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Questr News

Questr Launches 10/27

Hi Everyone,

We're very excited to announce that Questr will transition from Early Access to Release on October 27th.

Included in the launch patch is the new Wandering Merchant feature. The Merchant has a random chance of mysteriously appearing on a Story Path with 3 random tickets and/or contracts that change up gameplay. The tickets and contracts offer trade offs to things like number of swipes and starting morale. Tickets are good only for the next quest, while Contracts last the entirety of the Story Path. In our internal testing we've really been enjoying this new feature and we think players will too.

Also included in the launch patch is the new Encounter Profile cards. Each Encounter type will have its own personality trait as well as some likes and dislikes. The traits and likes/dislikes are meant to offer some hints as to which Questr in the party might have an idea on how to deal with that particular Encounter.

We're also happy to announce that Female Questrs are finally included. The female characters are functionally exactly the same as the male characters. While we weren't happy that we had to push their implementation back a bit, since they worked exactly the same, delaying their release allowed our artist time to get to other sorely needed assets such as the new Encounter art without impacting our ability to test the game.

Speaking of art updates, there are also several major art improvements included in the launch patch. Character Portraits received a huge touch up. As well as the Summerland and Desolate Plains maps.

For those that maybe haven't checked in on Questr in a while there are several other major features that have been implemented in the last few weeks that you might not know about:
  • The Fork in the Road system offers players a choice on Encounter types they will run into next on their current quest.
  • The Camp Upgrade system has been totally overhauled to allow players to customize their current Story Path run to their own play style.
  • The Experience system also received an update. There are a few character personalities that are now unlocked upon reaching certain levels.
  • And in a related feature, the Personalidex offers players some insight into what personalities do/don't get along, after you've uncovered their interactions.
  • Finally, as always there are tons of minor art improvements, as well as bug fixes sprinkled throughout the game.


Finally we want to take a moment to thank each one of you that have chosen to join us on our quest (see what I did there?) from Early Access to Release. I think its safe to say that the final game would have looked very different without your input and the game is much better off for it.

As always, Thanks for playing!

The Mutant Entertainment Studios Team

Merchant Feature Pushed Back

Hi Everyone,

So the good news is that we've got the majority of the Merchant feature into our internal test build of the game, and so far we all are really enjoying it. The bad news is that there are some balance issues that we need to get sorted out before we would feel comfortable shipping it out as an update. Since that would be the last patch before the final Launch patch we are leaning towards holding the Merchant back for the game full launch.

In related good news, we're also making excellent progress towards the full Questr launch. We will follow up in the next week or so with more detailed plans on all the features and updates that we have slated for launch and post-launch.

As always, thanks for playing!

Jeff

Patch 8.1.5

Hi Everyone,

Another Friday, another Questr patch.

Included in today's patch is a huge upgrade to the swiping mechanic. We took a look at the some of the early closed beta testing feedback and decided it was high time to address one of the core mechanics in the game. Steven did an excellent job of getting the old swiping up and running quickly. The new swiping system feels much more responsive and flexible and we think you all should enjoy it.

Also included in this update, tips will now display on loading screens. We hope this will function as just another gentle reminder about things like personality driven gameplay, super likes, how many swipes you get... and there might be a few jokes in there as well.

That's it for this week. Next week we hope to patch in the Merchant feature, however it's proving to be quite large and a bit complicated. But if things go well we do hope to push it out on the 13th.

As always, thanks for playing!

Jeff

Patch 0.8.1

Hi again everyone,

Patch 0.8.1 goes live in a few hours. This update introduces the new Fork in the Road mechanic. This new feature has a random chance of happening once per quest. When it does trigger you will be presented with an option of going left or right on the path, each of which will give you hints as to the type of Encounter your group will find next. So far in our internal testing we've really been enjoying the shakeup in the gameplay and the amount of agency it encourages.

We've also decided to push the Merchant feature back as the Fork in the Road took us a bit longer to polish than we anticipated.

Other minor updates to trait interaction text and art sprinkled throughout as well.

As always we would love to get your feedback on the new feature. Feel free to use the in game feedback button (Settings->Feedback) or post to the community hub.

As always, thanks for playing!
Jeff

Patch 0.8

Hi everyone,

Another Friday, another Questr update...

With today's patch we're introducing the Personalidex feature. Which will let you see all the personality types that you have unlocked within the game, along with info like: Personality trait to trait hints/tips. How many times you have taken that personality type on a quest. And known trait to trait interactions (once you've exposed said interaction). We would love to hear your feedback on the Personalidex, so feel free to get in touch with us, or use the Feedback button in the Settings menu.

Along with the Personlidex, today's patch contains other assorted art, and content fixes.

Up next for Questr is another large update that we're aiming to include 2 large features: Fork in the Road, and Wandering Merchant. Fork in the Road will present players with an opportunity to influence what types of Encounters they will run into on a quest. And the Wandering Merchant will be a randomly spawning store that will offer interesting in game perks that will greatly influence players strategic approaches to how they go about completing a Story Path run.

May your Quest Spinner always land on Epic, and thanks for playing!

Jeff