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Developer Briefing #168 - Patch 17 Hotfix is Live!

Hey everyone,

As announced last week, we have been planning on releasing a hotfix to address a number of key issues that were identified after the Patch 17 update. Over the last couple of days the team have been hard at work at identifying, replicating and resolving these issues with the wonderful help of your community feedback. Please see below for a list of issues that have been addressed in this hotfix.

Collision
[Fixed] Oversized player collision boxes found on new hedge assets
[Fixed] Missing textures found a specific hedge asset
[Fixed] Missing bullet collision found on specific hedge asset
[Fixed] Ability to climb into and hide in hedges on multiple maps
[Fixed] Building asset with broken attic has inaccurate bullet collision
[Fixed] Supply Drops can land on top of the collision boxes of blocked areas in Carentan, SMDM and SME
[Fixed] Satchel can be placed on an invisible collider of German Medium Tank

Bug Fixes
[Fixed] Key bindings do not save after changing them and relaunching the game.
[Fixed] Changing map via RCON causes players to lose mouse functionality if they had the tactical map open when transition occurs
[Fixed] Tank turret can jump slightly when quickly changing direction of movement using Precision Aim


[h2]Sneak Peek of the Week![/h2]
This image snuck into the Hell Let Loose official discord via the #telegrams channel last week but for those who haven’t been keeping up or are yet to join we hope you are as excited as we are to see this beast of a weapon one step closer to being operational.


“WIP of the M2 HB Browning mounted on a US M3 Half-track”


[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - Meme Moments 2 - Mosh Gaming Hell - Hell Let Loose Clips
https://www.youtube.com/watch?v=dGPiwB7p6Bg

The Shroud of Hell Let Loose - Montage #3 - Shaka Zulu
https://www.youtube.com/watch?v=ADELSLmwtCc

A SNIPER'S WET DREAM PART 2 | HELL LET LOOSE -
AngeloDeLaMorte
https://www.youtube.com/watch?v=N1SUBcxhkv4

WW2TV Reacts - Hell Let Loose - Omaha Beach - WW2TV
https://www.youtube.com/watch?v=phHogvmXrK4


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to patch up today's Dev Brief. See you all on the frontline!


Developer Briefing #167 - Patch 17 is LIVE!

Patch 17 is now Live!

Hey Everyone,

At last Patch 17 is upon us. Over the next few days we look forward to seeing many players new and old alike enjoying the new additions of the Patch. You can check out the full Changelog with all the information below.

With Patch 17 set and sailed the team are now all hands on deck with work on the next big update already well under way.


Chrysallia Van Cheems - Rolling Out


Patch 17 Changelog
[h2]Vehicles[/h2]
  • Improved mobility of the US M4A1 Sherman Tank
  • Decreased the rate at which trucks decelerate allowing drivers more control over their speed
  • Increased the reload duration of the US Jumbo 75mm Sherman and Jumbo 76mm Sherman to 8 seconds
[h2]Gameplay/Features[/h2]
  • Removed weapon sway when using binoculars
  • Smoother Tactical Map zooming
  • Adjusted hedge asset found throughout Carentan, Omaha, PHL, SMDMv2, SME and Utah
  • Adjusted Nameplate Occlusion fade-out behavior to reduce flickering in object-rich environments such as forests
  • Players will now be prompted if they attempt to leave a match before XP has been written to the server
[h2]Server Administration[/h2]
  • [Fixed] Multiple weapons/Vehicles displayed as "None" on the RCon Admin Log
  • [Fixed] Multiple weapons have misleading names in the external and internal RCon admin log

Added additional logging for:
  • End of match including map and score
  • Start of match including map
  • Player switching Team
  • Server kicks for Team Killing
  • Server tempbans for Team Killing

