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Developer Briefing #176 - Good Things are Coming Soon!

Hey Everyone,

It's time for another update from the trenches! After the rollout of the first two U13 PTEs, with players having their first hands-on experience with most of the U13 content, we have a LOT to highlight here today, including; the U13 release date, a new full time Community Manager, animation optimisation, Steam free weekend, and the new premium DLC bundle that will be rolling out alongside U13.

[h2]Update 13 ‘Burning Snow’ Release date Tuesday December 6th![/h2]
Time is almost upon us, as many have noticed over the last few months we have been highlighting and in some cases sneak peeking into the upcoming Burning Snow update for Hell Let Loose.

This week, we are excited to confirm that the update will be going live on Tuesday the 6th of December, across all platforms!



Burning Snow has some great features which we think players new and old alike will enjoy. We feel that providing a brief summary of some of the items in the update might be worthwhile for you all to get a glimpse of what is coming before Tuesday, December 6th.

Some of the items to watch out for in the new ‘Burning Snow’ update include:

New Vehicles:
  • T-70 Light Tank
  • Jeeps for all factions USA, Germany and Soviet

New Weapons:
  • US: M2-2 Flamethrower
  • GER: Flammenwerfer41
  • SOV: Molotovs
  • SOV: Bazooka

New Map:
  • Kharkov (Snow map)

Additional Improvements:
  • Updated and improved Player Animations
  • Updated and improved Uniform Loadout presets
  • UI Improvements

And a host of fixes and bugs squashed. In addition to the above, lots of work has been done to iron out a magnitude of small items like minor terrain glitches etc.

The above is merely a short summary of the bulk of the Burning Snow update. Upon release, we will disclose the full changelog which illustrates in detail all the improvements and changes made with this latest update.

[h2]Welcome to WombatMedic, the new Full Time Community Manager![/h2]

Throughout the last 12 months, both the Hell Let Loose team and community have continued to expand, and as part of that growth, we are thrilled to welcome and introduce Alisha ‘WombatMedic’, as our new full time Community Manager!

Alisha will be dedicated to supporting you on the frontlines, and has already been working away behind the scenes for several weeks and can’t wait to meet you all.

She’ll be jumping into Discord chat today to introduce herself, so head over there and give her a warm welcome!



[h2]Free Weekend December 01[/h2]
Starting December 1st, there will be a free weekend for Hell Let Loose on all platforms. If you have a friend or family member that is keen to hit the trenches on the frontlines of HLL, this weekend will give them the opportunity to do so for a limited time, for free.

https://store.steampowered.com/app/686810/Hell_Let_Loose/

[h2]Animation Optimisation - Bones Rework[/h2]
Amongst the quality of life updates we are implementing to U13 we have included the first iteration of an animation optimisation improvement. This is done through a rework of the animation bones used in the player models.

The purpose of the animation optimisation is to improve the look and feel of the animations, whilst optimising the performance of the third-person skeleton.

First, we optimised the TPP skeleton by removing excess bones which reduces draw calls and improves performance. This involved removing about 20 bones on the skeleton. This reduces calls by more than 2000 per frame to help boost fps. Next we added twist bone constraints and re-skinned all the skeletal meshes for more accurate bone placement. This improves fidelity of mesh deformation and makes for smoother animation visuals. Arms and legs bend cleaner and animations appear smoother and more natural.



[h2]Helmet Pack - Skull Bucket[/h2]
With the release of Update 13 we are also rolling out a new DLC cosmetics pack for players to purchase and enjoy. With the adept name of ‘Skull Bucket’, this DLC pack will feature 2 unique helmets for each faction of US, Germany and Soviet forces. The helmets include the following:
  • US - 101st Airborne 506th PIR Paratrooper M1
  • US - 29th Infantry Division M1
  • Germany - Paratrooper M38 Fallschirmjäger Helmet
  • Germany - M35 Double Decal Police Helmet
  • Soviet - 1941 Model Blockaded Leningrad Helmet
  • Soviet - M36 Budenovka Winter Cap

Let's take a look at how these helmets look with some detailed renders by our character artist.


US - 101st Airborne 506th PIR Paratrooper M1


US - 29th Infantry Division M1


Germany - M35 Double Decal Police Helmet


Germany - Paratrooper M38 Fallschirmjäger Helmet


Soviet - 1941 Model Blockaded Leningrad Helmet


Soviet - M36 Budenovka Winter Cap


[h2]Community Highlight[/h2]
Today, we are giving a shout out to the HLL Seasonal competition, which has been running for some time now, with many groups involved. The Seasonal has been a great insight into the competitive side of HLL. If you are curious, you can check it out below.

