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Update 15.2 Changelog | Live on PC

Hello everyone,

Update 15.2 is live on PC!

This update implemented the server browser for console players — a significant task for the team which helps push console versions closer to parity with PC. We believe this is a positive step towards growing the Hell Let Loose community, giving console players the flexibility to decide how they want to play.

This update implements a new RCON feature, Mortain (Dusk), Enlist screen filter and also focuses on bug fixing.

The next update will be more content heavy, and we look forward to sharing news on it soon!

[h2]Patch 15.2 Changelog[/h2]

[h3]Maps:[/h3]

    Mortain (Dusk) - Available for all game modes


The team is proud to bring you the next variant for Mortain: Dusk! Set during the stunning warm, summer months of 1944 France, the dusk variant allows players to see the familiar map of Mortain in a completely different light. As we head towards night time the player will see that visibility is naturally reduced, and familiar tactics may no longer be applicable. This visually stunning theme will be rolled out to all game modes; Warfare, Offensive & Control Skirmish.


Hotel De La Poste Capture Point - Mortain Dusk

La Petite Chapelle Saint-Michel Capture Point - Mortain Dusk


[h3]Features:[/h3]

  • RCON - Custom Capture Point


With this latest update, we've added a new feature to RCON! This new addition gives server owners the power to select which capture points are active during a match. Our goal is to ease the headache for server owners and competitive players who want to organize custom matches with specific capture points. Of course, there are a few limitations to keep in mind:

  • To tweak the capture points, your server must be running the map you wish to make changes on. This will trigger a map restart.
  • Custom map configurations will be deleted once the match has completed, or when the map is changed.
  • You're unable to adjust the number of capture points. The quantity of capture points in Warfare/Offensive modes remains constant. You can't reduce it below the required number of capture point



Enlist Screen Filter

We're excited to introduce a new filter function for the server browser alongside its console release. Players can now easily find servers based on specific criteria, including Map, Game Mode, Time of Day, and Weather. This enhancement streamlines the search process, allowing you to find matches that align with your preferences much faster than before. This quality-of-life feature will mean you spend less time scrolling through servers and more time enjoying the maps you love most.




[h2]Bug Fixes:
[/h2]

General

  • Ping is cut off on the server preview when a server is running El Alamein British 8th Army Offensive
  • [Options] Players will have their settings reset if they join a friend through the PS5 friends system
  • Sometimes, the player cannot deploy as Commander, despite meeting the career-level requirements
  • Focus change when switching from heads to helmets
  • The locked unit officer loses focus of the 'kick player' pop-up if another player asks to join the unit
  • Text and formatting updates in the Field Manual
  • Nodes can not be dismantled after being placed
  • The player's game ID is not displayed anywhere in-game
  • Unit background image goes outside the box on ultrawide 2560x1080 and 1366x768 resolutions
  • When the player pauses the game on the scoreboard, they can appear to lose focus with a controller when pressing up




Carentan

  • [E6] Invisible wall blocking bullets at the top of the building
  • [G4] The Tank can get stuck on a rubble pile near an electrical pole
  • Bushes have LoD issues at various distances
  • H2 Smoke presents flickering issues




Driel

  • [C9] LOD issues when observing trees at around 50 meters
  • Players can't pass through the doors of some barns.




El Alamein

  • [B7] There is a group of rocks that are floating above ground




Hürtgen Forest

  • The match flow indicator at the top of the screen is misaligned




Mortain

  • Mortain presents performance loss in multiple places on the map
  • [D4] Brick tiles LOD issues on the stone wall
  • [E4] Vehicle locomotion is hindered by multiple assets in this sector




Sainte-Mère-Église

  • Hay Stash metal frame is missing player collision.
  • Tree trunks are misaligned with the stone wall



Stalingrad

  • [I7] Massive performance drop in sector I7




Utah Beach


  • Pre-placed destroyed bunker presents no player and bullet collision

Update 15.1 Hotfix | Changelog

Hello everyone,

Update 15.1 Hotfix is now live on all platforms!

