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Developer Briefing #149 - Audio Occlusion, M1942 Frogskin M1 Painted Helmet


Hi everyone,

It's that time of the week again so lets jump right in!

Audio Occlusion

We have begun adding Audio Occlusion to certain groups of sound effects. Occlusion is the effect on the sound when obstructed by objects in the game world, reducing volume and high frequencies. Currently we have applied occlusion to weapons, vehicles and certain character sounds and foley. At present, Buildings and Landscapes all obstruct sounds. As we refine this feature we will apply the settings to more sound effects and potentially more objects within the game world.

As we continue to develop the soundscape we try to revisit the sounds that we and the community feel are lacking behind. For this update we have chosen to re-design 6 of our current weapons. These include: M1 Garand, Browning M1919, M1903 Springfield, MP40, STG and MG42. We have also re-designed the reload sounds for the M1 Garand, MP40 and STG. This will bring these weapons in line with the recent re-designs for the Kar 98 and Thompson as well as the new addition of the soviet weaponry from the Eastern Front Update.

The MP40, STG and Browning M1919 have been changed to our single shot spawning method which plays one firing sound every time a projectile is spawned, previously we would use designed loops which meant that the loops were often cut off when attempting to single fire the weapon.

In addition, we have further represented vehicle damage through sound effects. We have 4 components for vehicle damage that have audio cues attached to health parameters. Tracks will clank, Engines will smoke, the turret will grind and the hull will creak. All this we hope will give additional feedback and immersion to players inside and outside of vehicles.

In this video you will hear the WIP re-design of the STG44, M1 Garand and MP40. We will continue to strive for a balance of realism and satisfaction with our audio design.

[previewyoutube][/previewyoutube]

Guide for new players

Recently there have been a few great community made guides that detail the inner workings of playing Hell Let Loose. Don't forget to have a read through them and tune your knowledge with some parts of the game you may not even be aware of. We have 3 guides available for all users from PC to PS5 and Xbox players. Take a look below:



PC: https://bit.ly/HLLNewPlayerGuidePC-U10
Xbox Series X|S: https://bit.ly/HLLNewPlayerGuideXboxSeriesSandX
PlayStation 5: https://bit.ly/HLLNewPlayerGuidePS5


Sneak Peek Of The Week - Painted Helmet

Last month we showcased the US Jungle Frogskin uniform. Today we would like to reveal the helmet to compliment it. This helmet design, during the war period were often hand painted by the soldiers themselves to match the uniforms camouflage make up. Take a look at the new US Jungle Frogskin M1 Painted Helmet.

US M1942 Jungle Frogskin M1 Painted Helm


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

New Update 11 Information! - Hell Let Loose News - Terrydactyl
https://www.youtube.com/watch?v=h5ZSVWfx3dE

Hell Let Loose Competitive Match (TBCT Vs ARC) - SellerWellers
https://www.youtube.com/watch?v=Ufc7N54n72M

More Advanced Tactics to give you the edge over the enemy team in Hell Let Loose. - MonoSpacial
https://www.youtube.com/watch?v=wcoGfxBjjk0

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Have a great weekend everyone!

We'll see you on the frontline o7

Developer Briefing #148 - Nameplate Occlusion, Upcoming Uniform Peek!

Name Plate Occlusion

Again we have been very busy this week with works on Update 11, we are steadily moving closer and closer towards our goals, and while we still have things to complete, all departments are working full steam ahead. We’re eager to unveil the curtain on some of the larger changes coming as they reach their polishing stages.

We are also very excited about the launch of Hell Let Loose on NextGen consoles which took place on the 5th. We have been very humbled by the results we have seen with such awesome community feedback. To stay up to date on all things console make sure to follow us on our socials and jump into the Discord.

Today's mention on the development front focuses on ‘Nameplate Occlusion’. ‘Nameplate Occlusion’ is when a name plate is hidden by an obstacle. Think of deploying out into the field at the start of a round and seeing all the names and icons of other players filling your screen as you roll out.

We are implementing an option that will allow players to only see the nameplates of players in their direct field of view. So if a friendly player is behind a building, fence or other similar object their name plate will be hidden to you if ‘Nameplate Occlusion’ has been selected in the game options.



As some more similar items to this enter the polishing stage in the coming weeks we will do our best to showcase the results here via our ‘Sneak Peek Of The Week”.

