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‘1’ is coming!




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:peace:

How is the rating calculated?

Hi, dear all!

When guys talked about the game recently, they often asked questions about the rating, wanted to know how the rating was calculated, and how to make a high rating. The following will briefly introduce the calculation method of the rating and some tips. I hope all guys will have the ideal rating in their hearts after reading!ːsteamhappyː

Ratings are calculated by:
Number of head shot , number of combo, hit rate, and the amount of injury. There are four factors, each factor has 25 points, a total of 100 points.

How to calculate the rating:

Each factor has a reference value that equals or exceeds the reference value to get a perfect score. Below the reference value, the score decays proportionally. Head shot, combo, and hit rate are the higher the score is, but the amount of injury. Four factors are independent of each other, for example, if the number of head shot is 0, and the other three items are full marks, the highest score will only be 75 points. Each time a wave is counted, the data is cleared when the next wave begin. A total score of more than 90 points can be obtained Ω, more than 80 points less than 90 to get SSS, and so on;

High score essential skills:

1. Crazy head shot.
2. Infinite combo (no more than three seconds without hitting an enemy or a bullet does not hit the enemy and the combo will break).
3. Unhurt.

High score tips:

1. When you want a higher number of head shot, try attack bigger and not blocked head, such as gorillas. . .
2. Attack the dead body of zombies, combo also be calculated.
3. Try not be hurt. Theoretically, this score is the easiest to get.
4. Want to win Ω? Try get the 'clock22' to challenge the 'god of war'!ːsteamhappyː

Enjoy!
INTOGAMES

How is the rating calculated?

Hi, dear all!

When guys talked about the game recently, they often asked questions about the rating, wanted to know how the rating was calculated, and how to make a high rating. The following will briefly introduce the calculation method of the rating and some tips. I hope all guys will have the ideal rating in their hearts after reading!ːsteamhappyː

Ratings are calculated by:
Number of head shot , number of combo, hit rate, and the amount of injury. There are four factors, each factor has 25 points, a total of 100 points.

How to calculate the rating:

Each factor has a reference value that equals or exceeds the reference value to get a perfect score. Below the reference value, the score decays proportionally. Head shot, combo, and hit rate are the higher the score is, but the amount of injury. Four factors are independent of each other, for example, if the number of head shot is 0, and the other three items are full marks, the highest score will only be 75 points. Each time a wave is counted, the data is cleared when the next wave begin. A total score of more than 90 points can be obtained Ω, more than 80 points less than 90 to get SSS, and so on;

High score essential skills:

1. Crazy head shot.
2. Infinite combo (no more than three seconds without hitting an enemy or a bullet does not hit the enemy and the combo will break).
3. Unhurt.

High score tips:

1. When you want a higher number of head shot, try attack bigger and not blocked head, such as gorillas. . .
2. Attack the dead body of zombies, combo also be calculated.
3. Try not be hurt. Theoretically, this score is the easiest to get.
4. Want to win Ω? Try get the 'clock22' to challenge the 'god of war'!ːsteamhappyː

Enjoy!
INTOGAMES

Beta 1.31 Release ! Monsters enhance, New Smooth snap turn and more!

Hi, Dear fellows!
This is the first patch after the lunar New Year! Let's see what we got here!

Here is the change list:

1.Update:New Monster--Fire thrower

You'll encounter it in Lv.4 Hell/GOW difficulty! Be careful of its' fire attack!


2.Update: Monsters enhance and adjust


a.The chemical protective cloth man becomes more dangerous! Beware of its'
deadly projectile!
b.We lower the health of the Boss in Lv.4. But now it can spell a projectile blaster and summon retinues.


3.Update: Level 4 environment sound enhance

One of our players required for this.Here is it! Try it!

4.Bug fixed: Level 4 Perk point reward missing

In the previous version Perk reward may be missing when you pass the Hell/GOW difficulty of Lv.4. Now you can take it back by complete any level at any difficulty.


5.Update: New Smooth snap turn (Beta)

This had been discussed for many times in the Discussions. Now you can ‘smooth turn’ by open the ‘Smooth Snap Turn’ mode (System Setting--MISC). If you feel VR sick badly please turn it off. :)
Attention:
a.This function works a little different between OC and Vive.
b.You have to turn on the ‘Snap turn’ to ensure this function work properly.



6.Update: One Key Donate

It is what it means! Now you can donate all your money into the donate machine just by a single click. But as always, the machine only accept multiples of 1K.



7.Update: Blood Screen effect

A blood screen effect will show up when you are being hit.

8.Update: Gun slot area enlarge adjust


9.Update: Automatically facing the Main Menu UI

Now when you jump into the main menu level the system will help you facing the UI direction Automatically. ːsteamhappyː


Enjoy!
INTOGAMES

Beta 1.31 Release ! Monsters enhance, New Smooth snap turn and more!

Hi, Dear fellows!
This is the first patch after the lunar New Year! Let's see what we got here!

Here is the change list:

1.Update:New Monster--Fire thrower

You'll encounter it in Lv.4 Hell/GOW difficulty! Be careful of its' fire attack!


2.Update: Monsters enhance and adjust


a.The chemical protective cloth man becomes more dangerous! Beware of its'
deadly projectile!
b.We lower the health of the Boss in Lv.4. But now it can spell a projectile blaster and summon retinues.


3.Update: Level 4 environment sound enhance

One of our players required for this.Here is it! Try it!

4.Bug fixed: Level 4 Perk point reward missing

In the previous version Perk reward may be missing when you pass the Hell/GOW difficulty of Lv.4. Now you can take it back by complete any level at any difficulty.


5.Update: New Smooth snap turn (Beta)

This had been discussed for many times in the Discussions. Now you can ‘smooth turn’ by open the ‘Smooth Snap Turn’ mode (System Setting--MISC). If you feel VR sick badly please turn it off. :)
Attention:
a.This function works a little different between OC and Vive.
b.You have to turn on the ‘Snap turn’ to ensure this function work properly.



6.Update: One Key Donate

It is what it means! Now you can donate all your money into the donate machine just by a single click. But as always, the machine only accept multiples of 1K.



7.Update: Blood Screen effect

A blood screen effect will show up when you are being hit.

8.Update: Gun slot area enlarge adjust


9.Update: Automatically facing the Main Menu UI

Now when you jump into the main menu level the system will help you facing the UI direction Automatically. ːsteamhappyː


Enjoy!
INTOGAMES