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We Were Here Too News

We Were Here Too - Patch V.21022018

Hi everyone!

I've got some new patch notes for you here, this also includes the issues we have fixed in the hotfix from last week.

Patch notes V.21022018– February 21th 2018


[General]
  • We have changed some of our start up parameters to avoid resolution issues.
  • Added the possibilty to rebind the movement keys (keyboard only).
  • Updated some more names in the credits.
  • Fixed save game related crashes.


[Gamepad]
  • Fixed some issues while navigating the menus with a gamepad.
  • The pawn on the battleboard no longer loses focus after completing a stage.
  • Gamepad rebinding should now work as intended. (Revert to default will show the buttons again).


[Ending]
  • Dying and respawning with all secret levers pulled will now work correctly.


[Save Game]
  • Moved the Config.cfg to a public folder to avoid permission issues.


The file can now be found in the following location.
Windows: %userprofile%\AppData\LocalLow\Total Mayhem Games\We Were Here Too\Config
OSX: ~/Library/Application Support/Total Mayhem Games/We Were Here Too/Config
Linux: $XDG_CONFIG_HOME/unity3d/Total Mayhem Games/We Were Here Too/Config
Expect the old folder/file to be removed in a future update.

Video Issue
We've been trying to reproduce the issue on our systems without luck, however we have made some changes to the code based on the videos and reports we have collected on the forums. Please let us know if the issue has been resolved.

If you are still experiencing any issues i encourage you to join the discussions here on steam!

Thanks again for all of your feedback.

We Were Here Too - Patch V.09022018

Hi everyone!

Let me start off with thanking you guys for hunting down and reporting some issues you may have encountered! Let's take a look at what today's patch has in store for our explorers.

Patch notes V.09022018 – February 9th 2018


[The Stairwell]
  • Fixed an issue with occlusion culling when standing in certain spots
  • Rebalanced the amount of time remaining on a wrong solution


[The Arena]
  • Rebalanced the time available between some of the objectives


[The Elevator]
  • Fixed an issue with the rotating wheel when a controller was plugged in


[General]
  • Fixed alot of minor things that would make this list too big!
  • Players can now select a region to connect with.
    Please look for the dropdown menu in the top-right when searching or creating a new game and select the region with the best ping for you
  • Increased the spacing between the lobbies when searching for a game
  • Restarting from a checkpoint after a game over should now synchronize properly between players
  • Resolved an issue with voice chat on the game over screen
  • Improved voice chat
    We managed to crack some bugs and issues, thanks for reporting them!
  • Improved readability of the text on some of the books found around the game
  • Added some missing names to the credits
    Sorry!


We'll keep on improving our user experience with patches. Thanks again for all of your feedback and we hope you enjoy your time cooperating!

We Were Here Too out now!


We made it! It’s release day for We Were Here Too, and we’re celebrating with a special 15% discount for everyone who buys the game during launch week. First person cooperative puzzles await you and a partner as you find yourselves trapped and split up inside an ancient medieval castle in the wastes of Antarctica.
Check out our release trailer: https://youtu.be/M4if6X__JZc
You don’t need to have played the free pilot episode We Were Here to enjoy We Were Here Too. Both games are set in the same world and both contain clues as to the dark history of Castle Rock.

So what are you waiting for? Either call in a friend, or you can find a partner online in-game. The secrets of Castle Rock await!

Get We Were Here Too on Steam: http://store.steampowered.com/app/677160/We_Were_Here_Too/

More information can be found in our FAQ

Thank you beta testers!

We are only 2 days away from release, and we wanted to take a moment to say a big thank you to the beta testers who tried out the game and reported bugs and other issues. We hope you’re all looking forward to playing the full game, and to give you something a bit special we have created a unique in-game border around your profile picture and when hosting a room, plus we've listed all testers in the credits! We hope you like it!



As a small indie team there was no way we could catch every possible issue, so the assistance was very handy. On top of that, your general feedback about the gameplay, puzzles, and everything else gives us solid information to think about and act on.



So, thanks again!

One week until We Were Here Too!

Launch day (Friday February 2) is only a week away, so we’re into the final stretch of development. It's all about bug fixing and polishing right now so you all have the best possible experience on release.

Did you already see the Gameplay Trailer: https://www.youtube.com/watch?v=Mwq8c68BvOM
We're also busy spreading the word about We Were Here Too - if you'd like to help, and get a chance to win one of 10 pairs of Steam keys for yourself and a friend, consider joining our Nouncy campaign ! It's quick and easy, and will make a big difference to how many people hear about the game on social media :)

Get the latest updates on our Twitter, Facebook or Instagram. We’ve also set up a Steam event for launch day: http://steamcommunity.com/games/677160/events/1653252639176192110