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Surviving the Aftermath News

Specialists - Video Tutorial Pt. 2

Specialists are key members of your colony that are able to explore the world around you. PartyElite shows off all the actions and benefits that come from specialists. Be sure to pick the right ones for your colonies needs!

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Colony Management - Video Tutorial Pt. 1

It's been a long road, but Surviving the Aftermath is finally ready to leave its Early Access infancy and evolve into its glorious 1.0 form on PC, Xbox, PlayStation and Nintendo Switch. In celebration of this joyous occasion we teamed up with Youtuber PartyElite to bring you a series of guide videos. The first one, which is all about Colony Management, is ready for your viewing pleasure today.

And hey, a lot has happened since we started our Early Access period, so don't assume it won't have anything to teach you even if you've played Surviving the Aftermath before!

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Post-apocalyptic city-building game Surviving the Aftermath leaves early access next month

Surviving the Aftermath is a city builder game that tasks you with rebuilding society after an apocalyptic event. It's been in early access since 2019, with an initial stint as an Epic Games Store exclusive before hitting Steam Early Access just over a year ago today.


In total, it's had 20 major updates, with the most recent 'platinum' patch changing pretty much everything about the game. Now, it's ready to leave the safety of its pre-release barricade and step into the wide world of 1.0, which is due to happen next month. Accompanying it will be the 'endgame' update, which will add more late-game colony features, as well as a questline where players can uncover the secrets behind the initial apocalypse, while also preparing their colony to survive a new threat.


Game director Lasse Liljedahl states that the community has been heavily involved in the development of the survival game during its run so far. "I don't think I've ever worked on a game where the community was as integral to development," he says. "Truly, every decision, change, and addition we made stemmed from our community feedback... They had just as much a part in development as we have."


Read the rest of the story...


RELATED LINKS:

City-builder Surviving the Aftermath has left Early Access, and will get expansions

Post-apocalyptic city builder Surviving the Aftermath's new patch changes everything

Surviving the Aftermath arrives on Steam with a big new update

Update 1.0 is coming on November 16th

We are extremely excited to announce that the long-awaited Update 1.0 for Surviving the Aftermath will be released on November 16th, 2021! That date will mark the official end of the early access period. To all our players, who shared this amazing journey with us, and all new Survivors who will embark on their adventure in the Aftermath soon - we hope you’ll enjoy what the dangerous post-apocalyptic future has to offer.

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[h3]FOUNDER’S PACK EXCLUSIVE CONTENT[/h3]

If you’re one of our veteran players, you’re probably already enjoying the content of the Founder’s Pack in your game.



However, with the 1.0 Update release, its content will become exclusive to the early access period and Day 1 Editions. To secure the Founder’s Pack for yourself, remember to grab your copy of Surviving the Aftermath before November 16th, or pre-order/buy a physical copy of the Day 1 Edition while the supply lasts.

But that’s not all! On November 16th the Founder’s Pack will receive one more exclusive piece of content. We’re adding a brand new Outback Radio to it! It doesn’t matter if you already own the Founder’s Pack or plan to buy it before the 1.0 Update launches, the radio station will become available to you on November 16th for free!



[h3]AND MORE TO COME![/h3]

We still have a few exciting announcements up our sleeve before the 1.0 Update launches on November 16th. Follow us on social media to stay up to date with the latest Surviving the Aftermath news.

Facebook - https://www.facebook.com/SurvivingPDX/
Twitter - https://twitter.com/Surviving_PDX
Instagram - https://www.instagram.com/surviving_pdx/
PDX Discord - https://discord.gg/pdx

Platinum Patch Hotfix - Changelog

[h3]Game version[/h3]
PC: 1.17.1.3683
Xbox: 1.17.1.181

[h3]Gameplay[/h3]

  • You should no longer be offered a Specialist you already have in your colony.
  • The Specialist menu will now be hidden when the Build Menu is opened. This will prevent the two menus from overlapping on smaller screens.
  • Sandworms should change their target if their original target runs out of range.
  • The Top Bar now shows Firewood again as its own resource.
  • Fixed an issue in the background systems of the game that could cause the game to appear stuck on devices with lower performance. This will also improve the game’s performance on the Xbox.
  • Fixed an issue that would cause the game to show a notification about an event but would prevent the floater from showing or the 3D objects from appearing. While there is still a small intended delay until the 3D objects and floater appear, they should now always be shown.
  • The Entertainment category should now be shown immediately after load. Previously it would require the player to open the Build Menu twice for it to show.
  • The Trade panel will now show the resource descriptions again when you hover the cursor at a resource.
  • Changed how the tech Upscaled Tents shows its effect. Previously this would show a +0 happiness boost which was not a clear indication of the effect of the tech.
  • Fixed various issues that would cause errors to occur in the background of the game. These errors could cause the colonists to become stuck suddenly.
  • Added translations for the Outposts help menu entry.
  • Colonists should no longer get the “Slept on the ground” happiness debuff if they are living in a Crowded Tent.
  • Added a failsafe for corrupted saves. Unfortunately, this will not prevent resources or the Tech Tree from resetting back to zero due to an error but it will allow you to continue the previously unplayable corrupted saves.
  • The sector info panels in the World Map should now show correctly the Buildable/Blocked and Accessible/Inaccessible details.
  • The Create a Settler panel now shows a highlight around the selected Specialist to better indicate which Specialist will turn into a Settler.


[h3]Graphics[/h3]

  • The event pop-up texts have had layout improvements.
  • The colonist info panel has been adjusted to add space for names of workplaces and shelters to prevent overlapping.
  • Fixed the barrel fires on the tent.
  • Tweaked the lights for several buildings.
  • Updated the icon for the tent building in the Build Menu.


[h3]Balance Adjustments[/h3]

  • Increased the amount of Plastic on all three difficulties.

- Easy should now have a massive increase in the amount especially.
- Medium and Hard were also adjusted.
- These adjustments included making the deposits themselves bigger so that they contain more plastic per deposit and also adding more deposits closer to the starting point.
  • Decreased the number of pollution deposits when playing with Easy settings.
  • The Colony Center and Headquarters buildings are now free to be built.
  • Adjusted the values that affect leaving colonists as well.

- The minimum number of colonists considering leaving has been decreased.
- The colonists will also wait slightly longer before deciding whether to leave or stay, giving you more time to react.
  • Adjusted the resources needed to repair the Entertainment buildings.
  • The Tailor and the Toolshop now produce resources at a slightly increased rate.
  • The colonists now gather Metal Scrap and Concrete Rubble slightly faster.
  • The Mess Hall building’s input and output resource values have been adjusted.