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Developer Briefing #175 - Some Like It Hot!

Hey everyone,

Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update.

In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers!

[h2]Flamethrowers[/h2]
Feeling the chill on the frontline? Here’s something you can warm up to!
The team are excited for the addition of Flamethrowers and Molotovs for use on the frontlines, which will surely bring out some great action and visuals to the fields of combat.

WIP of the Flammenwerfer41 Being put to work

The flamethrowers are brutal pieces of equipment that will make short work of infantry in close quarters action.

The flamethrowers will not only set troops, but also the surrounding area alight. Due to its power the flamethrowers can only be used in a brace fire stance. These flame-dealing units will allow the user to wield their stream of flames for approximately 20 seconds of sustained fire until it needs to be replenished with fuel.

Not only if you are directly hit by the flamethrower, burning items around its path will also inflict damage to the unwary. The area of effect that is burning will be a big discouragement for any troops who dare to walk in the path of any area alight with flames as it will cause damage. If you like the sound of a flamethrower in your kit and want to ‘get your burn on’, then you will have to work for it!. Initially, with the implementation of flamethrowers, only the US and German Support role at level 10 will be able to equip this sizzling piece of equipment.

There will be two models of the flamethrower. Let's take a look at them together below:

WIP pictures of the Flamethrowers. The left unit is a US: M2-2 Flamethrower. The right unit is a German: Flammenwerfer41

Close quarters combat will become even more brutal, as this US soldier using a M2-2 Flamethrower demonstrates.

This Axis soldier is ensuring the building is clear with the Flammenwerfer41

Trench warfare will take on a whole new meaning with Flamethrowers deployed at the front.

[h2]Molotovs[/h2]
A handy item about the size of a grenade and throwable at your enemy, Molotovs were a cheap and popular item of use during most battles on the frontlines. Soviets will have greater access to this weapon compared to the US/Axis’ fiery flamethrower counterpart, with Molotovs being available to the Soviet Support role at level 6 and the Assault at level 9.

Although shorter than a flamethrower in its duration, the Molotov, when used correctly, will have your foes running in fear. A single direct hit on enemy troops will easily add to the throwers kill count alongside setting the immediate area alight. Like flamethrowers, if unwary troops stand on burning ground they will receive a nasty bite of fire damage for their troubles.

Molotovs were a cheap and popular item of use during most battles on the frontlines.

WIP - Soviet Troop hurling Molotovs into a trench.

[h2]Crispy Critters[/h2]
To complement the fire breathing flamethrower and pocket paraffin Molotovs, we have also introduced an initial implementation of new uniform texturing to reflect characters being hit by these weapons.

A WIP picture of a charred Axis soldier pondering his next move.

Ground environments, vehicles, and even bodies will burn for a time after being hit with flame weapons.

[h2]Vehicles: Including Willys Jeep, Kubelwagen and Gaz-67[/h2]
We are also pleased to showcase these new vehicles, especially the Jeeps! As our backers and veterans will know, jeeps were one of the first vehicles we had shown. We never intended on taking this long to introduce them to the game, however, we are now happy to announce their much anticipated inclusion.

Each faction will now have a jeep option; the US with the Willys, Axis with the Kubelwagen and the Soviets with the Gaz-67 to round out this trio.

Kubelwagen

Gaz-67

Willys Jeep

Traverse the wintry terrain.

Being small and nimble will be the biggest asset for jeeps.

Not only as a mode of transport, the jeeps will also offer a limited ammunition resupply for troops on the ground. This is done by the driver of the jeep (when parked) and selecting to deploy ammo, in a similar way that a truck drops supplies. These vehicles can drop 2 ammo boxes before requiring a ‘return to base’ re-supply. The ammo box functions similar to the ammo crates dropped by the Commander although they come in smaller quantities allowing for only 6 resupplies.

Being able to quickly drop their supply then move off is a major benefit for jeeps deploying ammo.