Sneak Peek Of The Week - US 82 Airborne ‘Pathfinder’ Uniform

We have been posting lately some great works by our character, environment and vehicle artists on upcoming items for Hell Let Loose. As these are a snapshot of 'some' of the items running through our pipeline we cannot confirm dates, how and when all of these will be implemented in the future.

We think it important to share with the community a small snapshot of some of the behind the scenes workings various departments are doing. As you all may appreciate,

As work progresses on updates for the game, content specialists are often in the spotlight showing off some of these amazing items they are creating for the Hell Let Loose theatres both existing and upcoming. Check out the latest uniform from our character artists below.

US 82 Airborne ‘Pathfinder’ Uniform - Front

US 82 Airborne ‘Pathfinder’ Uniform - Back

US 82 Airborne ‘Pathfinder’ Uniform - Close up of front

Community Content Creators

This amazing fanart pic was posted in our HLL Artwork channel on discord.
Two tanks of the 501st and AFIP regiments belonging to TANGO / Dos blindados de los regimientos 501st y AFIP pertenecientes a TANGO.

Credit to 501st | Capitán Magma.

War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators. We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Best Of Hell Let Loose [September 2021] - The Fresh Baked Goods
https://www.youtube.com/watch?v=ddpjY1187NI

New Starter Guide for Hell Let Loose - Terrydactyl Gaming
https://www.youtube.com/watch?v=lWT715Qhv-I

This Game is Scary Realistic - TBag [Epic Gaming]
https://www.youtube.com/watch?v=XK5Lsu4HKNM

Hell Let Loose - Operation M(OP) ep. 01 (subbed) Moe - Moe Savastano
https://www.youtube.com/watch?v=hV1vC-ji5KI


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!


Developer Briefing #147 - U11 Progress, Menu Animations, HLLSeasonal Competition

U11 The Road Ahead

Progress on Update 11 has been coming along nicely with work well underway on some highly anticipated additions. While many of these additions are not quite in a state we feel ready to showcase, we do have some things to share this week.

But first we want to give an honourable mention to our Community Manager Jonno, who is sadly leaving his role with us as a HLL CM, after 6 years at Team17. We have had the pleasure to share this journey with him and we feel we speak for the community when we say that he’ll be deeply missed. Join us in thanking Jonno for his service to HLL and the entire community.

We are also very excited about launching on NextGen consoles on the 5th. To stay up to date on all things console make sure to follow us on our socials and jump into the Discord.


Optics

Over the course of development we have had several iterations of weapon optics in game. Trying to find a well rounded solution for HLL has proven to be challenging. We tried different techniques to solve certain issues like sniper scope jitter, artifacting or reticle misalignments in different stances. Essentially, as we solved one thing we broke another.

Our aim as always when we revisit something is to improve this experience as much as we can, this means we need to make sure that when you use a sniper scope or your binoculars, we make serious QOL improvements from the current implementation. We are working on a simplified version that we hope will solve as many issues as possible while maintaining a fun & satisfying experience. We will be testing this in the next PTE, where we appreciate your feedback on the improved system.


Sneak Peek - Menu Animations

While we continue to improve the in-game animation system with bug fixes and overall polish we’ve also updated the main menu and customisation screens, bringing a much needed touch of life by animating your soldier based on their equipped loadout. With multiple animations per loadout, gone are the days of a shell-shocked Mendez giving you the mile-long stare as you prepare for battle.

Please note that not all animations are final and may require some final polish.

[previewyoutube][/previewyoutube]


HLLSeasonal Competition

It's not often an event gets a highlight as there are so many to choose from. But this week we wanted to give a shout out to the HLLSeasonal team whom have been tirelessly working on their HLL competition since last year. A quick summary, team list and information links are all below.

We wish them the best of luck in running this Seasonal and may the best team win!



“Hell let Loose provides something very few games can achieve : a shooter that opposes large teams of 50 people, working together in the common goal of defeating their enemies. This large-scale, combined arms combat creates a unique competitive experience, compared to other shooters which usually involve way less players. While not initially designed for competitive play, Hell let Loose proves itself to be a fascinating competitive experience.

