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Regions Of Ruin News

Special Announcement! - Regions of Ruin 2

Hey fellow dorfs! Dev here,



This has been a long time coming, and from all of the support we've received we knew it had to be done. We're excited to be working on our favourite little game again! And thrilled to announce that we will begin development next month.

It has been exactly one year since we released Regions of Ruin to 1.0, so today is a very fitting day to announce development on the sequel.

Development


As some of you may know, I'm the sole dev here at Vox games, and I'm working day and night on our other project, Meeple Station. We still have a long way to go, it could be another year before the lion share of work is done, however, we're financially secure enough to hire an additional developer. Which means, starting next month we will commence development on Regions of Ruin 2! And we hope to get a beta before the end of the year.

Why a sequel?


If you've completed the story in Regions of Ruin you know there is premise for another segment of the story. Some of you may also be asking "What will be so different in Regions of Ruin 2?" well I'm glad you asked, in short: a lot. Now to extrapolate on that:

Regions of Ruin was my very first project, a hobby and a means to learn more about game development. I had no intention of ever selling it or making money, it was simply a love letter to my favourite game, Dwarf Fortress. However, the scope grew and grew to the point where I realised it was becoming an actual game.
As you can imagine, the coding behind Regions of Ruin has been very stiff, it's inflexible and extremely rigid, so any content or features we want to implement are very troublesome and painfully difficult to introduce. This means, despite all of the incredible feedback and ideas we've had for ROR, we just can't practically get them all in.
Now this brings us to Regions of Ruin 2, we now have an exciting chance to start all over, write it from the ground up with far more flexible coding.

What can you expect from ROR 2?


Firstly one of my biggest heartaches in Regions of Ruin is that we could never get a map editor into the game, I always wanted players to create their own maps to share with others. One of the key features in ROR2 will be exactly that. We will create an in-game map editor so players from all over the world can create and share their own dwarven adventures!

Secondly, the entire RPG system in ROR is extremely unbalanced. I sorely regret that I haven't been able to properly balance the progression and difficulty of the game. A lot of you have noticed this, as the further you get the more over powered you become. This is a real mess and too complicated to explain here, but it's an important feature we want to fix in ROR2, which means levelling from 1- 100 (or more) and a steady, predictable (linear) levelling curve with careful balancing to items and mobs. This also means a large overhaul to the skill tree, we want to change this up to be completely flexible from level 1, so you can switch your skills around at anytime and not get locked out of any content (Also a much larger skill tree).

Thirdly, destructible and customisable terrain. Yes yes, there are lots of things that you can smash apart and beat into oblivion in Regions of Ruin, but that's not enough, we want to make as much of the terrain destructible as we can. Possibly even the ground itself. Also, buildings and constructions, we want to make them modular, so you can literally build your structures where and how you want.

Lastly, we want to improve on just about everything in some way or another. From town building, to combat, we want everything to be polished into a much finer experience, and give players the chance to create and introduce their very own content, whether it be mods for new enemies, items, terrain or entire maps.

Our Goal


Currently in Regions of Ruin there is around 20 hours of total content to get through, but once you've finished it, there really isn't much more to do. Our goal for ROR2 is that once you finish the 20 hours of main content, you can then select your hero and travel to a new land and explore a new map with new enemies and new quests. We hope when the community gets together we'll see enough user made maps to keep you occupied for a lifetime.

We are very excited for the future of Regions of Ruin, and hope you are too!

The hats are dead!


Hey Dorfs! Dev here,

We've finally removed those resilient Santa hats! We updated the game four times in an attempt to remove them, but each time they kept crawling back in. But this time it looks like they're gone for good!

We're gearing up for some huge developmental changes this year, and are very excited to announce some new ventures! Stay tuned :D

Oh, and sorry (not really) to all of you who hated the seasonal apparel :P

Meeple Station now available on steam and we're VERY close to announcing something huge for ROR

Hey there everyone!


We just wanted to let you know that our next game, Meeple Station has just launched! It's been covered all over and people are currently enjoying it.

We wanted to let you guys know that you can purchase it here

https://store.steampowered.com/app/900010/Meeple_Station/



Our upcoming super top secret ROR announcement will be soon (cough... on the anniversary of our launch cough cough...)

Expect it to be two good to be true. And yes, I know I wrote two instead of too.

CYA!

Huge Regions of Ruin news, Launch date for our next title and more!

Happy New Year!





First off, for all Regions of Ruin fans, we have something HUGE waiting just around the corner, but that's all we'll say until after we launch Meeple Station!



Hey there everyone! Vox games here with a brief but significant update for you all. Here it goes. WE LAUNCH ON THE 17th OF THIS MONTH!!!!

Now, that'll be in Early Access, and people on Itch currently have access to the game early and they are getting their steam keys now.

We'd love to take this opportunity to thank you all for the appretiation we've gotten from you all! It's humbling to see such positivity surrounding Meeple Station's upcoming launch!

Next up, let's talk MODDING!

We're adding a very, very, very broad and deep mod suite to Meeple station so you'll be able to make anything you like with a few clicks! Total conversions where the game turns into a fallout-esque bunker? SURE! Star wars TC's? You bet! The sky's the limit and we have gone all out here!

Finally, Translations.

Thanks to a few very wholesome fans, we are translating the game into multiple languages for launch. Expect Spanish, Italian, Hungarian, German, Polish and even Dutch to make it in the mix, hopefully by launch on the 17th!

If you would like to help translate the game please let me know via our discord here

https://discord.gg/cE2uX6A



You can wishlist and eventually purchase Meeple Station right here
https://store.steampowered.com/app/900010/Meeple_Station/



Once again, Happy new years everyone!

Map and UI Scaling fix!

Hey guys Dev here!

We've just pushed an update to fix the map issues from UI scaling in the last patch. I'm sorry about the trouble its caused.

If you are still seeing some misplaced explored regions on your map, they are due to areas that may have been explored during the 1.1.79 patch. All of the exploring done before and after 1.1.79 should behave as intended!

Thanks everyone for vigilantly reporting bugs! please dont hesitate to let us know!