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Developer Briefing #159 - Merry Christmas and Happy Holidays

Merry Christmas and Happy Holidays

This week's dev brief is a chance for the team to say thank you to you - the ever expanding community behind Hell Let Loose.

We are grateful for the continued support from our playerbase and are even more encouraged to continue our journey moving forward to make Hell Let Loose an even better game in the years to come.

We hope you have a very safe and happy Christmas holiday with friends and family. For all those travelling, please do so with care as we cannot wait to see you all back in the new year for all the exciting things that we have planned for Hell Let Loose.

The team will be taking a small break through the festive season returning in the New Year to wind back into the hectic production schedule we all know and enjoy for HLL. We hope that everyone in the community can also have a chance to enjoy some rest and recreation (also a few rounds of HLL) over the next few weeks and we look forward to launching into 2022.
From the team have a safe and merry Christmas and a happy new year.

-Black Matter Studios
-Team 17
-Flix
[h2]Community Content[/h2]
As something different for you all this festive season, we’d like to share a Christmas themed artwork posted in the Discord by [233C]NaSTaR. We think this is quite fitting for the theme of today's brief, as part of the holiday spirit.
Merry Christmas - [233C] NaSTaR

[h2]War Correspondent, Content Creator and Community HLL Videos[/h2]
Time for some more community highlights from the below creators:

We highly recommend giving these a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose Vs Fury / Tiger against 4 Sherman battle (cinematic cover) - Moe Savastano
https://www.youtube.com/watch?v=D2xErg9WB68

Sniping in Hell Let Loose is like no other game… - Jackfrags
https://youtu.be/6z9hv14k7PY

Hell Let Loose Update 11 is awesome! - DGdoublU
https://www.youtube.com/watch?v=-_mAsn5jgA8

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. Have a great Holiday season and we will see you all on the frontline!


WW2 shooter Hell Let Loose is only made better by diehard roleplayers




June 6, 1944. Sainte-Mère-Église, Normandy, France. I'm laying down next to a stream on the corner of a field far from the primary objective. I'm in a sniper unit, just me and an officer, and I'm trying to circumvent the enemy defense and mark enemy armour as they move into position. Unfortunately it's not going to plan...
Read more.

Developer Briefing #158 - U11 Unlockable Uniforms

Hey Everyone,

Welcome to another weekly Dev Brief from the frontlines of HLL. This week again sees the team quite busy working on both known issues for Outflank and moving forward to the next update.

[h2]Looking back at 2021[/h2]
2021 has been a very busy and fulfilling year for the team. We have seen the implementation of the Eastern front with Stalingrad and Kursk, the evolution of HLL onto the console platform for Xbox and Playstation fans and finally culminating in the release of Update 11 ‘Outlfank’ to round out a hectic year on the production side of HLL.

We are very thankful to see the community growing with us as our development continues forward for Hell Let Loose. The community strength has been a major driving force for us progressing with our staff spurred on to reach new goals for current and future development.

Items of note for 2021
  • 3 Major Updates
  • 4 Patches/Hotfixes
  • 3944 Issues resolved
  • 50 Developer Briefings Published
[h2]U11 Known Issues Highlight[/h2]
After careful review of the ongoing performance for U11 Outflank, the team has become aware of and is currently investigating a STEAM related issue that may cause HLL to hang. We are working on a fix and appreciate your patience as it may take time to resolve. We will keep you updated when we know more, or when we have found a solution.

[h2]Unlockable Soviet Uniforms[/h2]
As we briefly mentioned in last weeks Dev Brief, with update 11 ‘Outflank’ there has also been 8 new editions to Soviet uniform unlocks in-game. Here we take a look at what these uniforms look like. These in-game unlockable uniforms include the following:

Unlockable soviet ingame uniforms
  • Ameba Camo Summer Uniform
  • Ameba Camo Autumn Uniform
  • M40 Winter Coat and M43 Winter Coat
  • Vatnik M40 and Vatnik M43
  • RA M40 Cape Plash-Palatka and RA M43 Cape Plash-Palatka


Ameba Camo Summer Uniform

Ameba Camo Autumn Uniform

M40 Winter Coat and M43 Winter Coat (M40 shown)

Vatnik M40 and Vatnik M43 (M43 Shown)

RA M40 Cape Plash-Palatka and RA M43 Cape Plash-Palatka (M43 Shown)


As mentioned in last weeks brief the Winter DLC is still available in addition to the above free unlockable in game Uniforms. You can obtain the free winter DLC by clicking below

https://store.steampowered.com/app/1205050/Hell_Let_Loose__Winter_Warfare_Helmet_Pack/?curator_clanid=34012997

[h2]Community Content[/h2]
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - First Game In The Panzer IV (Update 11) - The Fresh Baked Goods
https://www.youtube.com/watch?v=bpoIJT7-ub8

Hell Let Loose - Moments from the Frontline on DAY 1 of Update 11 - Alpine Sniper
https://www.youtube.com/watch?v=ltXba2Apj4o

When DOOM Meets Hell Let Loose - Terrydactyl Gaming
https://www.youtube.com/watch?v=vx0VPAqOHMM

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief (number 50 for the year already!). See you all on the frontline!

