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Eagle Island News

Patch 1.0.8.4 - Minor “Free-For-Owl” Fixes

Thank you all for trying out the recent feature patch -- aptly named the “Free For Owl” Update.

Your experiences and thoughts are valuable and I’m eager to share even more plans for Eagle Island in the coming months.

Make sure to join the discussions on our official Discord follow Eagle Island on Twitter, Facebook, and Instagram to not miss out on any of it.

Patch 1.0.8.4 addresses:
Adjustment: Achievements now allowed with Gameplay Tweaks turned on
Adjustment: Quill is locked in place when repeatedly attacking diagonally, instead of shuffling forwards
Adjustment: Forest Fire doesn't begin in the loading room
Fix: Treasure rooms could spawn off snowboard sections
Fix: Icora’s Wrath could get huge combos on Mantikittens

For a full list of previous patch notes, visit: http://pixelnicks.net/eagleisland/changelog/

Please leave a Steam review if you haven’t already!

Thanks, everyone -
Pixelnicks

Free For Owl Update: features and fixes!



From the outset, I wanted to create Eagle Island to be an experience where you can play the game to best suit your needs - a challenge I took head-on to make roguelites more accessible without compromising the genre’s core ideas. So many people have been playing Eagle Island, thanks for stepping up to offer feedback and continuing to support the game since launch!

A sincere Thank You to everybody enjoying their time with Eagle Island. Our Discord community has been growing steadily and just surpassed 1000 members! Our award-winning game is soaring to new heights - and thanks to the community’s feedback, which has been instrumental in the development of this free patch, I’ve got a lot of great ideas for future features and additional content. My aim is to make this the best 2D roguelite platformer of 2019!

I'm adding to Eagle Island’s already thorough list of accessibility options, further allowing players to leverage in-game features for more personalized gameplay experiences.

I’ve pushed a bunch of features, rebalances and fixes in the upcoming patch, including some of the most requested features:

  • New “Lite” difficulty setting - bridging the gap between Casual and Core
  • 360° aiming option
  • Permanent runestones option
  • Store extra runestones in Quill's backpack
  • Win bonus runestones on a game over
  • Create a loadout of runestones from Quill's backpack at the beginning of a run
  • Improved thumbstick aiming controls - for both 360° and non-360° aiming
  • Revamped difficulty screens
  • Option to change difficulty level on Game Over
  • Rebalanced several runestones & abilities based on additional player feedback


For a full list of patch notes, visit: http://pixelnicks.net/eagleisland/changelog.

Thanks again for owl the fun! If you haven’t already, please leave a Steam review - the more, the merrier!

Follow on Twitter: https://twitter.com/pixelnicks
Join the Discord: https://discord.gg/EagleIsland
We've got Koji plushes!: https://swm.to/KojiPlushes
Game info: https://EagleIslandGame.com

PS - If you’re interested in participating in our growing speedrunner community, hop into our Discord and join the channel!

Lite Mode Update beta

Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom).

It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated.

I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try!

Why not jump into the official Eagle Island Discord server and tell me what you think?

All this comes with a whole bunch of other fixes and tweaks, check out the changelog:
  • Add: New Lite difficulty setting
  • Add: Store unwanted perks in the backpack
  • Add: Lucky Chance on game over
  • Add: Select loadout from backpack on new run
  • Add: 360 degree aiming Gameplay Tweak
  • Add: Permanent runestones Gameplay Tweak
  • Fix: Spamming change feather while performing double jumps could soft lock Quill
  • Fix: Urchidna could hide behind large coral
  • Fix: Keys could sink to the bottom of water before Quill can swim
  • Fix: Toucan Trader shop items weren’t consistent on seeded levels
  • Fix: Venom and Potam projectiles sometimes stop bouncing
  • Fix: Lantern chains could break apart and shake
  • Fix: Icora’s Wrath could last forever when using Icora Lock
  • Fix: Soft lock in Armaura battles when attacking from below the camera’s bottom edge
  • Fix: Graphical error in gold Rattit’s tail
  • Fix: Oliver’s hit sprite was facing the wrong way when facing right
  • Fix: The shop button hint text did not update after buying an item
  • Fix: Mushroom monsters’ gas cloud hitboxes did not match their animation
  • Fix: Ancient Coin slot was shown, but empty, after completing The Lair
  • Fix Linux/Mac: GIF and screenshot features would crash the game
  • Fix Switch: Could not scroll down text boxes
  • Fix GOG: Achievements didn’t work when offline
  • Adjustment: Enhanced throw angles when using the thumbstick
  • Adjustment: Revamped difficulty screen
  • Adjustment: Option to change difficulty on Game Over (story mode)
  • Adjustment: Option to change difficult on Win (story mode)
  • Adjustment: Quill can now run while up or down is being held
  • Adjustment: Fire Trail runestone replaced with Ember runestone
  • Adjustment: Volcanic Bomb runestone no longer sets the ground alight
  • Adjustment: Mushboom runestone explosions no longer hurt Quill
  • Adjustment: Can now launch Koji while in a ledge grab
  • Adjustment: Can now hit Burroph’s tail while it is retreating
  • Adjustment: New Game Plus button now has a description
  • Adjustment: Time locked doors in Fireside Forest and High Tide Trouble are more forgiving
  • Adjustment: Overworld map now shows secret levels and ancient coins
  • Adjustment: Increase amount of items given for Offering runestone
  • Adjustment: Iframes added after Blast Off and Stratosphere
  • Adjustment: Quill’s horizontal attack animation speed adjusted


The first updates

Thanks to everyone who's been supportive and provided feedback so far! There have been a few patches already - you can check the changelog here. Most fixes involve making the minecarts easier.

What's coming soon in v1.0.8.0?
I've received a LOT of feedback over the last few days, and one thing is very clear. Players are divided into two main categories: those who want to challenge themselves to learn the game/mechanics, and those who would rather go through the game with less challenge (presumably with a more Mario-like difficulty).

For those in the first category (want a challenge and learn the game/mechanics), not too much is changing. I'm patching and fixing any unfair parts so you won't be cheated.

For the latter category, I'm introducing a new difficulty mode - Lite. In this mode you'll be able to gain health by attaining a 3x combo (instead of 4x). You'll be offered the option (but not necessarily encouraged) to change the difficulty after having a few game-overs on a level. You'll have some bonus HP while fighting overworld bosses.

A question to prospective Lite difficulty players - would you like blue chests to contain 1 heart as well as gaining hearts from 3x combos? I need to make sure this mode has the correct settings and your feedback is required!

It'll go live on a beta branch - more info coming soon.

Eagle Island is out!

Eagle Island is LIVE! YES - it’s true! Thank you so much for your patience in this journey. My first video game is now available for you to play!

I’ve dreamed of being able to complete and launch a game for most of my life. With your excitement fueling my programming, it’s finally a reality. Not only did Eagle Island successfully fund on Kickstarter way back in 2017 the release on Steam, but it’s available on Nintendo Switch (NA) eShop right now, too! It’s been an amazing learning experience, of course. For example, Nintendo Switch (EU) eShop isn’t live yet (but it will be on July 16) - turns out the certification can be a real pain in the feathers.

Regardless - Thank you for playing and supporting Eagle Island.

Keep an eye out for merch soon!