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Medieval Shopkeeper Simulator News

HELLO AGAIN! LET'S KEEP UPDATING THE GAME! + NEW UPDATE 14



Hi everyone. Honestly there is not much I can say about what happened during these months. I feel very embarrassed for not updating or giving a statement, I'm very sorry. But in summary, I have burned a lot with this project and I needed to take some time away from it. Now I want to continue updating it again!

But this time, so that the same thing does not happen to me again, I will make updates less often but bigger. And I will work on other projects to not get tired of this game, as I did with Himno. That said, let's see what brings this update.

During this time, I focused on finishing the interior house build system which was a headache but it's finally here. This announcement is the start of a new Alpha Release: Expanding Frontiers. With this coming updates I will be focused on new places and lands to explore along with other cool things.

Let's see what this build contains:

    NEW CONTENT
  • Instead of 4 Save slots, now there is only 1. This solves many save problems, not all. I have to continue testing but if you find any bug,
    do not hesitate to post it in "Discussions".
  • New interior house build system, to decorate your house with furniture and more cool things!
    (When you're inside your house, just press "2" and then hit the "Tab" to open the Build Menu)
  • For now, new furniture items can be unlocked only by talking with customers. In the next update,
    the architect will be the one who gives you new blueprints. (46 items in total, more upcoming!)
  • House Interior upgrades, buy them and increase your house size (3 in total for now).
  • Main menu options panel is removed, now the options can only be accessed within the game.
  • Improved tutorial.



    BUG FIXES
  • Placing an item in a non-player store won't destroy the item and no longer will crash the game.
  • Some performance improvements when you start or load a game.
  • Minor fixes.


You can ask any question as always, I will try to answer it as fast as I can.

Have a nice week and as always, thanks for continuing to support me! ːsteamhappyː

David.

IMPORTANT UPDATE + SPECIAL ANNOUNCEMENT



Hello everyone! As you have seen during these days, I have not updated the game. This is due to several things:
  • Right now I'm programming internal systems which I can not stop halfway to upload an update every Friday, because it would give error.
  • I had some vacations in my town since there were festivities and I haven't had real vacations since years.
  • Also, I am working on upgrading and customizing the house interior, with cool upgrades and furniture blueprints to unlock.

During this time, I have been thinking several things such as uploading an update every 2 weeks instead of 1. It does not give me physical time to program a complex system in a week without errors and also have some life apart from doing this project.

As you know, I am working alone on this big project and it will take me some time to complete it. That's why in my free time, I'm always doing other small projects to distract myself from this game, because being 24/7 just burns me.

I'm going to make a special announcement. Some time ago, when I was having a hard time in my life, I made a little relaxing game to forget myself and think more clearly. As I liked it so much, I decided to share it with the community for free. It's called Himno.



It will be released in a month or so totally free.

I think I have nothing left to explain/say. If you have any questions, do not hesitate to leave a comment or start a discussion. There will be an update with new content next week.

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.

FRIDAY BUILD 13



Hello! During these 2 weeks, I had some troubles in home and couldn't stay too much on the pc. In this time, I focused on some new usable items for farm plots, and several bugs fixes.

Let's see what this build contains:

    NEW CONTENT
  • Now you can buy farm plots from the farmer too. More options in the future.
  • 2 New usable items to use in farming plots.
  • In total 4 items more.

    BUG FIXES
  • Creating farm items will progress correctly now.
  • An incredible optimization in the animals that go around the world, now no longer generate remains when moving which after a few hours of play, could be
    affected the performance and later on crashing (Almost 2 weeks of work to discover this bug and fix it LOL).


Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.

FRIDAY BUILD 12



Hello! First of all, I am sorry for being 1 day late, but I was finishing the build before uploading with no errors! During this week I focused on some new items and recipes of seeds, some internal coding, along with more bug fixes.

Let's see what this build contains:

    NEW CONTENT
  • Added 7 more seeds.
  • Scaled item list up to 500 items.
  • Info/help page now working (more tips and categories soon!).
  • Increased loading efficiency.

    BUG FIXES
  • Fixed garden plants hitbox when picking up.
  • Fixed item duplication glitch.
  • Fixed stall chest bug. Now you can't close the panel until you finish taking out the items.
  • Deleted weird collision when getting close to stalls.


I highly recommend you to start a new game and don't load an earlier version since I recoded some things in the save system.

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.

FRIDAY BUILD 11



Hello, I am afraid that this Friday there won't be a build since it is not currently stable. What I have done so far is fixing some bug you commented in the forums and implementing the new help page of the Merchant Book. Having said this, for next week you will have a lot of new content :)

I wish you a good weekend and as always, thanks for supporting the game.

David