The HLL Seasonal Tournament, one of the largest worldwide community driven competitions, is returning for its fifth edition. Pitting 33 teams in 90 games over the course of 16 weeks, the HLL Seasonal Fall 2022 edition will once again be the peak of competitive HLL.

Again, the world's top teams fight for the fall crown in 4 stages: First, second, main and the feared play-off stage, with the event currently being in the main stage. All the games are being broadcast - check out discord.gg/hllseasonal for more information on where to catch the games live.

The Discord is also the best place for any additional content regarding the HLL Seasonal: make your predictions on the games, follow the map eliminations, and come support your team! The HLL Seasonal has, as always, a wide variety of casters from all over the world, which will cover most matches in English - and some in German, French, Spanish, Chinese and more. If you have missed a match, you may find some of them in #replayschannel of the HLL Seasonal Discord.

https://www.youtube.com/watch?v=q_U0OC5ilq8



[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Most Chaotic Game Of Hell Let Loose I've Played - TallGrass
https://www.youtube.com/watch?v=mi1aozNLrOs

Battle Highlights: Carentan Offensive - November 9, 2022 - SoulSniper
https://www.youtube.com/watch?v=zz2fgwQM6Cw

Hell Let Loose Gameplay and Laughs 16 - Tiger_Mafia Gaming
https://www.youtube.com/watch?v=z56MvLgqoFI

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to free up some SSD space for U13 and wrap up today's Dev Brief.
See you all on the frontline!

Developer Briefing #175 - Some Like It Hot!

Hey everyone,

Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update.

In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers!

[h2]Flamethrowers[/h2]
Feeling the chill on the frontline? Here’s something you can warm up to!
The team are excited for the addition of Flamethrowers and Molotovs for use on the frontlines, which will surely bring out some great action and visuals to the fields of combat.

WIP of the Flammenwerfer41 Being put to work

The flamethrowers are brutal pieces of equipment that will make short work of infantry in close quarters action.

The flamethrowers will not only set troops, but also the surrounding area alight. Due to its power the flamethrowers can only be used in a brace fire stance. These flame-dealing units will allow the user to wield their stream of flames for approximately 20 seconds of sustained fire until it needs to be replenished with fuel.

Not only if you are directly hit by the flamethrower, burning items around its path will also inflict damage to the unwary. The area of effect that is burning will be a big discouragement for any troops who dare to walk in the path of any area alight with flames as it will cause damage. If you like the sound of a flamethrower in your kit and want to ‘get your burn on’, then you will have to work for it!. Initially, with the implementation of flamethrowers, only the US and German Support role at level 10 will be able to equip this sizzling piece of equipment.

There will be two models of the flamethrower. Let's take a look at them together below:

WIP pictures of the Flamethrowers. The left unit is a US: M2-2 Flamethrower. The right unit is a German: Flammenwerfer41

Close quarters combat will become even more brutal, as this US soldier using a M2-2 Flamethrower demonstrates.

This Axis soldier is ensuring the building is clear with the Flammenwerfer41

Trench warfare will take on a whole new meaning with Flamethrowers deployed at the front.

[h2]Molotovs[/h2]
A handy item about the size of a grenade and throwable at your enemy, Molotovs were a cheap and popular item of use during most battles on the frontlines. Soviets will have greater access to this weapon compared to the US/Axis’ fiery flamethrower counterpart, with Molotovs being available to the Soviet Support role at level 6 and the Assault at level 9.

Although shorter than a flamethrower in its duration, the Molotov, when used correctly, will have your foes running in fear. A single direct hit on enemy troops will easily add to the throwers kill count alongside setting the immediate area alight. Like flamethrowers, if unwary troops stand on burning ground they will receive a nasty bite of fire damage for their troubles.

Molotovs were a cheap and popular item of use during most battles on the frontlines.

WIP - Soviet Troop hurling Molotovs into a trench.

[h2]Crispy Critters[/h2]
To complement the fire breathing flamethrower and pocket paraffin Molotovs, we have also introduced an initial implementation of new uniform texturing to reflect characters being hit by these weapons.