[h2]Loadout presets[/h2]
With the addition of a new snow map we thought that now would be a great time to allow players the ability to set cosmetic presets. Now when accessing the loadout screen players will be greeted with a “Preset #1” and “Preset #2” option below the Appearance tab. Switching between presets will remember your last configured cosmetics for that preset, allowing players for example to create a preset wearing snow camouflage that they can easily switch to when moving from a lush green environment to a snowy one.



[h2]PTE For Update 13 Next Week![/h2]
With progress coming along nicely, we’re excited to announce the beginning of PTE testing for Update 13, with the first session kicking off next week. We will endeavour to message early in the week as to the exact date and time of the PTE.

As always, we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply help out with the numbers to test server loads and other items. We’ll also be jumping into battle amongst the ranks on the day, so if you have the time or are just curious, we would love to hear from you!

If this is your first time wanting to participate in a PTE, you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A full changelog can be viewed in the HLL official discord in the #pte-Info channel on the day.

A quick reminder of what’s included:
  • New Map Kharkov
  • Winter Base Uniforms for all factions
  • Flamethrowers
  • Molotovs
  • Fastmovers - Willys Jeep, Kubelwagen and Gaz-67
  • Soviet T-70 Light Tank
  • Appearance loadout option for uniforms
  • Various QOL items
  • And a host of other gameplay improvements and fixes
[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators! We highly recommend giving them a watch!

If you see a Video you like, make sure to post in the Discord #hll-videos channel.

Hell Let Loose - WW2 through a Sniper's Scope - Alpine Sniper
https://www.youtube.com/watch?v=z8BevPdzIno

Player Interactions In Hell Let Loose Are GOLD - TallGrass
https://www.youtube.com/watch?v=f4IAPyLvXhg

HELL LET LOOSE IN 2022 IS GREAT - Tantwo
https://www.youtube.com/watch?v=WHwvDq7cCAY

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you can find their details below. Like our Discord, you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to hop into our jeep and speed away to wrap up today's Dev Brief.
See you all on the frontline!

Developer Briefing #174 - Winter Is Coming!!!!

Hey Everyone,

The team is still hard at work on all sides, with both update 13 and the Commonwealth update, making some great progress.

In today's brief, we look at keeping your cool on the frontline in U13 as we take a deep dive into the frosty fields of the new snow map Kharkov and Winter Uniforms to suit. We are also pleased to announce some exciting changes to the existing Winter Warfare Free DLC pack. Without further ado, let's dig in.

[h2]New Map: Kharkov (Winter)[/h2]
As mentioned above, we have been working hard on the new winter map Kharkov. This map is polishing up great and we are excited to implement another snow map into the game.

Kharkov combines a hybrid of the armour oriented gameplay of Kursk, featuring wide open fields, hills and Stalingrad’s industrial gameplay; including railroads, bridges and Soviet urbanization complimented with deeper valleys, foliage and marshlands all set in a deep winter environment to make this map a unique experience. We feel players will relish the varieties of combat that this new frontline will offer. Let's take a quick glance at a brief slice of the history of Kharkov in WW2.

The First of four major Battles of Kharkov were fought as part of the final phase of Operation Barbarossa, the German invasion of the USSR, which had started on 22 June, 1941. During that battle, the German Sixth Army took the important city where the legendary Soviet T-34 tank had been designed and built. Although, it was discovered that most of Kharkov’s industrial plant had been moved before the city fell. Many more bloody battles raged over this area until, finally, after the successful defense at Kursk, the Soviet forces were able to push out Axis troops for the last time.

Set in winter, the Kharkov map should be a welcome addition to the frontline of Hell Let Loose for U13. Let's take a look at some locations on this map.

Lighting fires in the street is a great way for soldiers to stay warm on the frontlines.

Kharkov will definitely have a very cold feeling to it.

Farmhouses can be a great means of cover, dashing between each one during a firefight will get your blood pumping.

With open fields, treelines, fences, housing and even a railway line, there will be plenty of places for troops and vehicles alike to be moving.

Ruined buildings will make great places to hide from the enemy.

