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Bugsnax News

Update 2.0.7033X (11/11/2024)

Update 2.0.70336/7 (11/11/2024)
  • Fix for timing issue introduced from previous update when Uncapped and Vsync settings on and at certain framerates.

Update 2.0.70332 (11/11/2024)
  • Windows: Full support for SteamVR.
  • Windows: Full touchscreen-based control scheme support.
  • Windows: Improved performance for DirectX 11.
  • Windows: Improved support for non-QWERTY keyboard layouts.

Update 2.0.70331 (11/11/2024)
  • Improved performance for OpenGL.
  • Show tool UI even when tool select wheel is unavailable.
  • Performance optimizations for Snaxburg and end game sequence.
  • Allow skipping the opening projector scene and ending credits sequence.
  • Improve object pool respawn order to prioritize objects furthest away.
  • Button requirements for object interactions are now always displayed in the UI.
  • Assorted font rendering and emoji spacing fixes.
  • Fix visual glitches associated with Trip Shot.
  • Tutorial Lollive correctly flies away after grabbing Snak Trap.
  • Sweetiefly definitions reference correct weather.
  • Minimakis no longer spawn when sleeping after completing Wiggle’s sidequest.
  • Gramble no longer levitates into position at the end of the quake scene.
  • Shelda is no longer stuck in the ground during Chandlo scenes.
  • Filbo no longer sits backwards at the campfire after sleeping.
  • Fix for Chandlo positioning for hut quests during other Snaxburg-related sidequests.
  • Fix for infinite lights added when feeding Grumpuses in Snaxburg at night.


New Public branch "previous - 2022" added to beta branches if you'd like to rollback for speed running or other issues.

13th Studio Anniversary, a Daily Deal, and Bugsnax VR Beta!

[h2]HAPPY ANNIVERSARY TO US! [/h2]

[h3]Young Horses has been around 13 years, so to celebrate, we’re doing a Daily Deal on Bugsnax and Octodad, giving you access to Bugsnax VR in beta, and streaming Bugsnax on the Steam page for the first time!![/h3]

Bugsnax VR is now available through a FREE beta update on the Steam Windows version. If you own the game, you get free access! If you don’t own the game, you get a massive discount on it and then free VR. We have been working on this as a side project for a while, which has been no easy feat since Bugsnax exists in a custom engine. All porting and small details have to be done from scratch.

But we’ve reached the point we think it merits a public release. Before we officially do that on the Steam store page, we want to check for any major omissions and give our fans a chance to get their hands on it!



[h2]Joining the Beta[/h2]
To access it: install Bugsnax, right-click it within the library, and select Properties. Go to the Betas tab and enter the code “virtualreality”. Select **vrtest** from the dropdown and update the game. Launch SteamVR before opening Bugsnax to play in VR.

[h3]IMPORTANT: Please go to SteamVR Settings, select to Show Advanced Settings, and change the option  Dashboard >  “Present Non-VR Applications on Theater Screen Upon Launch” to “Off”. [/h3]

Because this test is being done on a beta, Steam does not know this is a VR game and will otherwise erroneously display screen transitions during loading periods.



[h2]FAQ[/h2]
[h3]For the full FAQ and other useful information, check our pinned thread in the Discussions tab of the Community Hub![/h3]

What is supported by Bugsnax VR?
The game was primarily tested using Quest 2/3, Valve Index, and PSVR2 along with their respective controllers. Vive wands are not supported. Gamepad support is available for those who prefer to play without motion controllers.

The game offers both teleport and continuous movement options, as well as snap camera rotation with customizable degree settings. It can be played seated or standing, in room-scale or stationary setups. Left-handed mode is also available.

Will Bugsnax VR be coming to other platforms?
There are currently no plans for other platforms, including PSVR2, Meta Quest standalone, or Apple Vision Pro. Bugsnax was created using a custom game engine, making full porting time-consuming. We intend to update the Windows version of Bugsnax on Epic Games Store to include SteamVR support if our soft launch concludes successfully.

Which VR platform are you using?
We developed this off and on for a few years using OpenVR, which is the API developed for SteamVR. We have not switched to OpenXR, so running SteamVR is a requirement.

I have a Meta Quest, how can I play the game through SteamVR?
You can connect to SteamVR through Steam Link, Oculus Link, or Virtual Desktop.

What are the system requirements?
A high-end Windows gaming desktop PC with an NVIDIA 3000 series graphics card is recommended for best performance.

Where should I leave feedback about the VR update?
Please post issues in the Bugsnax Vr Beta thread in the Discussions tab. Keep in mind that this release is mostly feature-complete, and that we do not intend on doing any large-scale additions.

Bugsnax Featured in The Crush House Launch Bundle!

[h2]Part of a Balanced* Breakfast**, you can now spot ads for Filb-o’s in the latest game published by Devolver- The Crush House![/h2]

Produce your own reality TV show in this thirst-person shooter, and don’t forget to run the Filb-o’s ads as often as possible. It’s everyone’s favorite cereal.*** Everything else about the game is very normal and completely fine. Don’t worry about it.



To celebrate their launch, we’ve joined a bundle of some incredible games…
  • IMMORTALITY
  • Inscryption
  • Content Warning
  • The Crush House (This one was probably obvious)
  • Bugsnax (you probably also guessed this one)


You can also pick up the Little Guys in Weird Worlds Bundle, which features Octodad!

Update 2.0.65949 (10/5/2022)

Update 2.0.65949 (10/5/2022)
  • Resolve Mama Mewon crash, Buggy Ball maze disappearing, and trap placement clipping issues when playing at Uncapped framerate setting above 60fps.
  • Resolve issue with input button instructions rapidly switching when using mouse emulation on Steam Deck or with Steam Controller.

Update 2.0.65788 (9/19/2022)

  • Windows: Enhanced DualSense™ / DUALSHOCK®4 feature support.
  • Fix for physics issue on uncapped fps setting where Buggy Ball could get stuck in mazes.
  • Fix for Filbo returning to walking behavior after being interrupted in tutorial.
  • Fix an issue where Buggy Ball can navigate outside of the maze in Simmering Springs.
  • Fix an issue where Cheezer is incorrectly using Kwookie's normal and specular map in Sizzling Sands.
  • Maintain 'feed' requirement line in HUD once any bugsnak has been fed.
  • A change to the multipaneled maze geometry in Broken Tooth to reduce Buggy Ball collision issues.
  • Disable hut editing during story scenes and ensure envelope appears when mailbox can actually be interacted with.
  • Detect when player is holding to sprint on keyboard and release to walk as an alternative to tap toggle sprint.
  • Avoid switching away from joystick button instructions when using emulated mouse movement on Steam Controller and Steam Deck.
  • macOS: Fix for timer precision issue.
  • Minor polish fixes for some art assets and collisions.