A WIP picture of a charred Axis soldier pondering his next move.

Ground environments, vehicles, and even bodies will burn for a time after being hit with flame weapons.

[h2]Vehicles: Including Willys Jeep, Kubelwagen and Gaz-67[/h2]
We are also pleased to showcase these new vehicles, especially the Jeeps! As our backers and veterans will know, jeeps were one of the first vehicles we had shown. We never intended on taking this long to introduce them to the game, however, we are now happy to announce their much anticipated inclusion.

Each faction will now have a jeep option; the US with the Willys, Axis with the Kubelwagen and the Soviets with the Gaz-67 to round out this trio.

Kubelwagen

Gaz-67

Willys Jeep

Traverse the wintry terrain.

Being small and nimble will be the biggest asset for jeeps.

Not only as a mode of transport, the jeeps will also offer a limited ammunition resupply for troops on the ground. This is done by the driver of the jeep (when parked) and selecting to deploy ammo, in a similar way that a truck drops supplies. These vehicles can drop 2 ammo boxes before requiring a ‘return to base’ re-supply. The ammo box functions similar to the ammo crates dropped by the Commander although they come in smaller quantities allowing for only 6 resupplies.

Being able to quickly drop their supply then move off is a major benefit for jeeps deploying ammo.

[h2]Loadout presets[/h2]
With the addition of a new snow map we thought that now would be a great time to allow players the ability to set cosmetic presets. Now when accessing the loadout screen players will be greeted with a “Preset #1” and “Preset #2” option below the Appearance tab. Switching between presets will remember your last configured cosmetics for that preset, allowing players for example to create a preset wearing snow camouflage that they can easily switch to when moving from a lush green environment to a snowy one.



[h2]PTE For Update 13 Next Week![/h2]
With progress coming along nicely, we’re excited to announce the beginning of PTE testing for Update 13, with the first session kicking off next week. We will endeavour to message early in the week as to the exact date and time of the PTE.

As always, we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply help out with the numbers to test server loads and other items. We’ll also be jumping into battle amongst the ranks on the day, so if you have the time or are just curious, we would love to hear from you!

If this is your first time wanting to participate in a PTE, you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A full changelog can be viewed in the HLL official discord in the #pte-Info channel on the day.

A quick reminder of what’s included:
  • New Map Kharkov
  • Winter Base Uniforms for all factions
  • Flamethrowers
  • Molotovs
  • Fastmovers - Willys Jeep, Kubelwagen and Gaz-67
  • Soviet T-70 Light Tank
  • Appearance loadout option for uniforms
  • Various QOL items
  • And a host of other gameplay improvements and fixes
[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators! We highly recommend giving them a watch!

If you see a Video you like, make sure to post in the Discord #hll-videos channel.

Hell Let Loose - WW2 through a Sniper's Scope - Alpine Sniper
https://www.youtube.com/watch?v=z8BevPdzIno

Player Interactions In Hell Let Loose Are GOLD - TallGrass
https://www.youtube.com/watch?v=f4IAPyLvXhg

HELL LET LOOSE IN 2022 IS GREAT - Tantwo
https://www.youtube.com/watch?v=WHwvDq7cCAY

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you can find their details below. Like our Discord, you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to hop into our jeep and speed away to wrap up today's Dev Brief.
See you all on the frontline!

Developer Briefing #174 - Winter Is Coming!!!!

Hey Everyone,

The team is still hard at work on all sides, with both update 13 and the Commonwealth update, making some great progress.

In today's brief, we look at keeping your cool on the frontline in U13 as we take a deep dive into the frosty fields of the new snow map Kharkov and Winter Uniforms to suit. We are also pleased to announce some exciting changes to the existing Winter Warfare Free DLC pack. Without further ado, let's dig in.

[h2]New Map: Kharkov (Winter)[/h2]
As mentioned above, we have been working hard on the new winter map Kharkov. This map is polishing up great and we are excited to implement another snow map into the game.

Kharkov combines a hybrid of the armour oriented gameplay of Kursk, featuring wide open fields, hills and Stalingrad’s industrial gameplay; including railroads, bridges and Soviet urbanization complimented with deeper valleys, foliage and marshlands all set in a deep winter environment to make this map a unique experience. We feel players will relish the varieties of combat that this new frontline will offer. Let's take a quick glance at a brief slice of the history of Kharkov in WW2.

