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Warhammer 40,000: Mechanicus News

Open Beta - future update - all welcome!

Let's keep this short,
but informative,
and awesome.

We have an Open Beta!
and here's the run down.


Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!

Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010

What are the key points of the update

There's a lot! So here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!


Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate ChangeLog

We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put 1.2.0 beta into your posts either here or on Discord.

I have an idea for a tickbox or modifier, how do I share this

Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!

Please post your ideas in the Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.

I'm going to wait for final release

Just so you know your saves for the beta will be able to carry over to release ;)
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called Mechanicus-Classic for all those that want no disruption from this update.

The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.

-------------------------------

The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/

1.1.4 - The Omnissiah blesses us once more


Just clearing out some bugs... nothing to see

Find all Patch notes, future, current or past in this ultimate ChangeLog

Gameplay & UI:
  • Fixed: Arc Pistol - Logic with friendly fire = broken.
  • Fixed: Deathmarks are phasing into walls, again.
  • Fixed: Enemy trapped (poor guy) (Supreme_Bananas on Steam)
  • Fixed: Missing CP icons
  • Fixed: “From the Mouth of Malediction”: Lifting platforms sometimes not allowing movement.
  • Fixed: HUD disappears in final fight.
  • Fixed: Dead unit deployable on next battle, invisible.
  • Fixed: Servitor T3 skill logic broken.
Localisation:
  • If it "is" worth doing, it is worth doing to completion. -Aphorisms 97
  • Word removed as it had no "purpose", or maybe too much purpose?
  • Typo "an" not needed
  • Recieved has received some fixes


Discuss here

1.1.3 + Mac OS X + Linux + Unity Engine

Mac OS X and Linux

Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update

Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor

There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day ːsteamhappyː) you can find all Patch notes in our ChangeLog.

What's Next?

We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU

Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
:admech::blackstone::poweraxewpn::skitarii::techpriest:

1.1.1 is here!

Welcome to 16.01.19.2M

Welcome to 1.1.1

This patch is our focus on some small bugs within the Mechanicus code. Effectively some polishing that will improve certain elements of the game.

Here's a bugged summary of 1.1.1
  • Some guys are no longer flying, and ultimately living in walls. It was rare but annoying.
  • Logic is more logical for logic sake
  • no more #ERROR, yeah that was an error!
  • localisation tweaks
  • Walk on platforms
  • Attacks of opportunity
  • Linux fixes
  • if you've read this far... why? Go look at the proper list. This list is bugged.

Find all Patch notes in our ChangeLog.


[[[Reminder]]] = Previous patch content 1.1.0

If you haven't already, you should really check out the Tiresus Patch 1.1.0 which added new hidden content to Mechanicus.

It features glowing stuff, you should really check it out 😉



Tiresus patch 1.1.0


The Tiresus patch is finally here!

It's a big one, but because everything pretty much is hidden we aren't listing everything. In short, there's a whole new character mission line to take your Tech-Priests on. With a rather spectacular surprise at the end of the adventure.

For as much as we want to share, please as always check out the ChangeLog

Head over to the official post to Lingua-technis all about it ːtechpriestː