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Heroes of Delum News

Minor patch 1.2.4

Hi,
a new patch is online!

We improved the tutorial to welcome new players of the genre and also added in-depth explanations for advanced techniques. Make sure to check it out!


Tweaks
  • Reworked the tutorial and added basics as well as advanced aspects of the game
  • Added popup in the menus to invite player to play the tutorial
  • Removed elements in the environment that looked harvestable to avoid confusion


Fixes
  • Fixed a bug where enemies were stuck with the walking animation
  • Enemies can't attack you anymore when still in the spawning animation
  • Fixed health regeneration skill on client side

Minor patch 1.2.3

Hey guys,
a new minor patch is online!

First, we decided to switch the weekly reset of the leaderboard to a monthly reset. This makes the ranking less ephemeral and more rewarding. It is also more realistic in order to have a competitivity since we are a small community ;)

The enemies now start roaming if a too great number is following a single player. This avoids having a herd of units following the player and blocking each other. Also, this creates some ambush potentials when the player wonders around the map, or runs for too long.

Here is the detailed patch note.

New
  • Enemies start roaming when too many are following the same player
  • When using queued actions (shift) a small flag spawns on the targeted position


Tweak
  • Added shortcut to learn new skills (ctrl + 1 2 3 4)
  • Switched weekly leaderboard to monthly
  • Prevent small freezes during game loading
  • Add difficulty in player match history
  • Add Steam Profile button in player's profile


Until the next update!

Minor patch 1.2.2

Hey guys,
a new minor patch is online, with some balancing and fixes.
Also, we made a prettier and plainer game creation menu now containing details about the different modes and difficulties.



Tweaks
  • Reworked game creation menu
  • Added last week leaderboard
  • Reduced hero health on higher levels
  • Reduced Korhus spawn amount on wave 8


Fixes
  • Clamp camera zoom speed to avoid strange behavior on highly sensibles configurations
  • Fix lich totems emitting FX after despawn
  • Fix lich buff FX offset on enemies


Until next time!

Minor patch 1.2.1

Hey guys,
a new minor patch is online, mostly with some hotfixes.

Features
  • Players' profiles are now accessible from the leaderboard


Tweaks
  • In case saving to the leaderboard failed, add a retry button
  • Do not longer destroy structures on death on hell difficulty
  • Better precision to distinguish winners from the same team


Fixes
  • Fix scroll on leaderboard
  • Fix join with game not launched
  • Fix coconut having collisions with players
  • Hide retry button after success after XP saving failed
  • Fix boss can no longer miss a very near target


Thank you for playing!

Major patch 1.2.0 is live!

Hey guys,

This is a big patch and it's finally live! We apologize for the wait.
Let me summarize for you the most notable new features.

A new miniboss: the Lich

We worked on a new unit to spice the gameplay up a bit. When you expect it the least, the lich will appear and freeze your mines and towers! With a brand new model and animations, we hope to make the game feel fresh with some icy actions!



The Endless (Ranked) mode

Following the advice of our playerbase, we implemented a new mode which has two important aspects Heroes of Delum was missing: replayability and competitivity.
The goal of the Endless mode is to survive as long as possible. There is no end (as the name states) and the different types of enemies will come in a different order than in the classic mode.
The Endless Ranked mode lets all players experience the same world for a whole week. Every sunday midnight UTC, the winner will be decided, the leaderboard will be reset and a new seed will be generated to create a new world for everyone. A new world each week means a new meta to study, based on the map and the order of the different waves!
Will you make it to the top?

In-game market

Too much wood? Not enough gold? Or is your teammate not having a good day?
All of that is no longer a problem with the new market feature we created!
With the in-game interface, use the market tab to trade gold with wood and vis-versa. You can also send resources to your teammates at any time!



Reworked the menus

Because of the new modes, we had to adapt the menus. The lobby has been reworked, allowing the host to change server parameters and kick players if necessary.
Player profiles are now available, including different stats and a match history!

We're very excited about this update, tell us what you think!

Patch note 1.2.0
Features
  • Reworked multiplayer lobby
  • Added player's profile in menus with stats and match history
  • Added a new mode: Endless
  • Added a new mode: Endless ranked
  • Added a new miniboss: Lich
  • Added in-game market feature, allowing to trade gold vs wood, or send resources to an ally
  • Added "depleted mines" feature: when a mine is depleted, it now keeps harvesting gold but at a lower rate


Tweaks
  • Players are now allowed to repair allied structures
  • Chicken heal 20% instead of 30hp
  • Added HP & HP regen on hard (50%)
  • Reduced damage of lightning tower after each bounces (-50% per bounce)
  • Heal player when saving allies
  • Reworked final boss: more fast, more responsive, less boring
  • Improved performances
  • Increased Taunt cooldown from 25s to 35s
  • Rebalanced level values for profile borders
  • Added some details to terrain
  • Hide "live left" on end screen


Fixes
  • Removed extra lives text in tutorial
  • Fixed coop game achievement "At least I have friends!"
  • Fixed ennemies update in fog of war (were sometimes appearing in the fog)
  • Fixed top notifications not displaying