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Hell Let Loose News

22 Oct 25 | Server and Stability Statement | Update 18

[h2]Server and Stability Update - Wed 22nd October[/h2][p]Update on our investigations into the server and stability issues since Update 18.[/p][p][/p][p]Thank you to everyone in the community who has been sending us crash reports since our last post. These have been incredibly helpful for the team and are allowing us to narrow down the cause of the crashes.[/p][p][/p][h2]TLDR Summary[/h2]
  • [p]The team has identified a likely cause of the crashes related to the PhysX physics engine.[/p]
  • [p]These crashes can affect both servers and players, often resulting in multiple players disconnecting at once.[/p]
  • [p]During our testing today, we have seen a client crash ourselves when connected to a live server, allowing for more targeted investigation.[/p]
  • [p]Some additional crashes may be related to DX12 compatibility issues. Updating drivers or switching to DX11 may help.[/p]
  • [p]The team continues to investigate and will provide further updates as progress is made.[/p]
  • [p]If you can reproduce the crash, then please reach out to us.[/p]
[p]If any members of the community have been able to reproduce crashes consistently, we would greatly appreciate you sharing the details with us. Knowing how to trigger the issue would significantly speed up our efforts to identify and fix it.[/p][p][/p][h2]Status of the Investigation[/h2][p]From our investigations so far, we have determined that the problem is likely related to a complication within the PhysX physics engine used in Hell Let Loose.[/p][p]There appears to be a crash within the PhysX library that can manifest in several ways. It can cause both servers and connected clients to crash. When this happens, multiple players may crash simultaneously, which explains the instances where groups of players drop out of matches at the same time.[/p][p]This issue has not occurred in our development environment, which makes it more challenging to diagnose. We are working hard to understand what is causing it to occur in the live game, where there are many more variables than in testing.[/p][p]During our testing today, we have seen a client crash ourselves when connected to a live server. Now that we have seen this, we are able to get a number of developers to attempt the same with development tools attached to analyse what in-game scenario triggers the crash within the PhysX library.[/p][p]We hope this breakdown helps provide some clarity on the situation and where we currently stand in our investigation, and as we asked at the start, if anyone has found ways to reproduce this crash consistently do reach out and let us know.[/p][p][/p][h2]Other Crashing Reports - DX12[/h2][p]While reviewing crash reports, we have also seen a number of reports related to DirectX 12 (DX12).[/p][p]In Patch 17.1 the game was changed to use DX12 by default, where it previously used DX11. For players with compatible graphics cards, this provides a performance improvement.[/p][p]However, some graphics card drivers and certain GPUs may experience instability when running DX12, which can lead to crashes.[/p][p]If you are experiencing crashes, please first ensure that you are using the latest graphics card drivers for your system.[/p][p]If crashes continue, you can switch the game to DX11 mode by going to the Game Options menu and changing the “Renderer” setting at the bottom of the Video section to DX11.[/p][p][/p][p][/p][h3]Tue 21 Oct Update:[/h3][h3][dynamiclink][/dynamiclink][/h3]

21 Oct 25 | Server and Stability Statement | Update 18

[h2]Server and Stability Update - U18 Statement[/h2][p]We want to acknowledge the ongoing issues some players are experiencing, including server instability and client-side crashes following Update 18 and its recent hotfix. We recognise how frustrating this can be and want to assure everyone that we are fully focused on resolving these problems.[/p][p][/p][p]At this time, our investigations at this time indicate that these issues are not related to any of our server hosting partners. We’re working closely with QONZER and other providers, who continue to support us as we dig deeper into the root causes. Our team is actively investigating and testing potential solutions.[/p][p][/p][p]As soon as we have a more comprehensive understanding of the situation, we’ll share an update with the community. You can expect to hear more from us as our investigation progresses.[/p][p][/p][h3]Crash Forum[/h3][p]That being said, support from the community would really aid our investigations. We ask that if your game crashes, we ask you to go to either visit the newcrashing reports forum within the Hell Let Loose Discord, or reply in the comments below, and let us know what was happening when your game crashed. This will be invaluable to our investigations.[/p][p]Please can we ask that if your game crashes, we ask you to go to this forum and let us know what was happening when you crashed. This will be invaluable to our investigations [/p][p][/p][p]Info needed in the feedback post should include[/p]
  • [p]Description of what you were doing when it crashed.,[/p]
[p]Please see examples of what to include in the description below:[/p]
  • [p]Were you in game at the time of the crash,[/p]
  • [p]Were you shooting at something,[/p]
  • [p]What weapon were you using,[/p]
  • [p]Were you in a vehicle,[/p]
  • [p]etc.,[/p]
  • [p]Number of players in game at the time of crash,[/p]
  • [p]What map were you on,[/p]
  • [p]Were tanks being actively used in the game at the time of the crash?,[/p]
  • [p]What server were you playing on?,[/p]
  • [p]Please include anything else you think would be useful,[/p]
  • [p]Feel free to add any images or videos of the crash/report[/p]
[p][/p][p][/p][p]Finally, we’d like to thank everyone who has jumped back in to play since U18 and the hotfix, and for all your continued support so far in addressing these issues.[/p][p][/p]