Get Player Info now includes:
  • Team
  • Unit
  • Role
  • Loadout
  • Kills
  • Deaths
  • Score
  • Level
[h2]Speculative Fixes[/h2]
  • [Fixed] During map change players sometimes lose connection or must reselect team
  • [Fixed] Player sometimes spawns with the level 1 loadout of the role regardless of the selected loadout
[h2]Bug Fixes[/h2]
  • [Fixed] FG42 bullets land lower than the crosshair
  • [Fixed] Trucks when ramming objects at speed can glitch their front bumper into the object
  • [Fixed] A number of client crashes
  • [Fixed] Remapped Leadership and Unit radio keys lose functionality once the player is in the "You have died" or the "Deployment" screen
  • [Fixed] FG42 x4 is not zeroed when shooting from 100m
  • [Fixed] Users joining a server mid map change via RCon may get stuck on a locked camera view of the map or a defunct deploy screen
  • [Fixed] Satchel can't damage or destroy Enemy Air Supply Drop upon detonation
  • [Fixed] During climb and vault animations the supplies are spinning in the player hand.
  • [Fixed] Binoculars scope oddly jumps once when ADS
  • [Fixed] Receiving an invite\request while on the deploy screen will block a player from accessing their loadouts.
  • [Fixed] Artillery experiences desynchronization when turning the gunner and loader at the same time.
  • [Fixed] Black Circle appears on High FOV when Viewing Russian Snipers in Third Person
  • [Fixed] A player is unable to return to the deploy screen after dying if there is a unit invite, or invite request, active.
  • [Fixed] When using the MGs of the Panzer IV tank with a controller, vibration effects are not present
  • [Fixed] Pink LoDs can be seen on a trench from a distance of ~300m
  • [Fixed] LoD transition issue present on a tree trunks asset
  • [Fixed] A crash may occur while using controller and also keyboard/mouse
  • [Fixed] While holding [SHIFT]+[W]+[SPACEBAR] next to a wall, the player could get locked in a vault start action
  • [Fixed] The scope crosshair sights on the FG42 x4, Mosin Nagant, and SVT rifles are pixelated
  • [Fixed] VoIP channels not working after performing Microphone Check.
  • [Fixed] Inverted Vehicle controls don't function as expected.
  • [Fixed] German Supply and Transport Trucks' wheels do not have AT Rifle Resistance
  • [Fixed] Using the dismantle garrison ability after an enemy dismantles the garrison breaks the ability.
  • [Fixed] Radial damage from Satchels inflicts damage only to the Hull component of vehicles
  • [Fixed] The Half-Track continuously switches between deployed/undeployed if it's stuck in a trench
  • [Fixed] During the Offensive game mode Forward Garrisons don't produce SFX
  • [Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
  • [Fixed] The player cannot join a server via the Steam server list if the game is already open
  • Using a Steam direct link to join a server will connect to an incorrect server
  • [Fixed] Half-tracks front wheels do not take the proper damage when shot with Panzershreck and Bazooka
  • [Fixed] All trucks take reduced damage.
  • [Fixed] A player is unable to get into US trucks when standing next to the drivers seat.
  • [Fixed] Lifespan Personal Stats do not record / update when a player dies
  • [Fixed] The player can lose their in-game experience from a match if they quit after the results screen
  • [Fixed] The US Half-Track does not receive any damage from the Satchel's explosion if it's placed on the front bumper
  • [Fixed] Revives are not being counted in Scoreboard or for Achievement progression
  • [Fixed] The Commander and the players that are not in a platoon do not have a specific name displayed when the Streamer Mode is enabled
  • [Fixed] Bandages Used stat is not updating on the player's Personal Stats page
  • [Fixed] The German Half-Track does not receive any damage from the Satchel's explosion if it's placed on the MG Shield
  • [Fixed] Muted unit leaders do not remain muted to players that rejoin the unit
  • [Fixed] The critical state visual effect overlay flashes to its smallest point after letting go
  • [Fixed] Center of the crosshair for the FG42 x4 weapon has blurry texture
  • [Fixed] Constructibles can be built at unusual angles when placed on train tracks
  • [Fixed] After clicking "No" on the prompt to Leave Server or Quit Game, the "Exit", "Leave Server" and "Quit" buttons do not function.
  • [Fixed] US Heavy tanks do not have barrel recoil animation in 1st or 3rd person when being fired
  • [Fixed] RU AT-Gun has no Reload Animation Montage
  • [Fixed] Hand of the player is clipping through certain equipment while going prone
  • [Fixed] Pistols are levitating during the character's 5th idle animation
  • [Fixed] The keybindings are not saved after using the "Reset to Defaults" button within Keybindings and then the player closes the title
[h2]Stalingrad[/h2]
  • [Fixed] Telephone cable clips through the entire map.
[h2]Kursk[/h2]
  • [Fixed] Pile of planks and barbed wires has LoD transition issues in multiple locations
  • [Fixed] Misaligned mudbanks present near trenches in sector D6
  • [Fixed] Misaligned mudbank present in sector E10
  • [Fixed] Misaligned mudbanks present near trenches in sector F5
  • [Fixed] Misaligned mudbanks present in sector F1
  • [Fixed] Misaligned mudbanks present in sector E1
  • [Fixed] Misaligned mudbanks present in sector E2
  • [Fixed] Misaligned mudbank present near trench in sector C6
  • [Fixed] Misaligned mudbank present near trench
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] Multiple doorways are not properly connected to their supported fences
[h2]St Marie Du Mont[/h2]
  • [Fixed] A misaligned rock texture can been seen in a hedge row as well as an invisible barrier
  • [Fixed] Misaligned terrain on a trench wall
  • [Fixed] A bucket asset is clipping through a stone well
  • [Fixed] Player spawned on top of a gate
  • [Fixed] Mudbank is misaligned with the terrain and players can see under it
  • [Fixed] Tree asset clipping through a stone fence
  • [Fixed] Players spawning at middle US HQ can spawn very far away from the vehicles and artillery
[h2]Hurtgen Forest[/h2]
  • [Fixed] A wooden crate asset is misaligned with the ground
  • [Fixed] Misaligned terrain texture
[h2]Omaha Beach[/h2]
  • [Fixed] Noticeable LoD transition on a specific house and a stone fence asset
  • [Fixed] Noticeable LoD transition on a specific house asset
  • [Fixed] Black texture issues are visible on a building in sector F6, E7 and C5
  • [Fixed] Player can get stuck when navigating into a dip in the environment, next to a Trench.
  • [Fixed] There are multiple floating assets in a warehouse
[h2]Utah Beach[/h2]
  • [Fixed] Dirt is clipping through the sandbags in multiple trenches
  • [Fixed] Tank track marks in sand are misaligned from terrain
  • [Fixed] A house with some visual issues is present in sector G5
  • [Fixed] Water texture on top of a flooded field is observed to have LOD issues
[h2]Carentan[/h2]
  • [Fixed] Multiple clipping issues related to boats are present on the Carentan map.
  • [Fixed] There is a section of wire fence which is disconnected
  • [Fixed] There is a section of wire fence which is disconnected
  • [Fixed] A wooden plank is floating / stuck into a brick road at an unusual angle
[h2]SME[/h2]
  • [Fixed] Stone wall assets have a large seam between each wall
  • [Fixed] Sandbag and ground clipping can be observed in a trench
[h2]Purple Heart Lane[/h2]
  • [Fixed] There is a very low quality LoD transition issue with house assets
[h2]Known Issues[/h2]The below represents a list of key known issues related to the Patch that are currently being worked on:

  • Receiving an invite\request while on the deploy screen will block a player from leaving the loadout menu once it accessed
  • The text prompt that appears after a player is kicked appears in German
  • Throwing grenades with poor network conditions can cause the player to become unable to throw that type of grenade


Chrysallia Van Cheems - Staging Area


War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators. We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - We did EVERYTHING we could…- Alpine Sniper
https://www.youtube.com/watch?v=k9wEA_IB3d0

Hell Let Loose - Ambushing Enemies as Anti-Tank (MP40 and Satchel) - Sasky
https://www.youtube.com/watch?v=0ozzoB6TLNE&t

Hell Let Loose - FOV, DPI and Mouse Settings Guide - Monoespacial
https://www.youtube.com/watch?v=XWSvyNhnGjk

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to patch up today's Dev Brief. See you all on the frontline!

Developer Briefing #166 - World War Ways Mapping, Fortification Snapping

Hi Everyone,
[h2]Patch 17 Update[/h2]
This week we have finalized work on Patch 17, a few issues that cropped up close to the sign-off period have now been addressed. Work is now progressing on the final sign off for patch 17. We are anticipating all going well and we look forward to officially rolling Patch 17 out early next week. We appreciate all your patience in awaiting this release and help with the testing for the patch during the PTE sessions we held.

[h2]World War Ways (Community App Feature)[/h2]
We always like to take a moment to appreciate in as many ways that we can, the efforts by various community members in making Hell Let Loose content. Today we have a special shoutout to Steam user HeyItsPatrick who has taken the time to create a handy little website.
He has spent several months developing a HLL navigation assistant called World War Ways, which can be found on mobile and pc web browsers at:
https://worldwarways.web.app/

He developed this site because he was tired of always getting his truck stuck when trying to sort out a quick path while driving. So, this application helps to make finding the fastest route between points much easier! On another hand, this is super helpful for new drivers to get more comfortable driving around maps without the added concern of crashing or getting stuck in a ditch trying to find a good shortcut.