[h2]Winter Base Uniforms (All Factions)[/h2]
With the implementation of more snow maps in Hell Let Loose, we feel it is time that players have a chance to get the appropriate winter uniforms. For U13 there will be a new array of base winter uniforms and helmets to complement the addition of more snow filled maps. These new uniforms are a new standard addition to the game, and will appear in your barracks after the update is live. The uniforms will include the following:


US - M1943 Winter Uniform with M1 Winter Helmet


Germany - Heer SchneetarnJacke Winter Smok with M42 Winter Helmet


Soviet - Ameba Winter Uniform with SSH-40 Winter Helmet

[h2]Revamped Winter Warfare DLC[/h2]
With the addition of Kharkov as a winter map, and new base winter uniforms. We are pleased to announce that the team has undertaken a revamp of the existing ‘Winter Warfare’ Free DLC pack. The revamp will see the removal of the two existing helmets and the inclusion of three new helmets. The existing helmets, which were the white M1 and white M42 from the old Winter Warfare pack; will go into the base uniform selection and be available to all players.

The new helmets for the updated Winter Warfare Free DLC bundle will include:


Covered M1 Winter Helmet


M38 Fallschirmjäger Winter Helmet


SSH-40 Covered Winter Helmet

If you already have the Winter Warfare Free DLC pack, these three new helmets will automatically appear in your barracks to use when the ‘new’ Winter Warfare Free DLC bundle goes live.

Likewise, if you do not already have the Winter Warfare Free DLC pack, keep an eye on our socials and the Steam store, for it will be appearing as a limited time seasonal offer.

[h2]Silver Vanguard DLC M42 Helmet inclusion update[/h2]
Since our announcement of the inclusion of the M42 helmet with goggles to the Silver Vanguard (PC) DLC, we have noticed some people having issues obtaining this new addition. If you cannot see the helmet in your barracks and have the Silver Vanguard DLC on PC, you will need to do the following:

  • In the Steam Library, Right-Click the game and choose Properties.
  • Choose DLC at the bottom of the list
  • Check the box in the Install column next to the M42 with Motorcycle Goggles DLC

https://store.steampowered.com/app/1647960/Hell_Let_Loose__Silver_Vanguard_DLC/
[h2]Community Content[/h2]
Something a little different for the ‘Community Content’ in this week's brief. During his limited free time one of our artists has been able to make a 3d printed model of a HLL asset he created, the M30 Howitzer. The end result looks quite sharp.


In engine render of the 122mm M30 Howitzer


Side view In engine render of the 122mm M30 Howitzer


Rear View of the printed M30 by Fran


Front View of the printed M30 by Fran

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

This game chose Realism over Gameplay - TBAG [Epic Gaming]
https://www.youtube.com/watch?v=ED0S2Xm1InI

This game is on a different level - monoespacial
https://www.youtube.com/watch?v=3iPFuZrqCow

Hell Let Loose - When you turn the Sniper Class to 100 - Alpine Sniper
https://www.youtube.com/watch?v=rVQgBs2EqrE

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to warm up and wrap up today's Dev Brief. See you all on the frontline!

Developer Briefing #173 - Update 13, Console Parity, Commonwealth Timeline

Hi everyone,

We want to thank the community for your patience as we spent the last couple of months prioritizing & finalizing console content so that it’s inline with the PC. Now this parity work is almost complete, it will make general HLL development much smoother moving forward.

Although this work has taken longer than we’d have liked, it has been a huge technical achievement for the team that enables us to deliver PC & Console updates at the same time in the future - or with minimal time between. It was also critical for us to do this work in order to streamline and best use the team’s time as effectively as possible moving into the years ahead.

After releasing a major update like Falling Dark, we take time to continue internal testing and QA. We wish to assure the community that Update 13 will bring another level of polish and improvement to all areas of the game. This means that U13 will be the last major update for the year. We feel it’ll be sure to create quite the sizzle.