Thanks for your patience whilst we actioned your feedback over the past week. We’ve made some changes to the UI, which shipped with some unintended oddities and bugs.

We’re listening to your feedback and have unlocked the Mortain: Operation Lüttich Units DLC for use on all applicable US/GER maps. This change also applies to everyone that purchased the DLC prior to this hotifx.

Please see the full changelog below:

[h2]Bug Fixes:[/h2]

[h3]General[/h3]

  • [Barracks] The user cannot navigate the Appearance menu with Left-Right DPad until they use either Up-Down on the DPad or a thumbstick.
  • [Barracks] The highlight on the loadout that is currently equipped vs currently selected is very close to each other & can be confusing.
  • [Carentan] A single SM_TownHouse_02 asset has excess collision in a doorway, preventing through-access.
  • [Carentan] Multiple building assets are missing from the map
  • [Carentan] The rail bridge that leads out of the German mid-HQ is askew and partially blocks the exit.
  • [Basic Training] Backing out of the Practice Range faction choice will send the player to Main Menu
  • [Field manual] The "Player Roles" tab can only be accessed through the main screen
  • Loadout Background is present when the Deploy button is pressed
  • [Customization] Deployment screen character customization sections content and titles are inconsistent
  • Inconsistency between Barracks and Deployment screen customization
  • DLC items are not highlighted and the description is missing when the player switches to Appearance section
  • Unable to preview DLC Bundle unless switched between Divisions and Preset#1
  • [UI] Loadout and Appearance tabs do not cycle correctly in LOADOUT screen
  • 30th Infantry Division and Panzergrenadiers have missing functionality using the Division tab on Consoles
  • [War Room] Camera transitions from backing out of choices in the war room can be disrupted after repeated backing out
  • [War Room] Backing out of the practice range faction choice screen, leaves a short delay before the UI appears again
  • [Corps] When selecting a head in the Barracks screen the Helmet and Uniforms section scroll back to the top
  • The loadouts focus changes to role selection when pressing the left D-pad

 
[h3]DLC[/h3]

  • Mortain: Operation Lüttich Units unlocked for use on all applicable US/GER maps.

 
Thank you for your support! Please stay tuned for news on Update 15.2.

Addressing Update 15.1 Feedback

Hello everyone, 

Thank you for providing useful, actionable feedback on Update 15.1.

This update didn’t meet our expectations and surfaced issues that we’re actively working on addressing.

Despite our best efforts, we don’t always get things right. But we’re learning from these situations and listening to your feedback. 

The Mortain: Operation Lüttich Units DLC reaction has not gone unnoticed – we’re looking into it and will update you when we have more definitive information to share. 

Community sentiment is not ignored, we hear your concerns – and want to assure you that we are committed to Hell Let Loose and this passionate community with plans extending far beyond this year. 

We have incredibly passionate WW2 enthusiasts working on Hell Let Loose; a small team of developers who love the game with the determination to create the best experience possible. We’re continuing to collect mountains of feedback and going through it all with a fine-tooth comb.

We have a lot to work on; a lot to get right. But please bear with us as we do our best to ensure Hell Let Loose is headed in the right direction. 

We really appreciate your support and the constructive feedback you provide. 

We’re aiming to release a hotfix for 15.1 next week. Please stay tuned for more information.

Thank you!

Update 15.1 Changelog | Now Live

Hello everyone,

Update 15.1 is live on all platforms! This update includes a Night variant for Utah Beach, an Omaha Dusk variant; and new Control Skirmish variants for Carentan and Sainte-Mère-Église.

The team has also worked on player onboarding enhancements to streamline your experience when learning about the inner workings of Hell Let Loose.

We’ve also updated the Practice Range and introduced more Free and Paid DLC.

