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Subsurface Circular News

Update 2 - Secondary station bug fixes

Hi all, thanks for playing our game and your continued support.

Our second update.

While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the game after a high number of frames.. about 4 hours for us mere mortals, but at higher framerates, maybe as little as an hour of play. If you paused to do something else and came back, or you had a powerful rig, then that could cause this bug.

This update fixes this, and adds some debug tools for us to catch any straggling issues. As mentioned in the forums, the station stops are something of a code bottleneck, meaning the same symptom was caused by a couple of bugs... we're hoping this was the last of them.

As ever, we're in the forums keeping an eye, let us know if you run into trouble. And thanks for the steam reviews since the last update, they really do help. Things seem to be going well, and that's largely down to the amount folks are sharing and supporting the game.

Cheers,

Mike

Update 2 - Secondary station bug fixes

Hi all, thanks for playing our game and your continued support.

Our second update.

While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the game after a high number of frames.. about 4 hours for us mere mortals, but at higher framerates, maybe as little as an hour of play. If you paused to do something else and came back, or you had a powerful rig, then that could cause this bug.

This update fixes this, and adds some debug tools for us to catch any straggling issues. As mentioned in the forums, the station stops are something of a code bottleneck, meaning the same symptom was caused by a couple of bugs... we're hoping this was the last of them.

As ever, we're in the forums keeping an eye, let us know if you run into trouble. And thanks for the steam reviews since the last update, they really do help. Things seem to be going well, and that's largely down to the amount folks are sharing and supporting the game.

Cheers,

Mike

Update 1 - Resolutions and missed train stops

Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out.

We just put out an update, here's what it does:

  • No more starting at 768p - Some folks were getting the game loading for the first time at weird, small resolutions. While Unity does seem to have a built in issue here, we've improved the situation by defaulting to 1080p if Unity doesn't detect your resolution. That should make it a bit less of a pain to get things set up as you'd like.
  • Fix for disembarking/embarking characters - This one was pretty rare, but some of you had a bug where you'd not see characters getting on or off, and would therefore get stuck unless you reloaded your save. We think we caught and fixed this, but do let us know if you have any issues in the pinned dev thread on the forum.


We're still getting a bunch of new folks in, which is exciting, but now's the point where we need to start getting word of mouth going. If you know anyone who you think would like the game, please do let them know! If you liked the game and have a spare couple of minutes, a steam review makes a huge difference too!

Thanks for your time, we'll continue to monitor forums and fix stuff as it comes up. Thanks to the time difference here in London, we may not be able to instantly fix stuff, but we hope to be consistent!

Update 1 - Resolutions and missed train stops

Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out.

We just put out an update, here's what it does:

  • No more starting at 768p - Some folks were getting the game loading for the first time at weird, small resolutions. While Unity does seem to have a built in issue here, we've improved the situation by defaulting to 1080p if Unity doesn't detect your resolution. That should make it a bit less of a pain to get things set up as you'd like.
  • Fix for disembarking/embarking characters - This one was pretty rare, but some of you had a bug where you'd not see characters getting on or off, and would therefore get stuck unless you reloaded your save. We think we caught and fixed this, but do let us know if you have any issues in the pinned dev thread on the forum.


We're still getting a bunch of new folks in, which is exciting, but now's the point where we need to start getting word of mouth going. If you know anyone who you think would like the game, please do let them know! If you liked the game and have a spare couple of minutes, a steam review makes a huge difference too!

Thanks for your time, we'll continue to monitor forums and fix stuff as it comes up. Thanks to the time difference here in London, we may not be able to instantly fix stuff, but we hope to be consistent!

Now Available on Steam - Subsurface Circular, 20% off!

Subsurface Circular is Now Available on Steam and is 20% off!*

When the truth is buried, go underground. Step into this new take on text-based adventure from the award-winning team behind Thomas Was Alone and Volume. A short story that hands you the fate of the world above, as a detective looking for answers on the Subsurface Circular.

*Offer ends August 24 at 10AM Pacific Time