Lastly, we’re thrilled to announce that our aim is to release the Commonwealth Expansion as our first major update of 2023. We will be announcing an updated roadmap to reflect this in the coming weeks. Creating an Expansion with a whole new force, suite of weaponry and vehicles, as well as new maps is a time consuming process and one that we’re keen to get right. We’re excited to share this with you as we continue to work through its creation. We’re very excited to introduce a whole new theater of war and are excited for the new maps this enables us to develop.

WIP Render of the iconic British Bren gun

[h2]Update 13: Flames, Frost and More![/h2]
We have some very exciting content currently aligned for this next update on-top of general QOL improvements. This includes but is not limited to the following.
  • T-70
  • Winter Map (TBA)
  • Winter Uniforms
  • Jeeps
  • Flame Throwers
  • RCON Improvements
  • New Cosmetics

We look forward to sharing more on that front in the coming weeks, as well as initial testing and return of the PTE! For U13. This update will require prolonged testing as we expect technical challenges when it comes to Flamethrowers, Jeeps and more.

We hope that you will join us when this testing begins and look forward to your support and feedback.

[h2]Soviet T-70 Light Tank[/h2]
U13 will also see the introduction of a new vehicle, the Soviet T-70 light tank. Let's take a quick glance at a brief historical summary of the T-70 class light tank in WW2.

With over 8,000 produced, the T-70 became popular during World War 2 as an inexpensive upgrade or improvement upon its predecessor the T-60. Lightly armored and equipped with a 45mm cannon and a 7.62 machine gun, it’ll take the same position as the Stuart and Luchs do on the battlefield at present.

Although not as fast or as armoured as its big brother the T34, the T-70 was a step up from its predecessor (the T-60) and featured heavily in the fighting around Prokhorovka during the battle of Kursk. The T-70 was used mainly as a reconnaissance vehicle, however if driven with skill, it was able to take out bigger rivals. Not able to keep up with its newer and bigger brethren the T-70 would often be found scouting or in defensive duties.

Historical picture of an unusual winterised T-70 painted white

Sadly after suffering heavy losses in the battle of Kursk the T-70 was relegated from the frontlines to provide a more sustainable role in convoy escorts, training and HQ defense, leaving the T-34 and IS-1 to remain more prominent on the frontline fields of battle.

The implementation of the T-70 to HLL is a further iteration of the initial roll out of assets boasting smart materials off the bat. It has been a pleasing result for both looks and performance to be using the smart materials system.

Attacking the trenches of Kursk

Pushing forwards on the frontline

Rolling to the battlefield

We look forward to watching players roll out in the new T-70 Light Tank in U13.

[h2]Silver Vanguard DLC Update[/h2]
We have been aware for some time now that the community has been asking about the M42 Helmet with goggles that appears in the ‘Silver Vanguard’ DLC. This picture was honestly a minor oversight in the artwork used for the Steam Store. The team got together and discussed two options for this, either to update the artwork in the Steam Store to be correct without the helmet or to include the M42 Helmet with Motorcycle Goggles in the existing Silver Vanguard DLC.

‘Silver Vanguard’ Store Art on Steam featuring the M42 Helmet with Goggles.

We are happy to announce that we will be implementing the roll out of the M42 Helmet with Motorcycle Goggles into the Silver Vanguard DLC pack. So all owners both past, present and future of the Silver Vanguard DLC pack will now see they also have the M42 Helmet with Motorcycle Goggles in their Barracks, ready to equip for battle on the frontline.

M42 Helmet with Motorcycle Goggles

[h2]Moving Forwards With Developer Briefings[/h2]
As more and more items and content for update 13 and onwards are reaching near finished status we intend to increase the frequency of the Developer briefings for the remainder of this year. This will allow us to, in a more timely manner, preview to all of you some of the new things coming to HLL. The increase in release of dev briefs and the associated content will commence as of now. We have a lot of information to share over the coming months and look forward to showcasing it in upcoming developer briefings.