Hotfix 1 is LIVE NOW | Update 18

[p]We want to thank everyone for your patience and understanding while we worked to get this hotfix ready. Your feedback since the launch of Update 18 has been invaluable and continues to help us improve the experience.[/p][p][/p][p]Read the full list of fixes and changes below:[/p][p][/p][p][/p][h2]Changelog - Hotfix 1[/h2][p][/p][h3]General Bug Fixes[/h3]
  • [p]Enemy flares can be seen on the tac-map by the opposing team[/p]
  • [p]All Recon Tanks and Half-Truck wheels can not be repaired with a blowtorch[/p]
  • [p]Killed In Action screen shows an issue when killed by environmental fire[/p]
  • [p]Kubanka hat has incorrect ribbon model and colouring[/p]
  • [p]Panther tank has a very difficult time dealing with terrain variance[/p]
    • [p]Addressed reports of collision inconsistencies and reduced performance with the Panther. Adjustments have been made to the vehicle’s suspension behaviour and physics collision system to align its performance with its original specifications.[/p]
  • [p]Artillery Strike can trigger the “Rain Hell” achievement[/p]
  • [p]Tank skin preview can be seen through geometry to all players[/p]
  • [p]The recoil on the Luchs is excessive, making it difficult to aim as an autocannon[/p]
  • [p]Following the implementation of the new tank knockback, the Luchs experienced excessive recoil due to its high rate of fire. Adjustments have been made to the recoil and knockback force to restore proper control during rapid fire.[/p]
[p][/p][h3]Artillery Strike Balance Adjustments[/h3]
  • [p]The commander artillery strike ability has had several balance changes:[/p]
    • [p]The strike zone radius has been slightly increased, making the shots less accurate[/p]
    • [p]The number of shells that fall has been decreased from 16 to 12[/p]
    • [p]The munition cost per placement has been increased to 125[/p]
    • [p]The cooldown time has been increased to 430 seconds[/p]
  • [p]On top of this, the model used has been adjusted and the smoke trail removed[/p]
  • [p]Artillery Strike ability can take out spawn points[/p]
    • [p]The commander artillery strike ability can no longer destroy garrisons[/p]
[p][/p][h3]Armor Tank Balance[/h3]
  • [p]Following playtesting and community feedback, it was determined that tank handling was not performing as intended, particularly in higher gear ranges. The balance between applied braking and thrust during steering has been adjusted to deliver a smoother and more responsive experience.[/p]
  • [p]To continue the Armor update, all tanks have undergone suspension and physics collision updates. These adjustments aim to reduce issues with vehicles becoming immobilized on uneven terrain or smaller objects, particularly those located directly beneath the tank. This change is a part of an ongoing effort to enhance Armor and provide a more consistent driving experience for future updates.[/p]
[p][/p][h3]Gameplay Balance[/h3]
  • [p]Following player feedback and testing, several gameplay balance refinements have been made:[/p]
    • [p]Blowtorch Repair Speed: Increased slightly, improving repair efficiency on all tank components[/p]
    • [p]Anti-Tank Launcher Damage: Increased from 325 to 380. This adjustment preserves the same number of required hits to destroy tanks while heightening the threat level to Armor units[/p]
    • [p]Anti-Tank Gun Damage: Increased from 350 to 400. This adjustment makes these weapons more potent against all tanks; particularly heavy tanks which can now be destroyed in fewer hits compared to the anti-tank launchers[/p]
[p][/p][p]We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the support team at [/p][p]https://support.team17.com/hell-let-loose/en/[/p][p][/p]

AWS & EOS Outage, & Hotfix Update

[p]❗️AWS & EOS Outage, & Hotfix Update[/p][p]We're aware of a major AWS (Amazon Web Services) outage, alongside the EOS outage, which is causing players to not be able to access games & other web-based services.[/p][p]
[/p][p]We're actively monitoring the situations with both parties and we are hoping for a resolution to the problems as soon as possible.[/p][p]
[/p][p]We are still aiming to deliver the Update 18 Hotfix 1 today, however we will keep you updated as to the status of the AWS and EOS issues which may delay release. Thank you for your patience and we hope to deliver the hotfix as soon as we can.[/p]

