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Total Tank Simulator News

Steam Summer Sale and New Content!

Hey Total Tank Fans

We’ve got two new content pieces added today for you to try. Today we bring a new Sniper Tower to Total Tank Simulator available for all factions.



We’ve added a new shotgun for USA. Be sure to test your aim with this one and let us know what you think!



Additionally, the Steam Summer Sale is NOW live! So if you haven’t got your hands on TTS already you can do during the Summer Sale for 20% off!

See you on the battlefield!

- Noobz from Poland & 505 Games

18/06 New Update – Additional Content and Latest Fixes

Hey all!

It's update time! Last week we shared a survey for community feedback and we've had over 700 responses so far! ( If you missed that post you can check it out here )

Rest assured whilst we can't reply to each one of you the team is taking all your feedback into consideration for our future plans. A massive thank you for your continued support.

We've actually heard from the barracks some new units are on their way soon... however until then please read on for today's patch, which includes a bunch of fixes and some highly requested changes!


What's New?

  • New Factory – Will spawn vehicles other than tanks
  • Officers Vehicles are now available in Sandbox mode
  • Player will now be able to save mid campaign





Latest Fixes and Optimization

  • Fixed known crash from too many units spawned
  • Fixed bombs bouncing off buildings
  • Fixed bombers not dropping bombs effectively under reported circumstances
  • Support for Ultra wide Screens
  • Fixed known issue when taking control over tanks when repairing
  • Fixed Artillery start-up Direction
  • Fixed flat tank rendering in the main menu
  • Fix exception at the end of shadow mode
  • Mouse sensitivity resetting
  • Additional Optimization improvements
  • Fixed some rock elements not spawning on maps properly
  • Fixed known typos in some unit naming
  • Added sounds to radar & triebflugel
  • Improvements to pathfinding
  • Adjusted balancing in Act I, final mission German Campaign
  • Fixed graphical glitch on unit nation patches (neutral + Hotchkiss)
  • Fixed wolverine turret movement
  • Fixed issues related to units not taking cover properly




COMMUNITY UPDATE - 12th JUNE

Hey TTS fans!

First of all a massive thank you to all your support so far.

We've recently put together a short survey to help us look at priorities in game and how we can work on making TTS the best experience possible for you all.

If you would like to take part ( should take no longer than 5 minutes ) please let us know your thoughts here: Total Tank Simulator Community Feedback



Additionally we now have an Official Total Tank Simulator wiki. All the units, campaign missions, and faction information you could wish for, you can join the wiki and help update it here.

The team are currently working hard on the next update. Be sure to tune in next week for more details!

- Jade

Latest Patch Now Live

Hey all

As mentioned last week, the team have been working hard on implementing some improvements from launch feedback last week. With our first bigger update which is live now!


Changes:

In addition to graphics quality settings, CPU performance settings that control the strain on the CPU have been added

The updated version should automatically determine the best default settings for both GPU and CPU performance levels. However, at any time it will be possible to switch those settings to something else.
The CPU settings will control the following aspects of the game that have an impact on CPU usage:


  • Number of particle systems: spawning (explosions, trails, smokes, debris from buildings)
  • Number of particles in each running system (explosions, trails, smokes behind units etc.)
  • Explosion colouring the environment
  • Explosion deforming the terrain
  • Whether infantry ragdolls are enabled on death
  • How long do ragdolls last after death
  • How long do machine gun bullets travel
  • Limit accuracy of colliders around infantry bodies when viewed from a long distance
  • Reduce the number of sounds played and processed
  • Disable fly-by sounds
  • Spawning fewer trees on maps
  • Control the limit of units on lower settings.
  • Reset Button Added after game is over - to make it easier to restart in Sandbox.


As always thank you for your support in Total Tank Simulator - please check out our pinned posts on the Steam Discussions if you wish to provide further feedback or need assistance!

Day 1 Patch and Upcoming Hotfix

Hey Total Tank Simulator fans,

Thank you for all your support on launch yesterday, it’s been a very busy day for the team!

We’ve been reading all your feedback and suggestions and understand some users have been experiencing issues - rest assured our team is listening to all your feedback to make Total Tank Simulator as enjoyable as possible. With us working on optimization ASAP. Please read on for our upcoming plans:

TODAY

First of all the team is gathering as many log files as we can to identify if any errors or exceptions are happening during the game that could affect performance.

We’ve noticed some of you are posting issues in comments - please check the pinned ‘How to report issues and bugs’ thread here which now includes updated guidance on How to gather log files for Total Tank Simulator. This information will help us investigate any problems - which in turn makes the game the best experience for you!

We will also push a change later today that adjusts the number of units that can spawn in the battle in accordance with the quality settings chosen by the player.

NEXT WEEK CHANGES


We are working on getting an update out to you all early next week -

In addition to graphics quality settings, we will add CPU performance settings that control the strain on the CPU.


The updated version should automatically determine the best default settings for both GPU and CPU performance levels. However, at any time it will be possible to switch those settings to something else.
The CPU settings will control the following aspects of the game that have an impact on CPU usage:

  • Number of particle systems: spawning (explosions, trails, smokes, debris from buildings)
  • Number of particles in each running system (explosions, trails, smokes behind units etc.)
  • Explosion colouring the environment
  • Explosion deforming the terrain
  • Whether infantry ragdolls are enabled on death
  • How long do ragdolls last after death
  • How long do machine gun bullets travel
  • Limit accuracy of colliders around infantry bodies when viewed from a long distance
  • Reduce the number of sounds played and processed
  • Disable fly-by sounds
  • Spawning fewer trees on maps
  • Control the limit of units on lower settings.
  • We also plan to look into gathered logs to determine if there are any errors or exceptions that could impact the performance.


Keep an eye out on our latest news feed for when this patch goes live.

UPDATED SYSTEM REQUIREMENTS


We have adjusted our system requirements from further testing and feedback, to more accurately represent minimal sufficient gameplay.

Minimal:
RAM: 8GB
CPU: Intel Core i5-7600K
Gfx: NVidia 960
Recommended:
Dysk: SSD
RAM: 16GB
CPU: Intel Core i5-8600K
Gfx: NVidia 1060

FURTHER OPTIMIZATION PLANS

We understand there are areas within our game engine & game where we think we could improve performance by creating a customized solution that better suits our game instead of using a built-in general solution. This will be ongoing work from the team as the game progresses and we will be sure to update you all with any changes and improvements.

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Thank you again for all your support, we look forward to hearing your continued feedback and sharing upcoming plans with you. See you on the battlefield!

Noobz from Poland & 505 Games