[h2]Community Update - HLL 18 vs 18 Competitive Tournament[/h2]
The 18vs18 format was introduced to the Hell Let Loose Community by Abinus & the HLLTC in the Summer of 2020. The format is designed to encourage FPS skills and teamwork by compacting the team and map size. 18vs18 is played on a single strongpoint and the 2x2 around it, with 18 players per side. Each match is 30 minutes in length, but can continue if the central strongpoint is contested. These matches are designed to be fast-paced, action packed insanity - where individual efforts can be the difference between winning and losing.


You can check out past matches here https://www.youtube.com/channel/UC-shUPWKE5AsMAD5CcSgm0A/videos

Streaming will be here from October 10: https://www.twitch.tv/hll18vs18 .

More information on this can be found in the HLL Discord in the ‘Event Announcement’ channel.

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators. We highly recommend giving them a watch. This week we have decided to showcase some of the larger content creators that have featured HLL in their streams recently.

If you see an interesting Community Content Video or make one yourself, make sure to post in the Discord #hll-videos channel.

Only A Miracle Will Save This Team - Hell let Loose - Nano

https://www.youtube.com/watch?v=9pyX1CZrpj8

REALISTIC NIGHT WW2 WARFARE! - Hell Let Loose Update 12 Gameplay - OperatorDrewski
https://www.youtube.com/watch?v=DDLbRMm1OCw

I defended Omaha Beach with a Sniper Rifle…- Jackfrags
https://www.youtube.com/watch?v=onCxr5vEP_o

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord, you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!

Update 12 ‘Falling Dark’ - Hotfix Live Now!

Hey everyone,

We are pleased to announce that a hotfix for Update 12 ‘Falling Dark’ is now live. Over the next several weeks our focus will turn to continued optimization, bug fixing and ongoing polish.

For a comprehensive list of changes for this hotfix please read the changelog below.

In future Dev Briefs will be announcing what the next content update will bring, along with parity for console players. This will be a huge milestone for the game and the community as a whole. This means that future updates across platforms will be released at the same or similar time, and allow us to work far more efficiently.

We want to thank the entire community for your ongoing support, and extend this to our own team who work very hard to put out these updates and fixes. We are extremely excited for the future of HLL, and we hope you are too.

See you on the frontline! o7


Hotfix Changelog


[h2]Gameplay/Features[/h2]
Reduced Precision Strike cost from 500 to 250 munitions

[h2]Sound[/h2]
Adjusted volume attenuation of the Stuka Siren

[h2]Bug Fixes[/h2]
[Fixed] Vehicles can easily get stuck or struggle to drive over and on train tracks across multiple maps
[Fixed] Flare gun does not reveal the enemy players if the shooter is within in its radius
[Fixed] Soviet Mosin Sniper doesn't 1 shot kill above 200m
[Fixed] VOIP channel volumes are reset after the map change
[Fixed] Half-Track deployment text fails to update it’s state correctly
[Fixed] The "Back" button located in Barracks is not functional if the player has the Favorite role selected
[Fixed] The "Welcome to Hell" achievement does not unlock
[Fixed] The "Commend and Conquer!" and "War Hero" achievements are not incremented correctly
[Fixed] The "Iron Cross" and "Medal of Honor" achievements are not incremented correctly

[h2]Foy[/h2]
[Fixed] Craters have sharp transition and look not up to standard

[h2]Carentan[/h2]
[Fixed] Town center strongpoint has a closed building, needs a open building

[h2]Utah Beach[/h2]
[Fixed] Hedge Collision is extending in E6

[h2]Remagen[/h2]
[Fixed] Tanks can get stuck on the train tracks near and on the bridge
[Fixed] Players can not walk in first floor of bridge tower when barbed wires are placed
[Fixed] Cliff missing collision allowing vehicles to hide
[Fixed] Embankment in H4 is floating
[Fixed] Location with Soviet graffiti on walls
[Fixed] Players are able to spawn inside of the bridge tower walls
[Fixed] Garden in C9 has open garden, trapping players inside unable to get out
[Fixed] Road texture is stretched in E2



Known Key Issues

- Some assets are known to be switching LoDs at shorter distances than intended. In future updates we will be looking to improve these visually

- Steam server browser and direct connect links fail to connect to the server if the game isn’t already running



Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Update 12 ‘Falling Dark’ Is Now Live!