The First of four major Battles of Kharkov were fought as part of the final phase of Operation Barbarossa, the German invasion of the USSR, which had started on 22 June, 1941. During that battle, the German Sixth Army took the important city where the legendary Soviet T-34 tank had been designed and built. Although, it was discovered that most of Kharkov’s industrial plant had been moved before the city fell. Many more bloody battles raged over this area until, finally, after the successful defense at Kursk, the Soviet forces were able to push out Axis troops for the last time.

Set in winter, the Kharkov map should be a welcome addition to the frontline of Hell Let Loose for U13. Let's take a look at some locations on this map.

Lighting fires in the street is a great way for soldiers to stay warm on the frontlines.

Kharkov will definitely have a very cold feeling to it.

Farmhouses can be a great means of cover, dashing between each one during a firefight will get your blood pumping.

With open fields, treelines, fences, housing and even a railway line, there will be plenty of places for troops and vehicles alike to be moving.

Ruined buildings will make great places to hide from the enemy.

[h2]Winter Base Uniforms (All Factions)[/h2]
With the implementation of more snow maps in Hell Let Loose, we feel it is time that players have a chance to get the appropriate winter uniforms. For U13 there will be a new array of base winter uniforms and helmets to complement the addition of more snow filled maps. These new uniforms are a new standard addition to the game, and will appear in your barracks after the update is live. The uniforms will include the following:


US - M1943 Winter Uniform with M1 Winter Helmet


Germany - Heer SchneetarnJacke Winter Smok with M42 Winter Helmet


Soviet - Ameba Winter Uniform with SSH-40 Winter Helmet

[h2]Revamped Winter Warfare DLC[/h2]
With the addition of Kharkov as a winter map, and new base winter uniforms. We are pleased to announce that the team has undertaken a revamp of the existing ‘Winter Warfare’ Free DLC pack. The revamp will see the removal of the two existing helmets and the inclusion of three new helmets. The existing helmets, which were the white M1 and white M42 from the old Winter Warfare pack; will go into the base uniform selection and be available to all players.

The new helmets for the updated Winter Warfare Free DLC bundle will include:


Covered M1 Winter Helmet


M38 Fallschirmjäger Winter Helmet


SSH-40 Covered Winter Helmet

If you already have the Winter Warfare Free DLC pack, these three new helmets will automatically appear in your barracks to use when the ‘new’ Winter Warfare Free DLC bundle goes live.

Likewise, if you do not already have the Winter Warfare Free DLC pack, keep an eye on our socials and the Steam store, for it will be appearing as a limited time seasonal offer.

[h2]Silver Vanguard DLC M42 Helmet inclusion update[/h2]
Since our announcement of the inclusion of the M42 helmet with goggles to the Silver Vanguard (PC) DLC, we have noticed some people having issues obtaining this new addition. If you cannot see the helmet in your barracks and have the Silver Vanguard DLC on PC, you will need to do the following:

  • In the Steam Library, Right-Click the game and choose Properties.
  • Choose DLC at the bottom of the list
  • Check the box in the Install column next to the M42 with Motorcycle Goggles DLC

https://store.steampowered.com/app/1647960/Hell_Let_Loose__Silver_Vanguard_DLC/
[h2]Community Content[/h2]
Something a little different for the ‘Community Content’ in this week's brief. During his limited free time one of our artists has been able to make a 3d printed model of a HLL asset he created, the M30 Howitzer. The end result looks quite sharp.


In engine render of the 122mm M30 Howitzer


Side view In engine render of the 122mm M30 Howitzer


Rear View of the printed M30 by Fran


Front View of the printed M30 by Fran

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

This game chose Realism over Gameplay - TBAG [Epic Gaming]
https://www.youtube.com/watch?v=ED0S2Xm1InI

This game is on a different level - monoespacial
https://www.youtube.com/watch?v=3iPFuZrqCow

Hell Let Loose - When you turn the Sniper Class to 100 - Alpine Sniper
https://www.youtube.com/watch?v=rVQgBs2EqrE

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to warm up and wrap up today's Dev Brief. See you all on the frontline!

Developer Briefing #173 - Update 13, Console Parity, Commonwealth Timeline

Hi everyone,

We want to thank the community for your patience as we spent the last couple of months prioritizing & finalizing console content so that it’s inline with the PC. Now this parity work is almost complete, it will make general HLL development much smoother moving forward.

