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Drug Dealer Simulator News

Drug Dealer… UNIVERSE?!!?!?!

Hello, Dealers!

Our game has grown quite big, innit? We always wanted to expand our universe, add so many new things. By the way, we hear your questions and concerns, and we’re now working on bringing on a new update. And while we work, we realised that there are too few games about dealers. It would be fantastic to see different aspects of a dealer’s life. And ya know what?

We work closely together with our publisher, Movie Games. Thanks to them we have an opportunity to meet many fantastic dev teams. Turns out, Movie Games loves the idea of a dealer game. And so they decided to start a new project related to that topic.

We’re very happy to say that a new Game, Drug Dealer Manager, has just been announced. It’s not our game but it’s very close to our hearts. We know the devs there and when we talked to them, we got on splendidly. Both them and us have the same vibe. The difference is that they’re great at another game genre - tycoon - and that’s what Drug Dealer Manager is.

Their game already looks fantastic and it will be even better. Take a look at their Steam page (you can find a link to it on our page), wishlist it and stay tuned for more info! We wanted to throw a rec because we expect that game lies within your interests too. Now we’re going back to work on the new update. More about it soon.

See ya!

We’re back!

Hello, Dealers!

You might have noticed our three-week-long break in posting. Due to Russia’s unprovoked act of aggression towards Ukraine we’ve decided to temporarily cease our communications. We stand for our brothers and sisters in Ukraine, who are now bravely and tirelessly defending their country against the invader. In the meantime, we have stopped all sales in Russia and Belarus. We wholeheartedly support peace.

However, a break in posting doesn’t mean a break in working! We’re still working on additional bug fixes after the latest update and we’re doing some further work which we will say more on later. We will be returning to regular posting now, so expect some more content soon.

What’s more, to show our support for Ukraine, our publisher donated 1 000 000 copies of games for Humble Bundle’s Charity Bundle for Ukraine. If you can afford it, we do encourage you to help! Check it out here.

Stay safe, Dealers, and stay strong.

EDIT: Initially we have stated in this post that Drug Dealer Simulator was included in Movie Games' donation to the charity bundle. Correction: we did consider that, but ultimately we concluded with our publisher that the bundle should have a universal appeal, and DDS is controversial due to its themes. Instead, Movie Games went with Treasure Hunter Simulator.

Update incoming! The Uptown Kings Update

Hello, Dealers!

The long-awaited update has just landed on Steam! We’re proud to present the massive Uptown Kings Update.

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The new patch introduces enormous changes to the game core, mechanics and balance. We put all efforts to make sure old saved games work perfectly and adapt to the new systems, but highly encourage you to try out the experience from scratch and start a new game!

What’s new?

  • New drug demand system;
  • New money laundering mechanics;
  • New sector;
  • New hideouts;
  • Gang rebalancing;
  • Power sabotage mechanics;
  • Apartment manager mode;
  • Dealer levelling system;
  • Improved time flow;
  • More save slots;
  • And many, many more!


Update the game now and start discovering new additions. Take a look at the new sector, see how your job changes! And most of all, have fun!

Patch 1.1 changelog

Newly added:
- New map sector and 7 new sale areas and 5 new hideouts
- New money laundering mechanics
- New gang money payment method and gang overall fixes and rebalancing
- Added 3 new shops
- New furniture and equipment including special money safes and more
- New items including valuables
- Added power sabotage mechanics
- Added usable keys and key passages
- Added security cameras that can alert the police
- Added interactive trash containers that generate random loot from time to time as well they can be used to dump and remove unused items
- Added an apartment manager mode to the furniture mode, where you can either sell unused furniture and equipment as well as ship them to other hideouts
- Added the ability to turn standing lamps on and off manually if needed
- Added the ability to put some of the decorations or lighting objects onto other furniture (like plants or TV on tabletops and more)
- Added tabletop lamps to place on tables and workstations
- Added dealer levelling system
- Added a chance of dealer arrests with the option to bail them out of prison earlier
- Added new hideout stats including boosting up the max amount of dealers
- Changed the flow of time (increased) and added a weekend order system (weekends generate more and bigger orders)
- Added a completely new drug demand system (drug demand differs per sale area as well as the proportion of demand for low-tier and high-tier drugs have been rebalanced. This introduces more strategy into distribution
- Added active bushes all over the map that make noise as well as slow down the player if ran into
- Added fall damage for high altitude jumps that temporarily slows the player down
- Added the ability to expand the save slot list up to 20 slots
- Added slot looting mechanics to dead drops and trash containers

Changed:
- New reworked grid inventory system with stacks and new drug package stacking
- Reworked NPC and police spawn and despawn systems for reduces CPU usage and removal of multiple NPC related issues and glitches
- Reworked many technical, economical and balance aspects of the game
- New reworked item, shop, inventory equipment and furniture backend data system that will highly improve the ability to rework world and item properties and balancing regardless of saved serialised data as well as making it much easier to introduce new content to the game
- Removed shop stock limits
- Reworked many technical aspects of the workstation as well as removed many quality of life issues
- Rebalanced weed growth time and settings and balanced it
- New ShadyComm map including new map and sectors
- Reworked the main world map including new icons, color coding and more
- Added the map player marker for the underground

Performance:
- Improved performance with draw distance, lighting and texturing changes and system changes reducing mostly CPU usage
- Improved underground sewer performance significantly

Ghetto newsflash - news on the update

Hello, Dealers!

Today we bring you more insight into the changes from the new update. Actually, we’re close to the finish line! We’ve been conducting beta testing and collected valuable feedback and insight from our testers. What awaits us is some more testing and checking the game for final bugs which might have escaped our attention so far.

So, what new changes will we see? We’ve completely removed the risk factor from the game as it was too similar to the exposition. Exposition no longer increases for a while after every single action but it will take into consideration your playstyle over the course of 3 days. If you want to avoid DEA raids or arrests, when your exposition grows, you’ll have to wait it out until it drops again.





We’ve also changed the balance. Dealers now level up, and when they do they sell more stuff. We’ve added opportunities, where dealers will receive much bigger orders than usual. The chance for these opportunities grows as dealer levels up. Also, you will sell more during the weekend.

Ah, and we nerfed gangs.

Looks interesting? Stay tuned for more info on the update!

Hempy New Year!

Hempy New Year, Dealers! May it bring you prosperity, fortune and lots of cash. Let’s hope for the best year of our lives yet.