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Hotfix 1 is LIVE NOW | Update 18

[p]We want to thank everyone for your patience and understanding while we worked to get this hotfix ready. Your feedback since the launch of Update 18 has been invaluable and continues to help us improve the experience.[/p][p][/p][p]Read the full list of fixes and changes below:[/p][p][/p][p][/p][h2]Changelog - Hotfix 1[/h2][p][/p][h3]General Bug Fixes[/h3]
  • [p]Enemy flares can be seen on the tac-map by the opposing team[/p]
  • [p]All Recon Tanks and Half-Truck wheels can not be repaired with a blowtorch[/p]
  • [p]Killed In Action screen shows an issue when killed by environmental fire[/p]
  • [p]Kubanka hat has incorrect ribbon model and colouring[/p]
  • [p]Panther tank has a very difficult time dealing with terrain variance[/p]
    • [p]Addressed reports of collision inconsistencies and reduced performance with the Panther. Adjustments have been made to the vehicle’s suspension behaviour and physics collision system to align its performance with its original specifications.[/p]
  • [p]Artillery Strike can trigger the “Rain Hell” achievement[/p]
  • [p]Tank skin preview can be seen through geometry to all players[/p]
  • [p]The recoil on the Luchs is excessive, making it difficult to aim as an autocannon[/p]
  • [p]Following the implementation of the new tank knockback, the Luchs experienced excessive recoil due to its high rate of fire. Adjustments have been made to the recoil and knockback force to restore proper control during rapid fire.[/p]
[p][/p][h3]Artillery Strike Balance Adjustments[/h3]
  • [p]The commander artillery strike ability has had several balance changes:[/p]
    • [p]The strike zone radius has been slightly increased, making the shots less accurate[/p]
    • [p]The number of shells that fall has been decreased from 16 to 12[/p]
    • [p]The munition cost per placement has been increased to 125[/p]
    • [p]The cooldown time has been increased to 430 seconds[/p]
  • [p]On top of this, the model used has been adjusted and the smoke trail removed[/p]
  • [p]Artillery Strike ability can take out spawn points[/p]
    • [p]The commander artillery strike ability can no longer destroy garrisons[/p]
[p][/p][h3]Armor Tank Balance[/h3]
  • [p]Following playtesting and community feedback, it was determined that tank handling was not performing as intended, particularly in higher gear ranges. The balance between applied braking and thrust during steering has been adjusted to deliver a smoother and more responsive experience.[/p]
  • [p]To continue the Armor update, all tanks have undergone suspension and physics collision updates. These adjustments aim to reduce issues with vehicles becoming immobilized on uneven terrain or smaller objects, particularly those located directly beneath the tank. This change is a part of an ongoing effort to enhance Armor and provide a more consistent driving experience for future updates.[/p]
[p][/p][h3]Gameplay Balance[/h3]
  • [p]Following player feedback and testing, several gameplay balance refinements have been made:[/p]
    • [p]Blowtorch Repair Speed: Increased slightly, improving repair efficiency on all tank components[/p]
    • [p]Anti-Tank Launcher Damage: Increased from 325 to 380. This adjustment preserves the same number of required hits to destroy tanks while heightening the threat level to Armor units[/p]
    • [p]Anti-Tank Gun Damage: Increased from 350 to 400. This adjustment makes these weapons more potent against all tanks; particularly heavy tanks which can now be destroyed in fewer hits compared to the anti-tank launchers[/p]
[p][/p][p]We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the support team at [/p][p]https://support.team17.com/hell-let-loose/en/[/p][p][/p]

AWS & EOS Outage, & Hotfix Update

[p]❗️AWS & EOS Outage, & Hotfix Update[/p][p]We're aware of a major AWS (Amazon Web Services) outage, alongside the EOS outage, which is causing players to not be able to access games & other web-based services.[/p][p]
[/p][p]We're actively monitoring the situations with both parties and we are hoping for a resolution to the problems as soon as possible.[/p][p]
[/p][p]We are still aiming to deliver the Update 18 Hotfix 1 today, however we will keep you updated as to the status of the AWS and EOS issues which may delay release. Thank you for your patience and we hope to deliver the hotfix as soon as we can.[/p]

