1. iubes:2
  2. News

iubes:2 News

Update 2.27 - Clever cubes.

All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes?

Four new behaviors have been added to prevent this exasperating dilution:

Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border.

Wood: because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew.

Gold: because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold foundry far away from gold... this is another kind of issue).

Mood: the decision mechanism for non-soldier units to switch between working / defensive / aggresive stance has been upgraded. Just... watch & enjoy :)

Patchnote 2.24

Changes...
  • Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius.
  • Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players)
  • Kings : you'll see a tiny King flag even if you've lost it (to remember you were king, once...)
  • Help/Controls: displays mouse usage (wasn't always obvious)
  • Online Battles: some improvements have been made to more "logically" replay strategies. Battles might become a little harder!
Debug...
  • Sometime there was an unkown opponent name '??' during the 1-2 first minutes of a battle.
  • Anti aliasing: FSAAx0 runs now properly (was locked on FSAAx2 min).
  • Multi monitor selection: will display a "will take effect on next start" rather than restarting game.
As asked by players...
  • Configuration/Keyboard: you can redefine controls (left handed, ...). Yay!
  • Windowed mode: real window, movable and resizable. Not applicable for multi screen owners (odd DX issue to fix)
Kings...
  • Total domination duration available on iubes home page. http://codrer.com/iubes/kings
  • But tier-2 realm will be ready quite soon. New rules, new challenge!
Real time battles... ?
  • You'll discover a "VOTE" page on game menu. Please do so:)
Last words...
  • Happy new year 2018!
  • And just a reminder: I'd LOVE it if you left a review. That would just be great. Thanks!

Patchnote 2.24

Changes...
  • Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius.
  • Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players)
  • Kings : you'll see a tiny King flag even if you've lost it (to remember you were king, once...)
  • Help/Controls: displays mouse usage (wasn't always obvious)
  • Online Battles: some improvements have been made to more "logically" replay strategies. Battles might become a little harder!
Debug...
  • Sometime there was an unkown opponent name '??' during the 1-2 first minutes of a battle.
  • Anti aliasing: FSAAx0 runs now properly (was locked on FSAAx2 min).
  • Multi monitor selection: will display a "will take effect on next start" rather than restarting game.
As asked by players...
  • Configuration/Keyboard: you can redefine controls (left handed, ...). Yay!
  • Windowed mode: real window, movable and resizable. Not applicable for multi screen owners (odd DX issue to fix)
Kings...
  • Total domination duration available on iubes home page. http://codrer.com/iubes/kings
  • But tier-2 realm will be ready quite soon. New rules, new challenge!
Real time battles... ?
  • You'll discover a "VOTE" page on game menu. Please do so:)
Last words...
  • Happy new year 2018!
  • And just a reminder: I'd LOVE it if you left a review. That would just be great. Thanks!

New player?

[video]http://cdn.edgecast.steamstatic.com/steam/apps/256704866/movie480.webm?t=1514736349[/video]

Tutotial

Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes!

https://youtu.be/RMDNnvXIY4s

New player?

[video]http://cdn.edgecast.steamstatic.com/steam/apps/256704866/movie480.webm?t=1514736349[/video]

Tutotial

Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes!

https://youtu.be/RMDNnvXIY4s