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Outriders Global Launch Release Timings

Here are the global release times for the Outriders, out April 1 on PC Steam

Outriders - 1 Week To Launch - Dev Update

Hello everyone!

We're just one week out from launching Outriders fully on April 1st, 2021. 7 Days to go!

We've got a lot of things to cover today, so lets jump right into it.

Note that your progress and characters should be waiting for you in the main game. You do not need to manually transfer them.

Here’s an index that will help you focus on the things that interest you the most.
    Preloading & Launch Timings
    What's Changed between Demo and Launch?
    Patches & Post-Launch support
    Item Restoration For Players Who lost their Legendaries
    Our Policy on Cheating and Hacking
    Hells Rangers Info
Preloading & Launch Timings

[h3]Pre-loading: [/h3]
  • Steam – We are still determining our preload options here and hope to share news about the possibility of pre-loading next week.
[h3]Launch Times:[/h3]
  • Unified single global time for PC:
    • Outriders will release on April 1st at 17:00 BST / 09:00am PDT on Steam
  • Here is a countdown that will help you understand how long to go in your specific region.
  • Steam can only release at a single time globally (this is due to how the store is set up)
  • This time is the standard PC release time for Square Enix and has been carefully chosen to ensure that the maximum amount of support and partner staff are on hand to deal with any launch day issues.
What has changed between the latest Demo build and the launch day build of Outriders?


Below is only a condensed overview. In truth, the launch day build contains a multitude of additional general improvements, balancing, bug fixes and crash resolutions.

[h3]Highlights include: [/h3]
  • Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
  • Balancing changes for various items, mods, enemy stats and loot drops.
    • Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
  • Crossplay will no longer be in Beta and will be on by default.
    • PC players will be able to add cross-platform players that they have previously played with to their friends lists in game.
    • Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
  • DirectX 12 will be the default.
  • Added a "Quick Mark" functionality to your inventory.
    • This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
  • Improvements to the Cover System
  • Improvement to Travel Voting system used when in a group
  • Added information about internal cooldown mechanics for Mods to their descriptions
But wait! There's more! Find out about our patch intentions below.

As you progress through the main game you will also have full access to the crafting system, character levels, all World Tiers and more. No more Grinding for Legendaries at WT5! We recommend playing through the story and enjoying the experience first. Legendaries will drop naturally over time as you push your WT higher and get into Expeditions content.

Patches & Post-Launch support

We currently have a few patches undergoing testing and submission.

Below are our pre-planned patches. However, as with the demo, we will be carefully monitoring the launch and it is our full intention to on short notice hotfix any issues that we are able to reproduce and resolve on our side and that are deemed severe enough.

Issues of lesser severity that we are able to reproduce and resolve will likely be bundled into the bigger “Post-Launch Follow up Patch” for the sake of efficiency.

[h3]Day 1 Patch[/h3]This is a patch we're hoping to have ready and integrated into pre-loading even before launch. If everything goes to plan you won’t even have to download this on Day, but there is a possibility that this patch will release on April 1st (day one) and will therefore require an additional download.
  • Many bug fixes and improvements, with a particular focus on the latter sections of the game.
  • Performance improvements for pacing/stuttering that was observed during the demo
  • Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
  • Cutscenes/dialogues frame rate improvements
    • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
[h3]Post-Launch Follow up Patch & Upcoming Optimizations[/h3]
This is a pre-planned patch that is intended to address any recently-reported issues or bugs coming out of the demo that the run to launch didn't allow us enough time to implement beforehand. The resolutions for any non-urgent bugs that are discovered during launch may well be rolled into this patch.

At this point in time we do not yet have a set release time for this patch as its release will depend on the amount of content we want to roll into it. We are expecting this to roll out at least a few weeks after launch. Newly discovered severe issues will be hot-fixed earlier and separately from this patch of course.

Below are our intentions for this patch.
  • Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
  • Loading Time Improvements for Xbox One and PlayStation 4 consoles
  • Further Performance Improvements for Co-op games
  • Bug fixes including, for example:
    • Lore collectibles bugging out on second characters
  • This list will continue to be built out as we progress through launch
Item Restoration For Players Who lost their Legendaries:

As mentioned in our previous dev update, we intend to restore Legendaries to players who lost them as a result of a specific bug.

This restoration is taking place right now, as part of today's maintenance (Thursday, March 25).

Restoration:
  • Is a one-off event for the global player population
  • Restoration will take place on March 25th and will restore any Legendaries lost before March 22nd
  • Only Legendary Weapons that were lost can be restored
Please check whether your lost Legendary Weapons have been restored once the Maintenance has ended.

Since we implemented our fix for this bug, we have observed a smaller number of continued reports regarding lost Legendaries. We believe most of these to be down to the regularity of the game autosaving rather than a specific bug. Put simply, if you found a Legendary but the game was terminated before an autosave could occur, that Legendary (or any other item) would never have made it into your server inventory/our logs.

Instances of this occurring include:
  • Players using specific farming methods that are so fast that they prevent the game from triggering an autosave cycle before the farming run is reset. In extreme cases, some players may go for long periods of time without autosaving.
  • Players crashing out of the game just before/after they pick up a Legendary.
We are continuing to investigate such use cases and we are looking into how we can mitigate against them in future.

While we hope that we managed to restore as many Legendaries as possible, we expect there to be niche cases of players not having a Legendary restored because it never arrived on our logs (as per the use cases above).