16 teams are competing this season to claim the biggest prize in competitive Hell let loose : the Seasonal crown. Coming from all around the globe, those teams vary in levels of experience, skill and competitive history. However, they are all coming into this with the same desire : come first in Seasonal.” - HLLSeasonal.com

Some of the teams involved in this season are: CoRe, WTH, FIVE, 116, KRT/OC, 82AD/DC, TC, UFr, ESPT/NPA, ARC/LpF, PBS, FLL, CSP, CNUT, TBGC, WAR

If you want more information the place to go is: https://hllseasonal.com/


Community Content Creators
As mentioned in last week's Dev Brief we wanted to expand a little with highlighting some of the great community content that is out there. Here is an ominous sight of an incoming Katyusha strike screencapped by hll.ro | JaJe and posted in our HLL discord.



Don’t forget that the best place to post your works will be in the Hell Let Loose official Discord. Post your items in the relevant areas if you wish to show something you have done HLL related to both the community and to us for a potential spotlight in our weekly dev brief. The channels to post in are as follows: #hll-guides, #hll-videos, #hll-artwork, #hll-memes and #hll-screenshots accordingly.


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like or have made make sure to post in the Discord #hll-videos channel.

Hell Let Loose | Random Moments 6 (NOT ONE STEP BACK) - DarkLiberatorZone
https://www.youtube.com/watch?v=9qgGPzGQdPA

Hell Let Loose - The WW2 German experience (early 2020) - Europa_Teles_BTR
https://www.youtube.com/watch?v=8gku9e517Ro

Hell Let Loose - Spectator - Battle Fragments 7 - Tatum
https://www.youtube.com/watch?v=guddjx9tbSM

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose


Soon we intend to give an insight into some of the larger features as we track towards U11, which we will also be testing in future U11 PTEs. Some players have done well with their ability to guess what these may be, but as for others, only time will tell!

But for now it's time to wrap up today's Dev Brief. See you all on the frontline!

It looks like the PlayStation Plus October games have leaked [Update]

Sony has confimed October's line-up of PlayStation Plus games.

What's coming to the service next month shouldn't come as any surpirse, considering the news leaked over the weekend.

As we found out, the games are Hell Let Loose, PGA Tour 2K21, Mortal Kombat X.

Read more

Developer Briefing #146 - Post Patch 16, Sneak Peek Lighting

Patch 16 Post Patch Rundown

It has been a very busy few weeks culminating in the much awaited release of the latest patch. P16 was focused strongly on ‘optimisation’ and we have been very humbled by the community receiving it so well.

The good news here is that work is still ongoing regarding optimisation, and we continue to look at ways to improve the overall performance of HLL. We are pleased to be moving in the right direction with each and every update we make, and we strive to make the Hell Let Loose experience even better in the future.

Patch 16 came with a number of anticipated QOL changes highlighted by the Community and we will be continuing this pattern to improve the core experience of HLL as updates and patches are released.

Meanwhile please continue to use the Discord feedback channels as a way to share issues and bugs you may experience, the team look at this on a daily basis, so thanks to those who give concise feedback to help us improve the game for the better.

As we continue development and work hard on the next update (Update 11) we will be sharing more about what features and content is to be expected, on top of the QOL, optimisation and bug fixes. Additionally when to expect the first U11 PTE.


Sneak Peek Of The Week

As progress continues on U11, we decided it would be a good time to go back and revisit some of the missing modes from existing maps that you have grown to enjoy. When U11 arrives, players will be found fighting the front lines across a number of new map modes featuring new and improved lighting effects that drastically affect the tone and mood of the battle. For Foy in particular we’ve taken inspiration from Band of Brothers!

Carentan - (German Offensive)

Foy - (US Offensive)

Omaha - (Warfare)


Attention:Community Content Creators

We would remind you that the best place to post your works will be in the Hell Let Loose official Discord. Post your items in the relevant areas if you wish to show something you have done HLL related to both the community and to us for a potential spotlight in our weekly dev brief. The channels to post in are as follows: #hll-guides, #hll-videos, #hll-artwork, #hll-memes and #hll-screenshots accordingly.

Today we have featured a fanart screenshot from our previous competition to get things started:

Screenshot by: Heizenbah


War Correspondent, Content Creators and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.


Marine Raider Plays Hell Let Loose - Savage Actual
https://www.youtube.com/watch?v=WRrdbDUmG8A

Hell Let Loose - STALINGRAD - MAP BREAKDOWN! - Monospacial
https://www.youtube.com/watch?v=o__nvVjLsxo

Hell Let Loose - Long Range Tank Fights on Kursk (Windmills is an OP Spot) - The Fresh Baked Goods
https://www.youtube.com/watch?v=SKqbXUV10Sg

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!