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1.8.0 Patch Notes

Online


* Best Available - Adding option to queue matchmaking and search for best game available, this will place you in either a social or competitive game
* Auto Requeueing - The game will automatically requeue you into the playlist you previously searched for 20 sec after you complete an online match
* Matchmaking now cancels if you leave a Waiting Area for the Main Menu

Gameplay


* New Post Game Flow
* After a game is completed, players will see a new Post Game UI screen, which will contain various stats with medals to indicate how you did compared to the other players on your team
* Players will then be auto queued into another match
* Fixed bug where plasma rifle wouldn’t cooldown if you fired or closed a portal after it overheated
* Fixed bug where portal/suicide kills didn’t play kill sound or show damage done
* Fixed bug where unlinked portals would sometimes keep flashing and playing audio
* Audio Optimizations

Maps


* Lobby Map Overhaul

UI


* New Post Game UI (see above)
* Adding ability to view previous Match Stats from the Lobby
* Voting Menu and Custom Game Menu Style Updates
* Voting Menu and Custom Game Menu Controller Support
* Fixed bug where Domination Indicators wouldn’t appear if you join a game in progress
* Fixed bug where players in Waiting Area would appear as your teammate
* Fixed bug where some players couldn’t equip anything in their locker
* Fixed bug where kill/assist message would sometimes show 0 damage done

Spectator


* Fixed issue where Ragdolls wouldn’t play when spectating in First Person

Race


* Fixed bug where you could clone yourself if you restarted a race while dead

Misc


* Fixed a bug where people would sometimes get kicked to main menu when going from Voting to Game Map
* Improved visual quality when using low post-processing
* Other minor bug fixes and improvements

1.7.0 - Patch Notes

[h2]Maps[/h2]
  • All Maps have been overhauled with a variety of visual updates
  • Several collision fixes on all maps
  • Optimizations for all maps

[h2]Game Modes[/h2]
  • Capture the Flag respawn time increased from 8 → 10 seconds
  • Fixed bug where Flag would sometimes not be able to be picked up
  • Reverted Oddball: Ball allowed to teleport and spawning portals with ball enabled
  • Fixed Bug in VIP where VIP could spawn portals

[h2]Online[/h2]
  • Added logic to matchmaker to create 3v3 games if ranked queue times get too long

[h2]Gameplay[/h2]
  • Major Optimization Pass - A variety of CPU and GPU optimizations that will help maximize FPS

[h2]Controller[/h2]
  • Controller Presets - Added a variety of controller button layouts that are selectable in settings
  • Implemented Tap to Reload, Hold to Pickup for action button

[h2]UI[/h2]
  • Main Menu UI Controller Support (Beta) - Can now navigate through the entire main menu using a controller
  • Main Menu UI Style Updates + Improvements
  • Adding Option to hide Sprint Crosshair
  • Adding “None” option as a custom Crosshair

[h2]Misc[/h2]
  • Auto Repair for Easy Anti-Cheat - If Easy Anti-Cheat gets corrupted, the game will detect and automatically repair it
  • Decreased voting time to 20 sec
  • Fixed issues where you joined voting screen with 2 seconds left
  • Other minor bug fixes and improvements


1.6.0 - Patch Notes - 12/24/2019

Patch Notes

[h2]Skins[/h2]
* NEW CHRISTMAS WEAPON SKINS - Available for a limited time, grab them in the store for only 500 Disco Balls!
* Removed several skins from being unlocked through SAW Packs

[h2]Game Modes[/h2]
* VIP Overhaul
* The VIP can no longer spawn portals, but everyone else can. Defend your VIP at all costs!
* VIPs have double the health
* Reduced score limit from 15 to 10

[h2]Online[/h2]
* Ranked Matchmaking has been adjusted to expand the range to play with any rank if you have been waiting for more than 5 minutes. (Increased the rank XP level requirement to 25 so that this only affects experienced players)

[h2]Gameplay[/h2]
* Hit Detection / Netcode Improvements
* Controller Sensitivity and Aim Assist improvements
* Performance Improvements

[h2]Event Center[/h2]
* Improved Daily Play Streak UI
* You can now repair your Daily Play Streak for 50 Disco Balls if you missed a day

[h2]Challenges[/h2]
* Added brand new Daily Challenges that are easier to achieve
* Removed SAW Pack reward from daily challenges
* Weekly/Weapon Challenges are locked until XP Level 10

[h2]Maps[/h2]
* Removed Plasma Rifle from Silo

[h2]Balancing[/h2]
* Battle Rifle: (Buff) Decreased time between each bullet in a burst from .05 to .045 seconds

[h2]UI[/h2]
* In-Game HUD Enhancements
* Adding Kill Stack to show your recent kills + assists and how much damage you dealt.
* Improvements to Medals UI
* Added More Medals (First Blood, King Slayer, Revenge, and more!)
* Added Game Mode Description UI to pregame screen
* Added Tips to Loading Screen