Please read through our previous PTE blog for more info on the changes in 15.1: https://store.steampowered.com/news/app/686810/view/6850618508610524364?l=english


Patch 15.1 Changelog



[h2]Maps[/h2]

  • Utah Beach - New Night Variant
  • Omaha - New Dusk Variant
  • Carentan - New Control Skirmish
  • Sainte-Mère-Église (SME) - New Control Skirmish




[h2]Features[/h2]


Player Onboarding Enhancements

  • Updated UI Field Manual
  • Updated Field Manual Entries
  • New Field Manual Videos


As we continue to evaluate the UI/UX in Hell Let Loose, for Update 15.1, we've decided to revisit the Field Manual with a focus on enhancing the overall User Experience (UX). Our primary goals were to improve aesthetics, streamline navigation, and increase usability, ensuring that our updates aren't just about looks but about delivering a more engaging and user-friendly gaming experience. We wanted to put a large emphasis on improving player onboarding, making it easier and more enjoyable for new players to get started. By getting new players up to speed faster, we create a more cohesive and dynamic gaming experience for everyone. Stay tuned, as there is much more exciting content to come in future updates!


Old Field Manual



New Field Manual



Updated Barracks & Loadout Screens
  • Updated UI


The second area we wanted to revisit on the front-end menu was the Barracks screen, which naturally cascaded to the deployment loadouts. We took the time to understand the complexity of the features at play and decided it wasn't right to uproot an already established mental model well-known to the community. Instead, we focused on enhancing a few key features that lacked an intuitive UI, creating a much more fluid and easy-to-use loadout and appearance system. By revisiting the compositional layout, we addressed some contrasting areas of focus and added a few UX enhancements, like experience bars for loadouts. Now, you'll have a clear view of how close you are to unlocking that next weapon you've been working towards.


Old Barracks



New Barracks

We hope you enjoy the new UX updates and look forward to hearing your feedback. Let us know if there are any other areas you'd like us to address next. Your input is invaluable as we continue to improve the UI/UX in Hell Let Loose!


Updated Practice Range

  • New Faction: German Forces with updated theming




[h2]Free DLC[/h2]

  • Airborne M1942 Reinforced - US - Available for Infantry & Recon roles


https://store.steampowered.com/app/2475320/Hell_Let_Loose__Airborne_M1942_Reinforced/

[h2]Paid DLC Bundle[/h2]

❗This Paid DLC is only available for use on Mortain. Operation Lüttich Units are not an option for any other maps. This is to ensure that maps have period-accurate themed DLC attached to them. The same will apply to themed DLC for Elsenborne Ridge and future maps in 2025.


Mortain: Operation Lüttich Units DLC Bundle

  • US Armour
  • US Infantry
  • US Commander
  • US Hair
  • US Head
  • German Armour
  • German Infantry
  • German Commander
  • German Hair
  • German Head




https://store.steampowered.com/app/3012950/Hell_Let_Loose__Mortain_Operation_Lttich_Units_DLC_Bundle/

[h2]Bug Fixes:
[/h2]

General


Hardware Memory usage improvements across the entire title

Specifically targeting console hardware stability – keeping memory load under a certain threshold to mitigate crashing issues. (This is another step towards resolving the problem and not to be seen as a final solution. We’ll be keeping a close eye on feedback)


  • [Basic Training] Unnatural shadows appear on the Practice Range table when changing the video settings
  • The reload animation of the Webley MkVI shows the player loading far more bullets than the cylinder holds
  • Ammo drop empty hint shows "Your vehicle is out of supplies" instead
  • Jeep HUD shows "Cant drop supplies here" when attempting to place ammo in invalid location
  • Tank Gunner hint is missing Precise Aim instructions
  • The game is currently showing old key art on launch.
  • The Medic's armband is missing from the Oak Leaf DLC uniform
  • The sizing of videos found in the field manual are not uniform, with some of them differing slightly.
  • [UW] When inside the deployment appearance/loadout screen in UW, the UI is left justified
  • [UW] The deployment screen for the practise range on UW is only visible on 1 half of the screen
  • The new German Oak Leaf uniforms have belt and buckle texture issues on all classes except "Assault" and "Anti-Tank".
  • IIS will not cover the entire display while booting on a ultrawide-screen monitor
  • The Half-Tracks section in the Seats & Keybindings page of the Field Manual shows the Accelerate/Reverse keybindings in the wrong order
  • The Seats & Keybindings page of the Field Manual shows the Left/ Right Keybinds in the wrong order