Server-side Fix Live Now | Hotfix 1 Changelog [Deploys Next Week] | Update 18

[p]Hey everyone,[/p][p][/p][p]Thank you for taking the time to jump into Update 18 and share your feedback. We really appreciate your patience as we continue working to address the issues that have surfaced since launch.[/p][p][/p][h3]Server-side Fix Now Live[/h3][p][/p][p]Overnight, we deployed a server-side fix to address server crashing issues across all platforms.[/p][p]So far, this appears to have gone well, and you should notice a reduction in server crashes. Please continue to share your feedback if you experience any further server issues so we can investigate and resolve them as quickly as possible.[/p][p]If you are a server owner, your GSP should be able to move your server onto the new version.[/p][p][/p][h3]U18 Hotfix 1 Coming Early Next Week [/h3][p][/p][p]Hotfix 1 will be deployed early next week with changes based on your reports. This fix focuses on balance adjustments to Artillery Strikes and Tanks, and also remedies a few bugs that surfaced with U18. Please see the full changelog below. [/p][p][/p][h2]Changelog - Hotfix 1[/h2][p][/p][h3]General Bug Fixes[/h3]
  • [p]Enemy flares can be seen on the tac-map by the opposing team[/p]
  • [p]All Recon Tanks and Half-Truck wheels can not be repaired with a blowtorch[/p]
  • [p]Killed In Action screen shows an issue when killed by environmental fire[/p]
  • [p]Kubanka hat has incorrect ribbon model and colouring[/p]
  • [p]Panther tank has a very difficult time dealing with terrain variance[/p]
    • [p]Addressed reports of collision inconsistencies and reduced performance with the Panther. Adjustments have been made to the vehicle’s suspension behaviour and physics collision system to align its performance with its original specifications.[/p]
  • [p]Artillery Strike can trigger the “Rain Hell” achievement[/p]
  • [p]Tank skin preview can be seen through geometry to all players[/p]
  • [p]The recoil on the Luchs is excessive, making it difficult to aim as an autocannon[/p]
  • [p]Following the implementation of the new tank knockback, the Luchs experienced excessive recoil due to its high rate of fire. Adjustments have been made to the recoil and knockback force to restore proper control during rapid fire.[/p]
[p][/p][h3]Artillery Strike Balance Adjustments[/h3]
  • [p]The commander artillery strike ability has had several balance changes:[/p]
    • [p]The strike zone radius has been slightly increased, making the shots less accurate[/p]
    • [p]The number of shells that fall has been decreased from 16 to 12[/p]
    • [p]The munition cost per placement has been increased to 125[/p]
    • [p]The cooldown time has been increased to 430 seconds[/p]
  • [p]On top of this, the model used has been adjusted and the smoke trail removed[/p]
  • [p]Artillery Strike ability can take out spawn points[/p]
    • [p]The commander artillery strike ability can no longer destroy garrisons[/p]
[p][/p][h3]Armor Tank Balance[/h3]
  • [p]Following playtesting and community feedback, it was determined that tank handling was not performing as intended, particularly in higher gear ranges. The balance between applied braking and thrust during steering has been adjusted to deliver a smoother and more responsive experience.[/p]
  • [p]To continue the Armor update, all tanks have undergone suspension and physics collision updates. These adjustments aim to reduce issues with vehicles becoming immobilized on uneven terrain or smaller objects, particularly those located directly beneath the tank. This change is a part of an ongoing effort to enhance Armor and provide a more consistent driving experience for future updates.[/p]
[p][/p][h3]Gameplay Balance[/h3]
  • [p]Following player feedback and testing, several gameplay balance refinements have been made:[/p]
    • [p]Blowtorch Repair Speed: Increased slightly, improving repair efficiency on all tank components[/p]
    • [p]Anti-Tank Launcher Damage: Increased from 325 to 380. This adjustment preserves the same number of required hits to destroy tanks while heightening the threat level to Armor units[/p]
    • [p]Anti-Tank Gun Damage: Increased from 350 to 400. This adjustment makes these weapons more potent against all tanks; particularly heavy tanks which can now be destroyed in fewer hits compared to the anti-tank launchers[/p]
[p][/p][p]We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the support team at https://support.team17.com/hell-let-loose/en/[/p][p][/p][p]Thanks again for your feedback. Please stay tuned for more news on Hotfix 1 next week.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]