If this is the case, please reply to the Steam forums gather thread so that we can track and be aware of how many cases were missed. We will try to provide news around further steps when we know more.

Our Policy on Cheating and Hacking:

Since demo launch this has been a hotly debated topic, so we wanted to provide some perspective on it as well as outline our policy regarding cheating and hacking going forward.

For context:
  • At the time when we reached around 2 million players, we identified 200 players who had clearly cheated. In percentage terms, that’s 0.01%.
    • We can see you all. Yes, even the person who gave themself 600 Legendary Weapons.
  • We trust that this percentage will not grow by much as we move through and beyond launch, but below are the steps we will take to ensure that legit players will not have their fun spoiled as a result of cheaters.
[h3]Repercussions of being identified as having used cheats:[/h3]
  • Repercussions are account wide, not character specific
  • You will not be able to matchmake with legit players
  • Matchmaking will likely take significantly longer
  • You will still be able to play solo
  • In future, your HUD will have a discreet but visible watermark placed on it so that gameplay footage created on this account can be readily identified as coming from a flagged account.
All accounts will be checked for evidence of cheat use on launch day - April 1st, and then at regular intervals thereafter.

Any account logs found to have evidence of cheating on them on or after launch day will be permanently branded.

If you cheated during the demo "just to try it out" but wish to go into the main game unbranded, you must DELETE ALL CHARACTERS AND ITEMS ON YOUR ENTIRE ACCOUNT in order to wipe the slate clean. You should not carry over any progress between demo and main game if you previously cheated but do not plan to do so in the main game.
[h3]What is considered cheating?[/h3]
  • Intentionally running the game on PC without Easy Anti Cheat (EAC)
  • Modifying game files to enhance a character: levels, skills, inventory, etc.
  • Externally modifying game time to reduce time dependent features such as vendors and challenges
  • Using a trainer program or similar to gain advantages within the game
  • Using gameplay altering programs such as aimbots or wallhacks
Individual players who are found to be being regularly kicked by multiplayer hosts shortly after joining may also be manually reviewed as an additional anti-cheat/anti-grief safeguard.

Using performance tweaking software (such as RivaTuner for example) to improve a personal game experience is not considered cheating.

Farming is not considered cheating. Even though the amount of battering that that captain underwent could be considered unethical. RIPThatCaptain.

We reserve the right to update and change this policy in future.

Hells Ranger's Info

The Hell's Ranger Content will become available via your stash for anyone who owns it. This means that even if you progress through the story without it, you will not miss out on acquiring it in game.

Please note that this gear is level-locked to level 10, so you will need to meet its requirements (achieving level 10 or playing on certain level boosting World Tiers) before you are able to use it.

Новый рекорд платформы и полное доминирование Valheim - итоги в Steam за прошлую неделю

Компания Valve опубликовала глобальный чарт продаж в Steam по выручке за неделю, завершившуюся 21-го марта.

Шутер Outriders получил новый трейлер - в нем рассказали о ключевых особенностях проекта

Издательство Square Enix и команда People Can Fly представили новый трейлер шутера с ролевыми элементами Outriders. Он посвящен ключевым аспектам проекта - сюжетной завязке, различным классам и тонкостям игрового процесса.

Outriders has been updated - 19.03.2021



We believe we have identified and now prevented the Inventory Wipe/Items Disappearing issue from occurring in the Outriders Demo.

We actually published the fix for this issue on Monday, but have been using the days since then to verify whether our resolution has been successful in order to not make any false promises. Today’s patch has added an extra safeguard against this issue occurring in future based on our findings.

To that end, we would please ask any players who have had their inventory wiped on any of the following days to please let us know via the Steam forums:
  • Tuesday, March 16th
  • Wednesday, March 17th
  • Thursday, March 18th
  • Today or any day after today (Friday, March 19th)
We hope that no inventory wipes should have occurred during these days, but we want to ensure that this issue has been resolved, so please do let us know!

[h3]Restoration:[/h3]
Now that we believe that the issue has been prevented going forward, we can focus a bit more on how we plan to compensate affected players.

We fully understand the disappointment of feeling like you have lost significant progress, items or time, and we would like to assure you that we are doing everything in our power to make things right.
While we are still working on the exact technicalities, below are our intentions for item restorations:
  • Restoration should take place on a specific day and should be a one-time event
  • The exact date is TBC but we’re hoping for this to occur prior to the launch of Outriders on April 1
  • We will update you when we have confirmation of date and timings
  • We will only be able to restore Legendary items that have been lost as a result of this bug
  • We will not be able to restore items of a rarity below Legendary
  • At this time you do not need to get in touch with us to report inventory disappearances that occurred prior to Monday March 15th.
Please note that these are our intentions that we are providing here for transparency. While we will try our hardest to make things right, we unfortunately cannot make guarantees for the specifics of the above or the timeline of this, as we may run into technical difficulties that delay our work.

[h3]Accolades:[/h3]
This appears to be a separate issue and we do still need to uncover the full extent of it in order to better tailor our resolution for it.

To that end, could anyone who has had their accolades wiped, please let us know in the Steam forums.

Understanding the numbers of players affected by this will help us greatly as we continue to investigate this issue.

Other things that we are investigating with a hope for improvements before launch:
  • Further optimizations to multiplayer connections
The main game will also include a host of improvements and bug fixes that weren’t possible to be integrated into the demo at the time of demo release due to when we had to split the development builds. So even if there are things that we may not have directly addressed during these updates so far, there is a good chance that they will be resolved with the launch build.