SME

  • [E7] Stone Fence presents extended collision
  • [D5] Jumping in between the chair and chimney will get the user stuck.
  • [F6] Wall tiles pop in
  • Certain cross gravestone has shadows popping in
  • Outposts can be placed in certain buildings across the map
  • [E8] Shadows on grass and wall vines pop in at very close range
  • [E7] Unnaturally bright light inside the house of sector E7.
  • Player is unable to crouch walk up barn stairs that can be walked up
  • Wheat field disappears at 400M
  • House missing collision on some roof wood scraps
  • Draw distance issue on stone wall
  • [C4][C5] Buildings shown on the tactical map are missing from the actual map
  • Incorrect terrain blending and painting across the entire map.
  • [F5] Bush is present inside a house
  • [E6] Two benches are overlapping



Utah

  • [B3] Bunker ceiling light is on but does not provide any light
  • One of the lights in the Radio Bunker at B3 does not illuminate the floor under it.
  • Pre-placed destroyed bunker presents no player and bullet collision
  • Smoke plumes present sorting issues


Hurtgen

  • [GER] [Hurtgen] Axis HQ Spawn #02 floating repair station


Carentan

  • [I7] A specific stone pillar asset is corrupted
  • [I8] Building shown on the tactical map is missing from the game itself
  • An open gate south of the Town Centre Capture Point leads into an area that can get vehicles stuck.
  • [F5] Player can get stuck behind a box and cannot get back out
  • [F5] Destroyed halftrack is missing fire VFX
  • [G8] Smoke coming from the pre-place bomb crater is misaligned.
  • [E7] Stone Wall Pillar has reversed Textures
  • Anti Air Gun presents missing player collision
  • [D7] Bench clipping through a sandbag wall
  • The player can clip into a building's rooftop in sector F5 of Carentan map
  • Performance drop is present in the whole town
  • Gas and water tanks assets disappear over 20-45m
  • [J5] Mud asset clipping into building
  • [D7] Stone fence is clipping through a stone wall


Mortain

  • [H6][H7] "Strong Point" UI is showing up when you're not in the strong point
  • Player can spawn inside locked buildings
  • [Offensive US/GER] The loading screen shows different weather conditions.
  • [F6] The player is able to teleport through a fence
  • [D4] Player locomotion is hindered by assets in this sector
  • [D8] Terrain in this sector has incorrect painting, blending or positioning
  • [E7] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced
  • LargeHouse static mesh enterable building has a toilet in its bathroom that isn't hooked up to anything visually.
  • Numerous parachutes are scattered around the north of the map with incorrect positioning.
  • [A3] Terrain in this sector has incorrect painting, blending or positioning
  • [F6] Terrain in this sector has incorrect painting, blending or positioning
  • [E6] Slight clipping or misplacement of assets are present in this sector
  • [A3] Assets in this sector are missing textures, polygon faces or are misplaced
  • A specific old fallen tree trunk presents LOD issues from 7m
  • [E5] The sandbags cover asset presents LOD issues from 20m
  • [E4] Minor clipping issues are present in this sector
  • [C4] Player can teleport through a fence asset
  • Missing buildings on tac-map
  • Window asset is missing player collision.
  • Grass foliage pops in when player moves closer or aims down sights
  • [A8] Vehicle locomotion is hindered by multiple assets in this sector


Remagen

  • [H6] The player can spawn in building next to outpost and gets stuck


SMDM

  • [G6] Player can spawn inside an inaccessible building using an outpost
  • [G9] LOD issue is present on a bush
  • [G6] Damage hitbox for a fire effect on a destroyed vehicle in sector G6 is misplaced
  • [E6] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced
  • Multiple parts of a wrecked artillery gun are missing bullet collision


Stalingrad

  • [I6] Wooden Boxes present LOD issues.
  • [E5] Framerate drops below 50 FPS in Sector E5


Omaha

  • [E3] A floating cart asset on sector E3


El Alamein

  • E5 Specific tree presents low textured model



Uniforms

  • Legacy Clipping Issues

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