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DRAGON BALL FighterZ News

Goku (GT) Character will release on 9th May

Save the date! 9th of May, small but sturdy Goku (GT) will jump into the fray!

Goku (GT) will be available as a stand-alone DLC or in the FighterZ Pass 2 for Dragon Ball FighterZ.
https://youtu.be/oVmbJQReobQ

Dragon Ball FighterZ - 1.15 Patch notes


Dragon Ball FighterZ receives today one of its biggest patches to date!

We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.

You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115

EDIT (29th MArch 2019):
Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended:
- Damage Scaling is not applied to certain moves
- Damage Scaling is not applied when the Vanish Move activates at certain timings
- When the player’s main character is attacked, Ginyu’s Z Assist does not end
We are working on fixing these issues as fast as possible, so please bear with us for just a little longer.
Thank you very much for your patience and feedback.

DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes

◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to "Normal" or "Off".
→Simple Z Change can be set to "Normal", "Down Input", and "Off".

Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115

Jiren VS Videl - Gameplay Trailer

Watch the first fight between Jiren and Videl, the new characters from the FighterZ Pass 2 for Dragon Ball FighterZ.
https://youtu.be/Qxwut3ZD8VE
Who will you pick for your team: the heavy hitter Jiren or the quick striker Videl?

FighterZ Pass 2 will be available from January 31, 2019 for PS4, XB1, PC and SWITCH. Jiren and Videl characters will be available the same day.

Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes

DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM.


The list of adjustments applied to the game is listed below (English only):

HEALTH RECOVERY UPON TAKING DAMAGE:
- Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
- Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.
POWERED-UP SPECIAL MOVE:
- Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
- Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
- Increased the minimum damage of all Meteor Attacks.

SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
- Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
- You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
- Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
- Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
- The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
- Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
- Increase the distance travelled.

SHENRON (REVIVE ALLIES):
- Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
- Increased the health recovery rate.

GROUND RECOVERY:
- Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
- Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
- Vanish Move will also trigger Dramatic Finish now.

FighterZ Pass 2 and new Dragon Ball FighterZ World Tour announced

Just when players thought the frenetic fighting action in DRAGON BALL FighterZ could not reach higher levels, we bring six more characters into the fight with the DRAGON BALL FighterZ - FighterZ Pass 2.
Literally kicking things off in the new FighterZ Pass 2 will be the arrival of Jiren and Videl who are joining the rest of the DRAGON BALL FighterZ on January 31.
Gogeta (SSGSS) and Broly (DBS) from the movie Dragon Ball Super: Broly will be coming soon.

We also hope to see you next season to follow the second Dragon Ball FighterZ World Tour!

Watch the annouincement trailer:
https://youtu.be/0Wu3sfLkwCA
https://youtu.be/NoFKPhE5s0o