[h2]Misc[/h2]
* Settings will be auto calibrated on first launch of the game (only applicable to new users)
* Improved chat profanity filter
* Fixed bug where game wouldn’t end if all players from the enemy team quit
* AI Improvements
* Fixed a crash when emoting at the menu/lobby
* Other minor bug fixes and improvements

1.5.0 - Patch Notes - 11/20

Game Modes
- New Game Mode: VIP - Available to play in Social and Custom Games
+ One player from each team is designated as the VIP.
+ The goal in this game mode is to protect your VIP, while fragging the enemy VIP.
+ The twist is that only the VIP can use portals!
- Reduced match length to 8 minutes
- Capture the Flag: Reduced score limit to 3
- Domination: Reduced score limit to 500
- Replaced SAW Stadium with Outpost in ranked CTF map pool
- Fixed incorrect FFA placement when ties were present

UI
- Introducing the Event Center - Home to game news and daily check-in rewards
+ Daily Check-In Rewards
+ Daily Check-In features a week of rewards varying between XP Bonuses, Double XP and Disco Balls
+ Check in every day of the week to receive all the rewards
+ If you missed a day, you can still receive the missed rewards for 50 Disco Balls
+ Rewards reset every week
- Added ability to toggle viewing locked items in the locker
- Text Chat Muting - If you mute a player in game, it will mute both their voice and text chat
- Moved Reward Notifications to Main Menu
- Adding Challenge Complete notifications
- Showing names as greyed out when people quit rather than removing
- Fixed bug where enemy health remaining would incorrectly show as 0 sometimes on killed by banner
- Several Quality of Life UI improvements and bug fixes

Balancing
- Sniper Body damage decreased from 70 to 65
- Removed Sniper no-scope inaccuracy and made sniper no-scope bullet radius smaller
- Rocket speed increased from 4000 to 5000
- Rocket damage falloff reduced from 1 to .72
- Rocket explosion radius reduced from 500 to 350
- Fixed bug where rocket explosion would do half damage to self instead of full damage

Maps
- Several Collision and Map Glitch fixes on Highwind, Atlantis, Olympus, Pantheon, and Helix
Voice Chat
- Voice Chat bug fixes and stability improvements

Gameplay
- AI Improvements
- Fixed bug where weapon pickups could become desynced on server/client when a portal was placed under them
- Fixed bug where weapon pickups couldn’t be picked up sometimes
- Fixed rare bug where the BFB wouldn’t kill the enemy in one hit
- Fixed bug where teabags didn’t register near portals
- Fixed desync issue with rockets that could result in an explosion near an enemy without applying damage

Audio
- Fixed bug where enemy weapon audio would sometimes play from the wrong location

Misc
- Decreased the size of the Game by 10 GB
- Upgraded Unreal Engine to the latest version which includes performance and stability improvements

- NOTE: This update is a relatively large update due to the upgraded version and the reduction of size
- Fixed stuttering issues with videos (intro and tutorial)
- Fixed issues with Railgun visual effects on lower graphics quality settings
- Other minor bug fixes and improvements

Patch Notes - 1.4.0

UI
- Adding Name Tags/Flair UI to in-game scoreboard. Currently only supports Developers/Partners. More Updates Coming Soon!
- Ranked Leaderboards - Head over to the career tab to see how you stack up with the best of the best. Also includes list of ranks along with corresponding XP values.
- Fix to incorrect killfeed entries when joining a game in progress.
- New custom crosshair added.
- Hit marker scale increased for oddball/flag

Gameplay
- Sprint Control Updates:
- Pressing the sprint input while sprinting no longer stops sprinting, if toggle sprint is enabled.
- The player now immediately stops sprinting when the move forward input is released, if toggle sprint is enabled.
- Crouching when toggle sprint is disabled no longer completely cancels sprint. Instead the player crouches, stops sprinting, and continues sprinting if the sprint input was still being held down when the player uncrouches.
- Fixed bug where player wouldn't sprint when holding sprint input before move forward input
- Fixed bug where player wouldn't sprint again when holding sprint input, aiming/firing, and unaiming/stopping firing, etc.
- Fixed bug where sprint would toggle off when moving forward and doing large 180ish degree turns
- Fixed bug where portal kills would register even if you landed on the ground before dying.

Game Modes
- Fixed bug where flag would get stuck in ceilings
- Reducing CTF announcer spam by removing “Flag Dropped” and only playing “Flag Taken/Stolen” when taken from spawn
- Fixed bug where animations would stop working when going through a portal with the flag while swapping weapons
- Fixed bug where flag couldn’t be picked up sometimes

Replay
- Fixed bug where incorrect victory screen would be shown at the end of replays.