Although this work has taken longer than we’d have liked, it has been a huge technical achievement for the team that enables us to deliver PC & Console updates at the same time in the future - or with minimal time between. It was also critical for us to do this work in order to streamline and best use the team’s time as effectively as possible moving into the years ahead.

After releasing a major update like Falling Dark, we take time to continue internal testing and QA. We wish to assure the community that Update 13 will bring another level of polish and improvement to all areas of the game. This means that U13 will be the last major update for the year. We feel it’ll be sure to create quite the sizzle.

Lastly, we’re thrilled to announce that our aim is to release the Commonwealth Expansion as our first major update of 2023. We will be announcing an updated roadmap to reflect this in the coming weeks. Creating an Expansion with a whole new force, suite of weaponry and vehicles, as well as new maps is a time consuming process and one that we’re keen to get right. We’re excited to share this with you as we continue to work through its creation. We’re very excited to introduce a whole new theater of war and are excited for the new maps this enables us to develop.

WIP Render of the iconic British Bren gun

[h2]Update 13: Flames, Frost and More![/h2]
We have some very exciting content currently aligned for this next update on-top of general QOL improvements. This includes but is not limited to the following.
  • T-70
  • Winter Map (TBA)
  • Winter Uniforms
  • Jeeps
  • Flame Throwers
  • RCON Improvements
  • New Cosmetics

We look forward to sharing more on that front in the coming weeks, as well as initial testing and return of the PTE! For U13. This update will require prolonged testing as we expect technical challenges when it comes to Flamethrowers, Jeeps and more.

We hope that you will join us when this testing begins and look forward to your support and feedback.

[h2]Soviet T-70 Light Tank[/h2]
U13 will also see the introduction of a new vehicle, the Soviet T-70 light tank. Let's take a quick glance at a brief historical summary of the T-70 class light tank in WW2.

With over 8,000 produced, the T-70 became popular during World War 2 as an inexpensive upgrade or improvement upon its predecessor the T-60. Lightly armored and equipped with a 45mm cannon and a 7.62 machine gun, it’ll take the same position as the Stuart and Luchs do on the battlefield at present.

Although not as fast or as armoured as its big brother the T34, the T-70 was a step up from its predecessor (the T-60) and featured heavily in the fighting around Prokhorovka during the battle of Kursk. The T-70 was used mainly as a reconnaissance vehicle, however if driven with skill, it was able to take out bigger rivals. Not able to keep up with its newer and bigger brethren the T-70 would often be found scouting or in defensive duties.

Historical picture of an unusual winterised T-70 painted white

Sadly after suffering heavy losses in the battle of Kursk the T-70 was relegated from the frontlines to provide a more sustainable role in convoy escorts, training and HQ defense, leaving the T-34 and IS-1 to remain more prominent on the frontline fields of battle.

The implementation of the T-70 to HLL is a further iteration of the initial roll out of assets boasting smart materials off the bat. It has been a pleasing result for both looks and performance to be using the smart materials system.

Attacking the trenches of Kursk

Pushing forwards on the frontline

Rolling to the battlefield

We look forward to watching players roll out in the new T-70 Light Tank in U13.

[h2]Silver Vanguard DLC Update[/h2]
We have been aware for some time now that the community has been asking about the M42 Helmet with goggles that appears in the ‘Silver Vanguard’ DLC. This picture was honestly a minor oversight in the artwork used for the Steam Store. The team got together and discussed two options for this, either to update the artwork in the Steam Store to be correct without the helmet or to include the M42 Helmet with Motorcycle Goggles in the existing Silver Vanguard DLC.

‘Silver Vanguard’ Store Art on Steam featuring the M42 Helmet with Goggles.

We are happy to announce that we will be implementing the roll out of the M42 Helmet with Motorcycle Goggles into the Silver Vanguard DLC pack. So all owners both past, present and future of the Silver Vanguard DLC pack will now see they also have the M42 Helmet with Motorcycle Goggles in their Barracks, ready to equip for battle on the frontline.

M42 Helmet with Motorcycle Goggles

[h2]Moving Forwards With Developer Briefings[/h2]
As more and more items and content for update 13 and onwards are reaching near finished status we intend to increase the frequency of the Developer briefings for the remainder of this year. This will allow us to, in a more timely manner, preview to all of you some of the new things coming to HLL. The increase in release of dev briefs and the associated content will commence as of now. We have a lot of information to share over the coming months and look forward to showcasing it in upcoming developer briefings.

