Hi guys,
since we´re close to release we´ll start to post our patch notes also on Steam. Here´s what we´ve been working on during the last days!
This patch also includes a visual upgrade.



Pantropy V.0.6.028
[Added] Credit transfer into the faction panel
[Added] Creature nests
[Added] Creature nest removal job
[Added] Underwater effects
[Added] New fog & atmospheric scattering system
[Added] New cloud map
[Added] Hatchling creature
[Improved] Loading times
[Fixed] Baseparts not upgradeable
[Fixed] Creatures not lootable
[Fixed] Offline protection not working
[Fixed] Worldcrates duplication in POI's
[Fixed] Walkers did not have any loot
[Fixed] Walker bodies not despawning
[Fixed] Base parts only showing up after a few seconds from placing it
[Fixed] Items from another placeable showing up in a different one
[Fixed] Base Equipment sometimes not accessible
[Fixed] Job system
[Fixed] Ranking system
[Fixed] Ugly dark lines above trees
[Changed] Oilsand now gives two oil instead of one
[Changed] Android market items are now locked by rank
[Changed] Converted creature loot to the global items system
[Changed] Replaced ranking icons
[Changed] Replaced the volumetric light system in order to fix the flickering
[Changed] Post processing effects
[Changed] Improved grass shader
[Changed] Improved lighting
[Changed] Water shader - now also reflects fog & haze
[Removed] Small rocks similar looking to ore nodes
[Removed] Second 'Fantastic' setting from startup prompt