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Heroes of Hammerwatch News

Patch notes for version 98

  • Fixed load screen freezing for some users running in fullscreen.
  • Added missing blueprint for Defender's Halberd.
  • Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
  • Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
  • Fixed names and materials for Gladiator.
  • Fix for the Witch Hunter DLC store page button in the main menu.

Witch Hunter DLC released.


We released the Witch Hunter DLC this morning, with a complete new class and several new features to the game. Feel free to check that out.

https://store.steampowered.com/app/1086870/Heroes_of_Hammerwatch_Witch_Hunter/

Patch notes for version 97

New Features
  • Magic Furnace - New dungeon mechanic that lets you craft items during your run.
  • Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
  • Companions - Acquire a companion that helps you collect gold and ore.
  • New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
  • New statue - "Daran" the red priest, (requires Pyramid of Prophecy).



Gameplay Adjustments and Balance


General
  • Reworked Watcher boss fight.
  • Tweaked player NG+ scaling of Armor/Resistance.
  • Increased boss health scaling in NG+.
  • Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
  • Path of the Magician - Changed from 20% to 25%.
  • Path of the Warrior - Changed from 20% to 25%.
  • Path of the Defender - Changed from 20% to 15%.
Classes
  • Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
  • Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
  • Powershot - Now fires 2 additional projectiles.
  • Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
  • Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
  • Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
  • Holy Light - Increased healing.
Items
  • Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
  • Duke's Signet Ring - Increased healing from 3% to 7.5%.
  • Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
  • Mail of Thorns - Now also gives +2 Armor.
  • Great Helm - Increased Armor from +5 to +7.
  • Boots of Freedom - Changed to Epic.
  • Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
  • Markham's Mastery - Moved first set bonus from 3 to 4 items.
  • Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.



Various Changes and Fixes
  • Added more chest room variations.
  • Added Monoliths used stat and accomplishment.
  • Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
  • Fixed pasting not being supported in chat (and all other text input widgets).
  • Enemies can now be killed by poison.
  • Ghosts now drain a percentage of your mana instead of a flat amount.
  • You can now change the menu theme in options.
  • Fixed music not starting when loading a save.
  • Fixed a problem with fountain effects saving in town rather than in run.
  • Fixed dungeon settings not using the host's highest NG+ level.
  • Added an effect for Medusas Charm.
  • Added effect and sound for gaining a potion charge with the Apothecary Set.
  • New art for Apothecary's Sphere.
  • Performance improvements.
  • Crash fixes.

Be prepared for the Witch Hunter DLC (and big patch)!



Witch Hunter DLC and Patch 97 is coming late next week, this was delayed a bit cause of e3. The DLC will land on 3 USD with regional changes. This is a rough featurelist:


DLC Specific:


Witch Hunter class that levels up Skill Crit Damage for the guild.

Skills:
  • Repeater Crossbow
  • Flaming Hounds
  • Branding Ward
  • Witch Pyre
  • A Murder of Crows
  • Fanatic Zeal
  • Searing Torch

Other:
  • New items.
  • DLC specific companion, a raven.
  • A new dungeon mechanic called Blood Rite.



Patch 97:
  • Overall balance changes and bug fixes.
  • Balance changes and improvements for several other classes.
  • Companion/pet support (3 companions for those that owns all DLCs (1 free)).
  • Item gambler in dungeons, lets you roll items for new ones.
  • Dungeon crafting, the Magic Anvil can now be used in dugeons (if you find it).
  • More colors.
  • More drinks.
  • New statue for the POP-DLC*
  • Craft all items that coulden't be crafted before, even if they can't be attuned (not pink and red items).
  • Reworked Eye-Boss (Archives boss), should be simpler and faster now.
  • And more...
*Requires the Pyramid of Prohpecy DLC, so not really free, but patched in.

A More specific list of changes will come when the DLC is released, stay tuned and here's some screens:

Using the Pyre skill to block of the path for the trolls.

Skills.

Improved color panel

Item gambler

Blood Rites, the stat you get is random and stays until you die, even if you complete any campaign it stays, so good players can carry this with them for a long time.

Patch notes for version 96

  • More variation and a lot of tweaks done to the Arena
  • Added switches to the arena
  • Fixed Warden's destructible corpse
  • You can now destroy the Crustworm's corpse to avoid getting stuck behind it
  • Fixed some mini map inconsistency
  • Fixed an empty room bug in Upper Pyramid
  • Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
  • Added new sounds
  • The game can now handle much higher character levels
  • New design for character color picking
  • Fixed some crashes