO-42682] - Animals can in certain build configurations pass through fences on a diagonal path
  • [ACEO-42683] - Main menu flip row sound slightly too loud
  • [ACEO-42699] - Closed baggage bay does not spawn world notification immediately on load causing baggage operation to stop
  • [ACEO-42708] - Switching desk access person type whilst persons are interacting with desk does not always cancel their interaction
  • [ACEO-42709] - Pusback truck outside of airport service road area can be assigned a job task causing a behavioral deadlock
  • [ACEO-42760] - Localized date string can clip out of view
  • [ACEO-42798] - Certain e-mails can in rare instance lack subject line
  • [ACEO-42831] - Pushback truck can park on top of stair truck for some specific aircraft types
  • [ACEO-42837] - Franchise rent too high as it can be misused as passive income
  • [ACEO-42838] - Ramp agent job task can in certain instances get created twice causing double the amount of ramp agents on an active stand


As per usual we'll continue to monitor the reported bugs and apply weekly fixes on the experimental branch. Also as per usual we ask that for any critical issues you still may stumble upon, send an e-mail to [email protected] and we'll expedite your issue.

Thanks and enjoy!

// Alexander, Fredrik & Olof - Apoapsis Studios