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We Were Here Too News

Patch 2.0.8. Notes

[p]Patch Notes: [/p]
  • [p]Memory Optimizations[/p]
  • [p]Progression Migration (players can now start a new journey and select the checkpoints they've unlocked in the old version of the game)[/p]
  • [p]Minor issues resolved with the Friends menu[/p]

Patch notes: 2.0.7

  • [p]Patch 2.0.7. is a maintenance patch upgrading our engine, plugins, render pipeline and internal systems in preparation for the crossplay update together with the Switch release.[/p]
  • [p]The main menu got an update as well and looks different from before. You can manually select your checkpoint if necessary, by clicking on "change" > "start new journey" > "select your checkpoint".[/p]

Soft, Cuddly, and Ready to Abandon You - the Explorer Plushies Are Here!

[h2]Dear Explorers,[/h2][p]We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.”
[/p][p][/p][h3]How it works[/h3]
  • [p]Support the campaign by grabbing your plushie(s) on Makeship.[/p]
  • [p]If we reach 100% funding, the plushies are officially going into production.[/p]
  • [p]Didn’t make the goal? No worries, everyone gets a full refund.[/p]
  • [p]Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door.
    [/p]
[h3]✨ A little bonus[/h3][p]Can’t choose? Don’t! If you pick up both the Best Friend and Worst Friend plushies, you’ll get 5% off, because let’s be real: We Were Here is always better with a partner.[/p][p]Keep both as a trophy for your “flawless” comms, or gift one to your partner-in-crime so they never forget who really left who behind…
[/p][h3]🔗 Bring them home: [/h3][p]💙 Best Friend Plushie[/p][p]😈 Worst Friend Plushie[/p][p][/p][p]We can’t wait to see these little buddies on your shelf (or stuck in Castle Rock with you). Let’s make it happen, together.
[/p][h3]- Total Mayhem Games
[/h3]

The We Were Here series is coming to Nintendo Switch!

[h2]Dear Explorers,[/h2][p][/p][p]Some of you know these halls all too well. You’ve wandered the frozen corridors of Castle Rock, walkie-talkie in hand, voice cracking through the static. You’ve solved puzzles, shouted directions, cracked codes, and yes, maybe left your partner behind once or twice. It happens.[/p][p]For years, the We Were Here series has tested friendships on PC, PlayStation, and Xbox. Now, it’s time for a new expedition.[/p][p][/p][h3]We’re super excited to announce that We Were Here, We Were Here Too, and We Were Here Together are coming to Nintendo Switch![/h3][p][/p][previewyoutube][/previewyoutube][p]Your favourite co-op adventure is going handheld (or docked, if you want to see your friend betray you on the big screen).[/p][p]To play on Switch, you’ll need two things: a Nintendo Switch Online Membership and an external microphone. The trilogy will also be backwards compatible with the Switch 2, so whether you’re playing on shiny new hardware or your trusty old console, you can still team up together. As always, you and your friend will both need a separate copy of the game you want to play.

If you're new here, We Were Here games are all about two players, trapped apart in a forgotten place, trying to escape through communication alone. You won’t see each other, and can only talk to each other over your walkie-talkies. Every puzzle you solve depends on how well you work together.[/p][p]If you’re a weathered Explorer, this is your chance to bring a new partner to Castle Rock. That friend who only games on Switch? Time to hand them a walkie-talkie and hope they’re better at reading runes than you were.[/p][p][/p][p]Whether you're playing curled up in a blanket fort or squeezed into a train seat, remember:[/p][p]You’re never truly alone…[/p][p][/p][h3]See you on the other end of the walkie-talkie,
Total Mayhem Games[/h3]

Our Great Studio Migration!

2024 was a year in which our mighty developers haven’t been sitting still—quite the opposite. After months of exploring all the crooks and crannies of the vast terrain of Rotterdam, we have secured a beautiful and spacious new base in the booming city center!

[h2]We are growing![/h2]

Over the past year, our numbers have swelled, welcoming a host of talented and inspiring individuals to the fold. This is great news, but it did come with a downside. Our once-spacious studio at Schiehavenkade began to feel... rather snug. Long queues for the microwaves during feeding hours, overheated meeting rooms, and desks encroaching dangerously close to the entrance—a sure sign it was time to seek new territory. The best part: we have documented the entire move!

[previewyoutube][/previewyoutube]

We hold beautiful memories of the games we created in our old studio and can’t wait to see what magic unfolds in our new home.

Curious to see where all the We Were Here games were made? Find them all in this map, including our dev's favourite hotspots!



[h3]We thank you for all the support throughout the years, Explorers. You motivate us to keep making awesome co-op experiences!

— The Total Mayhem Games Team
[/h3]