[h2]Community Update - HLL 18 vs 18 Competitive Tournament[/h2]
The 18vs18 format was introduced to the Hell Let Loose Community by Abinus & the HLLTC in the Summer of 2020. The format is designed to encourage FPS skills and teamwork by compacting the team and map size. 18vs18 is played on a single strongpoint and the 2x2 around it, with 18 players per side. Each match is 30 minutes in length, but can continue if the central strongpoint is contested. These matches are designed to be fast-paced, action packed insanity - where individual efforts can be the difference between winning and losing.


You can check out past matches here https://www.youtube.com/channel/UC-shUPWKE5AsMAD5CcSgm0A/videos

Streaming will be here from October 10: https://www.twitch.tv/hll18vs18 .

More information on this can be found in the HLL Discord in the ‘Event Announcement’ channel.

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators. We highly recommend giving them a watch. This week we have decided to showcase some of the larger content creators that have featured HLL in their streams recently.

If you see an interesting Community Content Video or make one yourself, make sure to post in the Discord #hll-videos channel.

Only A Miracle Will Save This Team - Hell let Loose - Nano

https://www.youtube.com/watch?v=9pyX1CZrpj8

REALISTIC NIGHT WW2 WARFARE! - Hell Let Loose Update 12 Gameplay - OperatorDrewski
https://www.youtube.com/watch?v=DDLbRMm1OCw

I defended Omaha Beach with a Sniper Rifle…- Jackfrags
https://www.youtube.com/watch?v=onCxr5vEP_o

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord, you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!

Update 12 ‘Falling Dark’ - Hotfix Live Now!

Hey everyone,

We are pleased to announce that a hotfix for Update 12 ‘Falling Dark’ is now live. Over the next several weeks our focus will turn to continued optimization, bug fixing and ongoing polish.

For a comprehensive list of changes for this hotfix please read the changelog below.

In future Dev Briefs will be announcing what the next content update will bring, along with parity for console players. This will be a huge milestone for the game and the community as a whole. This means that future updates across platforms will be released at the same or similar time, and allow us to work far more efficiently.

We want to thank the entire community for your ongoing support, and extend this to our own team who work very hard to put out these updates and fixes. We are extremely excited for the future of HLL, and we hope you are too.

See you on the frontline! o7


Hotfix Changelog


[h2]Gameplay/Features[/h2]
Reduced Precision Strike cost from 500 to 250 munitions

[h2]Sound[/h2]
Adjusted volume attenuation of the Stuka Siren

[h2]Bug Fixes[/h2]
[Fixed] Vehicles can easily get stuck or struggle to drive over and on train tracks across multiple maps
[Fixed] Flare gun does not reveal the enemy players if the shooter is within in its radius
[Fixed] Soviet Mosin Sniper doesn't 1 shot kill above 200m
[Fixed] VOIP channel volumes are reset after the map change
[Fixed] Half-Track deployment text fails to update it’s state correctly
[Fixed] The "Back" button located in Barracks is not functional if the player has the Favorite role selected
[Fixed] The "Welcome to Hell" achievement does not unlock
[Fixed] The "Commend and Conquer!" and "War Hero" achievements are not incremented correctly
[Fixed] The "Iron Cross" and "Medal of Honor" achievements are not incremented correctly

[h2]Foy[/h2]
[Fixed] Craters have sharp transition and look not up to standard

[h2]Carentan[/h2]
[Fixed] Town center strongpoint has a closed building, needs a open building

[h2]Utah Beach[/h2]
[Fixed] Hedge Collision is extending in E6

[h2]Remagen[/h2]
[Fixed] Tanks can get stuck on the train tracks near and on the bridge
[Fixed] Players can not walk in first floor of bridge tower when barbed wires are placed
[Fixed] Cliff missing collision allowing vehicles to hide
[Fixed] Embankment in H4 is floating
[Fixed] Location with Soviet graffiti on walls
[Fixed] Players are able to spawn inside of the bridge tower walls
[Fixed] Garden in C9 has open garden, trapping players inside unable to get out
[Fixed] Road texture is stretched in E2



Known Key Issues

- Some assets are known to be switching LoDs at shorter distances than intended. In future updates we will be looking to improve these visually

- Steam server browser and direct connect links fail to connect to the server if the game isn’t already running



Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

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