Hey everyone,


At last it's here. The team is excited to announce that Update 12 ‘Falling Dark’ is upon us. As we have mentioned in our developer briefings this update brings to all the ‘Low Light’/‘Night’ mood settings for some popular and new maps, Vehicle Updates, New Commander Abilities, Flare Guns and so much more.

We have all been working hard over the last few months to ensure that this update has been well worth the wait. Without further ado let's crunch the info on Update 12 via the full changelog.

Update 12 Changelog



[h2]Vehicles[/h2]
Added new US “M4A3 75w” medium tank
Added Machine guns to Half-tracks (M2 Browning, MG42)
Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
Updated Tiger with new camo pattern
Updated Panzer IV with new camo pattern
Updated Luchs with new camo pattern

[h2]Weapons[/h2]
Added Flare Guns (LP-42, SPSh-42, AN-M8)

[h2]Loadouts[/h2]
Added Flare Gun to Spotter lvl 3 “Scout” loadout
Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadout

[h2]Cosmetics[/h2]
Added 2 new DLC uniforms for the Commander role
https://store.steampowered.com/app/1656971/Hell_Let_Loose__Upper_Echelon/?curator_clanid=34012997

https://store.steampowered.com/app/1656970/Hell_Let_Loose__Red_Marshall/?curator_clanid=34012997

[h2]Gameplay/Features[/h2]
Added the following new Commander Abilities:

    Precision Strike
    GER: Stuka Dive Bomb
    US: x2 P-47 Bombs
    SOV: IL-2 Rocket Strafe
    Ammo Drop

Improved animations for the strafing run Commander Ability
Added separate volume controls for Proximity, Unit and Leadership VOIP channels
Added gore models for the Soviet faction (previously used US models)
Primary Weapons are now displayed on the player’s back while not equipped
Added the ability to interrupt weapon reloads
Fortifications can now be snapped together using the default “LEFT ALT” keybinding
Adjusted MG deployment logic to prevent players from hiding their model inside objects
Updated Personal Stats screen with new stats and an organized layout
Tank crews are now notified when the gunner destroys an OP
Vehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchels
Increased AT-Gun deploy timer from 3 to 8 seconds
Reduced AT-Gun damage from 600 to 350
Added the following new Achievements:

    Not a bridge too far!
    MG goes BRRRR!
    You can run, but you can't hide!
    I don't need no Nightvision Goggles!
    Soldier of the Month
    Commend and Conquer!
    War Hero
    Deputy of Death
    Do Svidaniya!
    I spy, I spy, with my little eye...
    Cleanup down isle 3
    Geneva Genocide!
    There can only be one!
    One with the shadow...
    Spot On!
    Medal of Honor
    Iron Cross
    Hero of the Soviet Union
    Breaking the Geneva Convention
    Its over two thousand!
    Humble lifestyle
    Its like fashion week!
    Rock, Paper, Tank!
    And so it begins...
    Rain Hell
    Beat the DEV (Medic)


[h2]Maps[/h2]
Added new Remagen map:

    Remagen Warfare
    Remagen Warfare Night
    Remagen Offensive GER
    Remagen Offensive US

Added Night maps:

    Foy Warfare Night
    Purple Heart Lane Warfare Night
    Hurtgen Forest Warfare Night
    Kursk Warfare Warfare Night

Added additional Omaha map variants:

    Omaha Warfare
    Omaha Offensive GER

Reworked HQs on Kursk to provide additional cover for each faction


[h2]HUD/UI[/h2]
Improved legibility of Enemy Recon Markings on the Tactical Map


[h2]Audio Effects[/h2]
Shortened incoming Artillery whistle SFX
Adjusted bullet crack SFX for the MG42
Adjusted Foy map ambience
Balanced volume of grenade throw SFX
Added sound occlusion to explosion SFX
Balanced end of round music volume
Adjusted flesh impact SFX
Adjusted wood impact SFX
Adjusted smoke grenade SFX
Additional minor sound tweaks and improvements