Notable features:
--Waypoints, allowing for multiple destinations for a computed route
--Support for all the current maps
--Easy to use graphical interface
--Live path revisions, if you need to adjust destinations on the fly
--Undo button, so a misclick doesn't mean you have to make a whole new route

He has stated he is going to be providing active support for this, with the full intention of handling any bugs and adding some extra features, like off-road shortcuts. We think this is a really helpful utility, and thought that featuring here would be of benefit to both new and experienced Hell Let Loose players alike. Thanks for the great work HeyItsPatrick and we hope you all enjoy using this tool.

[h2]Sneak Peek of the Week - Fortification Snapping[/h2]
This week we’re previewing some improvements to the fortification system with a work-in-progress feature coming in Update 12 called fortification snapping. This system is still in its early days as we have a number of iterations to make, as such the below example gives an idea of the feature's basic function.

[previewyoutube][/previewyoutube]

[h2]Community Content[/h2]
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

Chrysallia Van Cheems - Send it

Chrysallia Van Cheems - Moving to Postition

Atomicsickness [Europakorps] - has done some amazing ultrawide screen scenery shots from some of his favorite maps.

Atomicsickness [Europakorps] - Train Station at Carentan

Atomicsickness [Europakorps] - Hurtgen Forest

Atomicsickness [Europakorps] - Hurtgen Lumberyard

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators.
We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

The Realism In This Game is UNMATCHED - HELL LET LOOSE - Warfrags FPS
https://www.youtube.com/watch?v=cv_3967JaaI

Hell Let Loose | The Battle for Freedom | Cinematic Highlight Video - OuterSpaceSimon
https://www.youtube.com/watch?v=ijpVlZ3cgSM&t=5sv

THANK YOU random squad, this is why I LOVE Hell Let Loose - Ironheart Gaming
https://www.youtube.com/watch?v=PrVmGGJLe9I

Ding - Terrydactyl Gaming
https://www.youtube.com/watch?v=Dqk4-nZsU8Y

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to map up today's Dev Brief ;). See you all on the frontline!


Developer Briefing #165 - Weekly Update, Smart Materials

[h2]Patch 17 Launch Soon To Be Announced[/h2]
This week we are continuing to work away on Patch 17, unfortunately a few issues cropped up close to the sign-off period which we are now addressing. We’re expecting to wrap up these issues ASAP before continuing the sign-off period, after which we look forward to officially rolling Patch 17 out. We appreciate all your patience and help with the testing for the patch during the PTE sessions we held.


[h2]Sneak Peek Of The Week - Updated Smart Materials[/h2]
The art team has been hard at work on multiple fronts for Hell Let Loose. Alongside the continuous content creation for updates moving forward they are constantly looking at ways to improve both the performance and looks of existing assets in Hell Let Loose. These assets make the backbone of what a player sees and interacts with in game and are a high priority for achieving the overall realistic feel of the WW2 theaters in Hell Let Loose.

As an example we can see below a work in progress for the German FG-42 weapon being updated with new smart materials, giving a more detailed look without the impact on performance. The method of applying smart materials to assets like below can be put across to various ingame assets such as vehicles, player uniforms as well as weapons. As time moves forward we plan to continuously replace older assets with these new smart materials, an example of this being the German Panther Tank which will be seeing it’s return in Update 12.










[h2]GameServer Provider List For Hell Let Loose[/h2]
A reminder for those of you who are interested in running your own clan or community HLL server. We have a list of some great GSPs (Game Server Providers) that offer HLL gameserver hosting. So if you you are a part of a community, clan or want to just create your own check them out over at:

Gportal
https://www.g-portal.com/au/gameserver/rent-a-hell-let-loose-server
GTX Gaming
https://www.gtxgaming.co.uk/hell-let-loose-server-hosting/
Low MS
https://low.ms/game-servers/hell-let-loose-server-hosting
Nitrado
https://server.nitrado.net/eng/offers/Hell-Let-Loose
Streamline Servers
https://streamline-servers.com/gameservers/hell-let-loose.php

Don't forget that if you are a new or existing server owner you can apply to join our dedicated HLL server owner discord where all relevant items are discussed.