Server-side Fix Live Now | Hotfix 1 Changelog [Deploys Next Week] | Update 18

[p]Hey everyone,[/p][p][/p][p]Thank you for taking the time to jump into Update 18 and share your feedback. We really appreciate your patience as we continue working to address the issues that have surfaced since launch.[/p][p][/p][h3]Server-side Fix Now Live[/h3][p][/p][p]Overnight, we deployed a server-side fix to address server crashing issues across all platforms.[/p][p]So far, this appears to have gone well, and you should notice a reduction in server crashes. Please continue to share your feedback if you experience any further server issues so we can investigate and resolve them as quickly as possible.[/p][p]If you are a server owner, your GSP should be able to move your server onto the new version.[/p][p][/p][h3]U18 Hotfix 1 Coming Early Next Week [/h3][p][/p][p]Hotfix 1 will be deployed early next week with changes based on your reports. This fix focuses on balance adjustments to Artillery Strikes and Tanks, and also remedies a few bugs that surfaced with U18. Please see the full changelog below. [/p][p][/p][h2]Changelog - Hotfix 1[/h2][p][/p][h3]General Bug Fixes[/h3]
  • [p]Enemy flares can be seen on the tac-map by the opposing team[/p]
  • [p]All Recon Tanks and Half-Truck wheels can not be repaired with a blowtorch[/p]
  • [p]Killed In Action screen shows an issue when killed by environmental fire[/p]
  • [p]Kubanka hat has incorrect ribbon model and colouring[/p]
  • [p]Panther tank has a very difficult time dealing with terrain variance[/p]
    • [p]Addressed reports of collision inconsistencies and reduced performance with the Panther. Adjustments have been made to the vehicle’s suspension behaviour and physics collision system to align its performance with its original specifications.[/p]
  • [p]Artillery Strike can trigger the “Rain Hell” achievement[/p]
  • [p]Tank skin preview can be seen through geometry to all players[/p]
  • [p]The recoil on the Luchs is excessive, making it difficult to aim as an autocannon[/p]
  • [p]Following the implementation of the new tank knockback, the Luchs experienced excessive recoil due to its high rate of fire. Adjustments have been made to the recoil and knockback force to restore proper control during rapid fire.[/p]
[p][/p][h3]Artillery Strike Balance Adjustments[/h3]
  • [p]The commander artillery strike ability has had several balance changes:[/p]
    • [p]The strike zone radius has been slightly increased, making the shots less accurate[/p]
    • [p]The number of shells that fall has been decreased from 16 to 12[/p]
    • [p]The munition cost per placement has been increased to 125[/p]
    • [p]The cooldown time has been increased to 430 seconds[/p]
  • [p]On top of this, the model used has been adjusted and the smoke trail removed[/p]
  • [p]Artillery Strike ability can take out spawn points[/p]
    • [p]The commander artillery strike ability can no longer destroy garrisons[/p]
[p][/p][h3]Armor Tank Balance[/h3]
  • [p]Following playtesting and community feedback, it was determined that tank handling was not performing as intended, particularly in higher gear ranges. The balance between applied braking and thrust during steering has been adjusted to deliver a smoother and more responsive experience.[/p]
  • [p]To continue the Armor update, all tanks have undergone suspension and physics collision updates. These adjustments aim to reduce issues with vehicles becoming immobilized on uneven terrain or smaller objects, particularly those located directly beneath the tank. This change is a part of an ongoing effort to enhance Armor and provide a more consistent driving experience for future updates.[/p]
[p][/p][h3]Gameplay Balance[/h3]
  • [p]Following player feedback and testing, several gameplay balance refinements have been made:[/p]
    • [p]Blowtorch Repair Speed: Increased slightly, improving repair efficiency on all tank components[/p]
    • [p]Anti-Tank Launcher Damage: Increased from 325 to 380. This adjustment preserves the same number of required hits to destroy tanks while heightening the threat level to Armor units[/p]
    • [p]Anti-Tank Gun Damage: Increased from 350 to 400. This adjustment makes these weapons more potent against all tanks; particularly heavy tanks which can now be destroyed in fewer hits compared to the anti-tank launchers[/p]
[p][/p][p]We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the support team at https://support.team17.com/hell-let-loose/en/[/p][p][/p][p]Thanks again for your feedback. Please stay tuned for more news on Hotfix 1 next week.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Update 18 Hotfix In Progress

[p]Hello everyone, [/p][p][/p][p]Thank you for taking the time to share your feedback. [/p][p]We are working to address numerous issues that have arisen with Update 18 as a priority.[/p][p][/p][p]We’ll update you when we have more information on a hotfix.[/p][p]
[/p]

Massive Hell Let Loose update makes sweeping changes ahead of Vietnam sequel

You'd be forgiven for thinking that developer Expression Games might slow down updates for Hell Let Loose considering its Vietnam-based sequel is in the works. With development of the second title well under way and a 2026 release on the cards, many studios would divert most of their attention to the new game. That's not the case for Expression, which has released patch 18 for its hit FPS game, and has plans to release patch 19 next month. Sticking to the present, though, a full map refresh for Stalingrad has arrived, as well as an armor rework, tank balancing, and a new commander ability that allows you to call down three artillery clusters on your enemy's positions.


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