Wait! Life is Beautiful! - Progress Update #7
[h3]Hello everyone![/h3]
In this week's progress update we'd like to share with you another part of the article that was mentioned before in these regular progress reports. This time a part about the inspiration and references for Wait! Life is Beautiful!
...After creating several things that will never be published and gaining some experience (or it’s better to say, getting an idea of what game design, storytelling, and programming is), I started my search for inspiration to find the theme of 'The Game'.
[h2] Gamejam “7 deadly sins”[/h2]
While surfing the Internet and reading through numerous gamedev forums, I stumbled upon a tiny hackathon that had a catchy topic and thought: this is it! (the “it” - http://forum.hellroom.ru/index.php?topic=24029.0). So I worked on the idea of a game about suicide when I saw the title. Well, technically, killing yourself isn’t on the list of deadly sins, but in religious teachings, it guarantees that you would go straight to hell, doesn’t it? So there you go: suicide equals deadly sin, right? Well actually, no. My over-broad interpretation invoked the wrath of one of the event judges. Though wrath is a deadly sin, so I had that going for me!
[h2]Short indie film “Lime-blossom tea”[/h2]
The best fuel for your own creativity is someone else’s art, but don't get me wrong, I do not mean stealing. So, I went to a local short film festival in Saint Petersburg and was deeply impressed. I personally think that it is a tragic loss that the event will never happen again due to some laws that prohibited it. However, it doesn’t stop me from sharing with you the short film that I’ve taken my concept from:
Lime-blossom tea (editor’s cut) (12 )
[h2]Life is Strange[/h2]
During that time I was also playing this game (Life is Strange) and after mastering my skill of searching through garbage (in-game), I stole an interesting idea from LiS. At some point in the game, a girl wants to jump from a roof, the main hero tries to talk her out of it while having no possibility to rewind time and safely pick proper words. It’s the only scene in the game when you can’t just rewind to choose the right option. You say something wrong – the girl dies.
[h2]Personal motives[/h2]
This point is intentionally the last because I don’t like to talk about it. But you’ve probably already guessed that no one thinks about these themes just for fun. Unfortunately, depression and a suicidal tendency was a part of my life. I had a close friend who took his own life, I too live with depression and have to admit to several suicide attempts.
But it was these things that helped shape my direction, as I thought: why not put the thoughts of self-destruction to good use and create something meaningful out of it?
Thank you for being with us,
Your W!LIB! Team!
In this week's progress update we'd like to share with you another part of the article that was mentioned before in these regular progress reports. This time a part about the inspiration and references for Wait! Life is Beautiful!
...After creating several things that will never be published and gaining some experience (or it’s better to say, getting an idea of what game design, storytelling, and programming is), I started my search for inspiration to find the theme of 'The Game'.
[h2] Gamejam “7 deadly sins”[/h2]
While surfing the Internet and reading through numerous gamedev forums, I stumbled upon a tiny hackathon that had a catchy topic and thought: this is it! (the “it” - http://forum.hellroom.ru/index.php?topic=24029.0). So I worked on the idea of a game about suicide when I saw the title. Well, technically, killing yourself isn’t on the list of deadly sins, but in religious teachings, it guarantees that you would go straight to hell, doesn’t it? So there you go: suicide equals deadly sin, right? Well actually, no. My over-broad interpretation invoked the wrath of one of the event judges. Though wrath is a deadly sin, so I had that going for me!
[h2]Short indie film “Lime-blossom tea”[/h2]
The best fuel for your own creativity is someone else’s art, but don't get me wrong, I do not mean stealing. So, I went to a local short film festival in Saint Petersburg and was deeply impressed. I personally think that it is a tragic loss that the event will never happen again due to some laws that prohibited it. However, it doesn’t stop me from sharing with you the short film that I’ve taken my concept from:
Lime-blossom tea (editor’s cut) (12 )
[h2]Life is Strange[/h2]
During that time I was also playing this game (Life is Strange) and after mastering my skill of searching through garbage (in-game), I stole an interesting idea from LiS. At some point in the game, a girl wants to jump from a roof, the main hero tries to talk her out of it while having no possibility to rewind time and safely pick proper words. It’s the only scene in the game when you can’t just rewind to choose the right option. You say something wrong – the girl dies.
[h2]Personal motives[/h2]
This point is intentionally the last because I don’t like to talk about it. But you’ve probably already guessed that no one thinks about these themes just for fun. Unfortunately, depression and a suicidal tendency was a part of my life. I had a close friend who took his own life, I too live with depression and have to admit to several suicide attempts.
But it was these things that helped shape my direction, as I thought: why not put the thoughts of self-destruction to good use and create something meaningful out of it?
Thank you for being with us,
Your W!LIB! Team!