[h2]Visual Effects[/h2]
Updated TPP Blood Hit FX
Added lighting to the following in-game FX for better visuals on night maps:

    Muzzle Flashes
    Artillery cannons
    Tank cannons
    Panzerschreck/Bazooka rockets

Adjusted artillery impact and vehicle explosion FXs


[h2]Server Administration[/h2]
Added ‘Aim Laser’ to indicate where a player is aiming
[Fixed] The prompt displayed when the player is banned via Votekick mentions that the ban is from the administrator


[h2]Bug Fixes[/h2]
[Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping
[Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.
[Fixed] Soviet Recon Tank doesn't trigger any SFX when entering the vehicle or switching positions.
[Fixed] Panzer IV has incorrect armour collision
[Fixed] The player cannot be heard if they switch very fast between the VOIP channels
[Fixed] Players are unable to hear enemy Half-track SFX
[Fixed] M97 Trench Gun cannot penetrate any materials.
[Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.
[Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.
[Fixed] Typing Y/N in chat will accept or deny UI requests
[Fixed] Deployable explosives can't be placed in an area around garrisons and airheads.
[Fixed] The player model can clip through certain building roofs by deploying LMG’s.
[Fixed] LMGs camera will lose its input when being deployed in another player
[Fixed] Some Personal Stats are not saved when the player exits and reenters a server
[Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server
[Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds
[Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.
[Fixed] Two players can trigger the bandaging animation if the bandage is used at the same time
[Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat
[Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat
[Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.
[Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory
[Fixed] During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle
[Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they've been switched to the other team via RCon during the last 3 seconds of deployment
[Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues
[Fixed] Missing glass in Opel Blitz asset
[Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map
[Fixed] Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.
[Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.
[Fixed] Garrisons and Outposts render distances vary based on map
[Fixed] Airhead is destroyed by friendly grenades
[Fixed] The Damaged Engine Fire PFX always face directly toward the player
[Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time
[Fixed] Gear change animation plays twice in Soviet vehicles
[Fixed] Occasions where nametags appeared in Streamer Mode
[Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.
[Fixed] FG42 bullets land higher than the crosshair
[Fixed] Soviet Half-Track have no SFX while being repaired at a repair station
[Fixed] The map images on the 'Maps' section of the Field Manual are low resolution
[Fixed] There is a corrupted texture in the viewports of certain tanks
[Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90
[Fixed] Airheads will deploy faster than the icon indicates
[Fixed] The prompt that appears after a player is kicked appears in German
[Fixed] Steam invites will bring a player into the last server the inviter was in if they're on the Front End


[h2]Kursk[/h2]
[Fixed] Increased height of certain foxholes to provide improved cover
[Fixed] Multiple instances of floating or misaligned assets
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Stalingrad[/h2]
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Foy[/h2]
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Hill 400[/h2]
[Fixed] Visual issue with some riverbanks
[Fixed] Multiple instances of floating or misaligned assets
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets




[h2]Hurtgen Forest[/h2]
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]SME[/h2]
[Fixed] Some instances where the player could not deploy their MG on an asset
[Fixed] Multiple instances of floating or misaligned assets
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Purple Heart Lane[/h2]
[Fixed] Multiple instances of floating or misaligned assets
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Omaha Beach[/h2]
[Fixed] Multiple instances of floating or misaligned assets
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Remagen[/h2]
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


[h2]Carentan[/h2]
[Fixed] Adjustments to player collision across a number of assets
[Fixed] Adjustments to LoD settings across a number of assets


Known Key Issues


Ammo Drop ability description mentions x5 rearms instead of x12
Specific assets appear to LoD aggressively on some maps (notably Omaha)


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Well, it's time to wrap up today's update info. See you all on the frontline with Update 12!