1. Total Tank Simulator
  2. News

Total Tank Simulator News

News: publisher + trailer + wishlist campaign

Dear TTS fans!

I wanted to share with you a small update on what we have been up to over the last weeks.
We have been developing the game while working with 505 Games, our new publishing partner, to define the game features and the production calendar. Also, in parallel, we have been working on rebranding the game and updating the Steam store accordingly. Finally, we have been drafting possible surprises for the future.

So, starting on the store page, you will notice a new art and logo. As much as we like our original assets, we have created a more direct and clear art and logo. That is not merely a new packaging, that new art style is already applied in-game too: new menus, campaign maps, HUD… remember our Generals? Well, now they look different too! We have updated our screenshots so you can see the latest of the game.

Now, if you read the description of the game features, you’ll have a better idea on what to expect on game release in early 2020. The core gameplay still stands; you play as a Commander setting up your key structures (airport, barracks, factories, bunkers, etc.) and deploying your forces tactically considering the points of interest of the scenario. And when you trigger the battle you can jump freely into close up action taking control of any unit you want on the fly! From Snipers to airplane bombers, to tank drivers or gunners. Is up to you.

We will have 6 playable factions (US, UK, GER, FRA, POL, RUS) with over 200 very different units to deploy over 50 different maps featuring 4 unique environments (Winter, Spring, Summer, Autumn).
The environments are interactive and fully destructible, you can bomb and deform the terrain, bring down trees or set them on fire, go underwater… if you can see it, you can destroy it! (Except big rocks, is the only non-destructible material. We always want to offer that last soldier somewhere to cover :P).

We took a lot of time to improve the physics and destruction mechanics in the game, specifically related to vehicles and structures. Now the buildings are more detailed and modular, and your forces can assault and move inside houses and temples. As a matter of fact, soldiers can climb up towers or take position in the roofs (hello snipers!). You’ll be able to see the war fought house to house.
Also, buildings can be progressively destroyed with explosives, artillery or ramming into them with large vehicles until they collapse. You can blow up vehicles or tip them over too.

This also effectively means that, on release, we have opted to offer maps with carefully planned layouts to facilitate the best airborne, motorized and infantry performance rather than offer overloaded urban maps. Once the game is out, we will monitor the community feedback for future considerations.

On release we will focus on single-player gameplay, offering different and varied game modes. You already know about the Sandbox Mode where you can freely fight 1v1, 2v2 or 4 side deathmatches creating the most ridiculous armies you can imagine.
There will also be a Shadow mode, consisting on a survival battle run against yourself, where you will fight against your previous victorious armies until you are defeated three times.
And we have been developing a full Campaign Mode for each faction. On it you will choose a side and advance through a series of offensive or defensive acts choosing the battles you want to fight with different conditions and objectives.

We have more content on the draft table for consideration but will tell you more about it on the next updates.

Jerry Kotos
Noobz from Poland

TTS Release Date UPDATE

Dear TTS fans!

I would like to announce that we are postponing the release of Total Tank Simulator to early 2020. We will contact you again shortly with more details.

At this moment, I can tell you that we have found a publisher and both decided to postpone the release date to ensure that we are delivering the best experience possible.

I know you have been waiting for the game for a very long time. Please wait a bit longer. You will not be disappointed with Total Tank Simulator once it is out!

Jerry Kotos
Noobz from Poland

TTS UNIT GROUPS

Introducing tactical groups to Total Tank Simulator.

In the full version of the game, every unit can join or leave a group of 5. Each group has a field commander who decides where to go and what to do. That makes the game even more tactical!

Please watch and video below and let me know what do you think about this game concept?

https://www.youtube.com/watch?v=KfDcwdzW2dA&feature=youtu.be

RELEASE DATE

Dear Community ;)

After over 2 years of developing the game I finally have a solid release date:
15th AUGUST 2019.

It gives us confidence we will be able to polish the game and deliver the best version of TTS possible. Also that date is a special day in Poland - Armed Forces Day!

Full version will have an awesome sandbox with more or less 4 game modes, 200+ units, infantry, 6 factions.Also we want to introduce an innovative singleplayer campaign.

We have decided to drop multiplayer. We added it to the last demo. First of all it was not as popular as we expected, secondly adding multiplayer to the full version would increase dev time. Since our goal is to launch the game in 6 months time, we made that call.

As for the price? We are still thinking about it. Might be 15 USD or so.

Thx again for being a great community and following our game for the last 2 years. It was hell of a ride for us.
I do hope that TTS will meet your expectations.


You can watch TTS development over the last 2 years / all 5 demos and a glimpse of full version here:
https://www.youtube.com/watch?v=uUYek2IgTW4&t=1s


Jerry Kotos,
Noobz from Poland

Conquest MODE!

Conquest mode for Total Tank Simulator is here!


This is how WW2 field of battle should look like ;)

Use factories as spawners, capture enemy ones or destory them. Be fast, be tactical, be strategic!
Factories allow you to spawn, repair and resupply units. Right now every tank has limited ammo.
Set production queue in every factory. Remember that each unit costs different number of sprawning points. Manage your resources!

There are 2 different ways of winning a Conquest game:
A. Kill all enemy units and destroy / control all enemy factories
B. Drop enemy conquest points to zero. In order to do so, you must control the majority of spawners.

Game will introduce 3 kinds of spawners:
A. Factories for vehicles
B. Barracks for infantry
C. Airports for air units


Tell us what do you think in the comments below!


https://www.youtube.com/watch?v=D5cZ0nat4G4&t=