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Splitgate News

Patch Notes 5-28-2019

Patch Notes - Version 1.0.3 - 5/28/2019
Maps
- Fixed a performance issue on Pantheon causing large frame drops
Gameplay
- Decreased time before health starts recharging from 5 seconds to 4 seconds
- Anti-cheat improvements
Weapons
- Plasma Rifle Buff: Increased speed of plasma rifle projectiles by 6%
- Fixed a major bug with the plasma rifle that caused projectiles collisions not to register
Skins
- GFuel/TFuel skin fixes
Game Modes
- Increased score limits of CTF to 5, DOM to 750, and KOTH to 250
- Increased respawn time to 8 seconds in DOM
- Don’t allow players to sprint while holding the flag or oddball
- Decreased post-game time to 15 seconds
- Added tutorial and practice against AI modes
- End matches early if the enemy team quits
- Shorter pre-game times once the match is full
- Increased ranked cancelation wait time to 45 seconds to prevent match cancellations
Online
- Added US East and Australia matchmaking server regions
- Fixed multiple server crashes
- Increased initial connection time for players who load too slowly
UI
- Party member characters are now shown on the main menu
- Fixed blurry skins at main menu, locker, saw pack scene, etc.
- Hide respawn timer at the end of a match
- Improved matchmaking error messages
- Added team colors to pause menu
- Better keyboard escape support on all screens
- Improved locker equip UI
- Ranks now show at the pre-game screen
- New hit indicators
- New damage overlay and directional indicators
- Optimized locker
- Pre-game now shows correct gamemode name
- Pause menu map image updates correctly at custom game lobby
- Fixed a bug when exiting paused replays
Sound
- Made enemy footsteps louder
- Louder hit, kill, and headshot sounds
- Louder enemy portals
- Decreased volume of own footsteps

Patch Notes 5-25-2019

Patch Notes - 5-25-2019
This patch fixed all the most recurring crashes that players went through on Day 1 as well as improves the stability of matchmaking and game servers:

- Fixed crash caused by pre-game UI
- Fixed crash with pre-game players line up
- Fixed crash with party members voice related features
- Fixed multiple crash related to VOIP
- Fixed issues with people getting kicked from games
- Fixed issue with people not joining games
- Fixed a couple of server crashes
- Added the ability for party members to inspect their stats in the main menu

Splitgate: Arena Warfare has officially launched!

https://youtu.be/BfhTTsotCug
Thank you to our fantastic community members who have made all this possible. It has been a fantastic ride and we are only just beginning. We could not have done this without you all. Thank you for helping make our dreams come true.

If you want to further support the Splitgate developers, please consider purchasing the Founder's Edition. It comes with some SWAG cosmetics!

See you in the arena!

Update from our CEO CardinalSoldier. Things are looking good for Friday!

Hey guys, just wanted to give an update.

I promise you this is not some sort of bizarre marketing stunt or something we had planned. The dev team has literally not slept for 3 days straight because we wanted this launch to be as great as possible. We thought we were going to pull a heroic effort and get this done by launch, but we had no time to test. As a result, the build that we finally finished at 6am (3 hours before our initial launch time) had some integration bugs that needed fixing and we just didn't feel like we had enough time to fix and test things to ensure a stable launch, which is the most important thing right now.

The vast majority of these bugs are very easy to fix, but there was no way it was going to be done by 9am and we felt like a 4th day with no sleep would just lead to more sloppy bugs. The team has napped all day and is back on the grind We are doing our best and appreciate the support.

Things are looking really good for Friday!

Thanks,
Ian (CardinalSoldier)
CEO, 1047 Games

Splitgate's Statement on the Delay

To the Splitgate community,

No one is as disappointed as we are that we have had to delay Splitgate’s launch. The Splitgate development team has been working nonstop, around the clock since the open beta to implement improvements, take your feedback, and fix bugs. We were hopeful that we would meet the deadline. We deeply apologize for the short notice on the delay.

As gamers ourselves, we know how frustrating that is, especially for people who rearranged their schedules in order to play this morning. We also know how frustrating it is to play games that are buggy or release too soon. We really thought we were good to go, but our final build in the early morning hours had a few a problems that needed to be addressed in order for us to release at a quality that we are proud of. So again, we deeply apologize and hope you’ll stick with us. We hope it will be worth the wait! See you in the arena Friday the 24th.

-1047 Games Dev Team