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We Were Here Too News

The next game in the We Were Here series announced!

The newest entry, We Were Here Together, is available for wishlisting now on Steam! The release is planned for early next year.

Check out the trailer and let the jester tell you a little more about the history of Castle Rock!
https://youtu.be/m3bb0G0pA6E
Visit the expedition base camp for the first time in We Were Here Together, before returning to the sinister Castle Rock once more. The latest game features more backstory hidden within the castle halls. If you haven’t played the original We Were Here yet, it’s free to play on Steam! The three games are all connected, but you can enjoy them in any order. What can you discover about the expedition itself? Is this really just another attempt to map the unknown areas of icy Antarctica, or is something more involved? And… will you be able to escape the jester?

Make sure to add We Were Here Together to your wishlist now!

Daily Deal - We Were Here Too, 25% Off

Today's Deal: Save 25% on We Were Here Too!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time

We Were Here Too - Patch V.25022018

Hi there!

Since some people are having issues starting the game we have decided to initialize our systems in stages.

During the Splashscreen you will be able to track the progress of systems being initialized. If you experience any issues during this process please let us know so we look for any issues in the specified system.

Gameplay related issues will be addressed in a future patch.

Thanks again for all of your feedback.

We Were Here Too - Patch V.21022018

Hi everyone!

I've got some new patch notes for you here, this also includes the issues we have fixed in the hotfix from last week.

Patch notes V.21022018– February 21th 2018


[General]
  • We have changed some of our start up parameters to avoid resolution issues.
  • Added the possibilty to rebind the movement keys (keyboard only).
  • Updated some more names in the credits.
  • Fixed save game related crashes.


[Gamepad]
  • Fixed some issues while navigating the menus with a gamepad.
  • The pawn on the battleboard no longer loses focus after completing a stage.
  • Gamepad rebinding should now work as intended. (Revert to default will show the buttons again).


[Ending]
  • Dying and respawning with all secret levers pulled will now work correctly.


[Save Game]
  • Moved the Config.cfg to a public folder to avoid permission issues.


The file can now be found in the following location.
Windows: %userprofile%\AppData\LocalLow\Total Mayhem Games\We Were Here Too\Config
OSX: ~/Library/Application Support/Total Mayhem Games/We Were Here Too/Config
Linux: $XDG_CONFIG_HOME/unity3d/Total Mayhem Games/We Were Here Too/Config
Expect the old folder/file to be removed in a future update.

Video Issue
We've been trying to reproduce the issue on our systems without luck, however we have made some changes to the code based on the videos and reports we have collected on the forums. Please let us know if the issue has been resolved.

If you are still experiencing any issues i encourage you to join the discussions here on steam!

Thanks again for all of your feedback.

We Were Here Too - Patch V.09022018

Hi everyone!

Let me start off with thanking you guys for hunting down and reporting some issues you may have encountered! Let's take a look at what today's patch has in store for our explorers.

Patch notes V.09022018 – February 9th 2018


[The Stairwell]
  • Fixed an issue with occlusion culling when standing in certain spots
  • Rebalanced the amount of time remaining on a wrong solution


[The Arena]
  • Rebalanced the time available between some of the objectives


[The Elevator]
  • Fixed an issue with the rotating wheel when a controller was plugged in


[General]
  • Fixed alot of minor things that would make this list too big!
  • Players can now select a region to connect with.
    Please look for the dropdown menu in the top-right when searching or creating a new game and select the region with the best ping for you
  • Increased the spacing between the lobbies when searching for a game
  • Restarting from a checkpoint after a game over should now synchronize properly between players
  • Resolved an issue with voice chat on the game over screen
  • Improved voice chat
    We managed to crack some bugs and issues, thanks for reporting them!
  • Improved readability of the text on some of the books found around the game
  • Added some missing names to the credits
    Sorry!


We'll keep on improving our user experience with patches. Thanks again for all of your feedback and we hope you enjoy your time cooperating!