[h2]Community Content[/h2]
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

This week we have a few nice action shots depicting some tense ingame moments for players.

NRD - FatSacks - Jumbo, up close and personal

NRD - FatSacks - Battlegroup formation

MoscaTNT - ‘Tales From The Front’ Comic Cover


War Correspondent, Content Creator And Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Memes Let Loose - Bazingarrey
https://www.youtube.com/watch?v=XeLF08Eb7wo

HELL LET LOOSE OFFICER GUIDE! HOW TO BECOME A BETTER SQUAD LEADER "TOP 5 TIPS" - SirBear
https://www.youtube.com/watch?v=HKHVfFIeRiI

UNSTOPPABLE - Eat Lead and DIE - Hell Let Loose - GamePlay-Movie 2K HD - BurningWiki
https://www.youtube.com/watch?v=hY6F9enu0DE

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, that locks and loads today's Dev Brief. See you all on the frontline!

Developer Briefing #164 - Patch 17 PTE Rundown - HLL Seasonal Competition

Hey everyone,

Thanks to all who participated in last week’s PTE we held for Patch 17. We are thankful for all the feedback and have been applying this to our internal testing to ensure we have the update primed and smooth as possible for release.

A quick reminder of some of what’s included for Patch 17:
Adjusted US M4A1 Sherman Tank handling
Speculative fix for MDC (mass player disconnect bug)
Speculative fix for players sometimes spawning in with the level 1 loadout of the role regardless of their selected loadout
Various QOL items
Removed weapon sway when using binoculars
Smoother Tactical Map zooming
And a host of other gameplay improvements and fixes
Full Patch 17 PTE Changelog is here https://bit.ly/3rnY1JP

Because Patch 17 contained a number of speculative fixes for a few long-standing bugs we were pleased to see many of you jumping in and helping us test these fixes in a high-capacity environment. Since the PTE we’ve continued to work behind the curtains on further fixes to issues such as the Loadout Bug and are getting closer to the release of Patch 17 which we hope to have some news on this front for you all in the next Dev Brief.

[h2]Sneak Peak Of The Week[/h2]
It has been a little while since we had a sneak peek of the week. Today we are able to reveal an addition to the weaponry arsenal of HLL. We will let the picture do the talking, you all can speculate when and where this bad boy will be deployed. Please note that certain aspects are incomplete and still a WIP such as texturing.




[h2]HLL Seasonal Tournament Fires Up For Spring![/h2]

The HLL Seasonal Tournament is returning for its fourth edition. The HLL Seasonal is one of the largest worldwide community driven competitions. Pitting 24 teams in 60 games over the course of 11 weeks, HLL Seasonal Spring 2022 edition will once again be the peak of competitive HLL. All the top teams in the world will fight for the Spring crown in a brand new format, made of multiple Swiss stages and ending in a single-elimination play-off stage. All the games will be casted - check out hllseasonal.com or the discord at discord.gg/hllseasonal for more information on where to catch the games live.

The discord is also the best place for any additional content regarding the HLL Seasonal : make your predictions on the games, follow the map eliminations, and come support your team.
HLL Seasonal will have a team of casters that will stream the games on their own channels (usually Twitch). You will be able to find some of them in #replayschannel of the HLL Seasonal Discord, all stream links for each individual match will also be linked in that match's respective channel, which will open up a bit closer to the matches themselves.

[previewyoutube][/previewyoutube]

The HLL season should be a great event featuring some amazing competitive gameplay, we hope that you get a chance to check it out.

[h2]Community Content[/h2]
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

This week we have a few nice super wide colour action shots depicting some tense ingame moments for players.


Atomicsickness [Europakorps] - The Chaos of WW2

Atomicsickness [Europakorps] - Behind The Lines

Atomicsickness [Europakorps] - Pinned Down


Atomicsickness [Europakorps] - Holding the Line

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Is this game TOO Realistic? - Tbag [Epic Gaming]
https://www.youtube.com/watch?v=HZEFrgKhKtI

What 1000 Hours in Hell Let Loose Looks Like - Terrydactyl Gaming
https://www.youtube.com/watch?v=P63xtj9UgOs

This Game Still Amazes Me - HELL LET LOOSE - Warfrags FPS
https://www.youtube.com/watch?v=vGShtJ8hJEM

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!