Developer Briefing #157 - Outflank Update is LIVE!!!

Hey Everyone,

At last Update 11 ‘Outflank’ is upon us. Over the past few days we have enjoyed seeing many players jumping in and experiencing new assets such as the Panzer IV, Half Tracks, Trench Gun and FG-42.

You can check out the full changelog with all the information here: https://store.steampowered.com/news/app/686810/view/3139568705206001184
[h2]Known Issues[/h2]
Overall we are happy with the release of the update and are excited to continue development as we look towards what future updates have in store.

Though before we are able to fully begin work on U12, a number of issues have arisen that we would like to investigate and look to address. The following issues may be present to some players in Update 11, we will be tackling these as quickly as possible as well as anything else we find.


  • FG42 and FG42 Scoped sights are zeroed incorrectly
  • AT-Guns are able to destroy Heavy tanks with 2 shots to the hull
  • Satchels placed on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
  • Revive stats for not being recorded by steam for achievements or Personal Stats
  • Some players are experiencing an increase in Client crashes
  • Textures on the German Halftrack viewport appear distorted
  • The Panzer IV can struggle to traverse uneven terrain due to it’s hull collision
  • Players are occasionally spawned in with the incorrect Loadout
[h2]Steam Store DLC and Unlockable Cosmetics[/h2]
For those who may not have seen, alongside the Update 11 release we have also implemented some new DLC uniforms for all factions:

False Front - German Zeltbahn Uniform


Red Steel - Soviet RA SN-42 Steel Bib over Ameba Summer Uniform


Hot Drop - US 82nd Airborne Pathfinder Uniform


Tropic Fever - US M1942 Jungle Frogskin Uniform


We are also happy to announce that the free Winter Warfare DLC is once again available for players to obtain for a limited time. If you are yet to obtain your pair click here to learn more.



In addition to the above uniforms, a further 8 new Soviet uniforms have been added to the game, all unlockable via in-game progression. These unlockable uniforms include the following:

  • Ameba Camo Summer Uniform
  • Ameba Camo Autumn Uniform
  • M40 Winter Coat
  • M43 Winter Coat
  • Vatnik M40
  • Vatnik M43
  • RA M40 Cape Plash-Palatka
  • RA M43 Cape Plash-Palatka
[h2]Community Content[/h2]
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you as well!).

Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.

Farewell OG Panther - NRD Fatstacks

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators.

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - MORE Realistic than BF2042 and Vanguard COMBINED - Alpine Sniper
https://www.youtube.com/watch?v=pzyH1ivq6sI

Hell Let Loose - Update 11 SFX Comparison - Gabatron Gaming
https://www.youtube.com/watch?v=pLSDFtC71Q0

Hell Let Loose - Update 11 is Awesome! - Monoespacial
https://www.youtube.com/watch?v=rP7o2SWa13w

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Join our discord and you will find some great places for information and community interaction.

Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all in new uniforms on the frontline!

Update 11 ‘Outflank’ Now Live

Hi everyone.

We are proud to finish an extremely busy year for the team with an exciting update to warm up your holiday season!

This update sees the introduction of numerous new additions such as Half-tracks, the Panzer IV, the US Trench gun, the FG42 and a large number of bug fixes and tweaks - all of which you can see in the latest changelog below.

As always, please understand that with over 800 changes some minor fixes or tweaks may not be listed due to their proportional significance or exemption when merging similar changes. We aim to be as thorough as possible when it comes to listing key changes while also maintaining an informative and legible list to the community

Over the coming days we will be paying extra attention across all of our channels regarding the stability of the update, if you happen to come across any issues please reach out to us via our respective Discord channels or the Team17 Support page.


Join the Discord here https://discord.gg/hellletloose



Update 11 Changelog


[h2]Meta[/h2]
  • Synced resource generation (nodes will no longer generate resources +1 minute from when they were placed but instead generate in sync with ambient resource generation)
  • Removed the Final Stand Commander Ability (we are temporarily removing the ability as we look at alternative functions that are more balanced)
  • The Encouraged Commander Ability now only generates additional resources provided by nodes
  • Added Spawn Medium Tank to US Commander Abilities
  • Added Spawn Light Tank to Commander Abilities
  • Increased Heavy Tank fuel costs from 400 to 600
  • Increased Jumbo75 fuel cost from 300 to 500

[h2]Vehicles[/h2]
  • Added Halftracks (all factions)
  • Added Panzer IV (German Medium Tank)
  • Temporarily Removed Panther (we’ve decided to replace the Panther with the new Pz IV as we look to rework its role and update it’s textures using our improved smart materials)
  • Bombing run explosions now deal radial damage to Light Armoured parts of vehicles (Recon vehicles, Tank tracks, etc.)
  • Added Fire PFX to give a visual aid of when a Tank’s engine is destroyed
  • Improved detection of radial damage against vehicles. (trees and other objects are less likely to block incoming damage if the vehicle isn’t entirely obscured)
  • Reduced the damage of Recon vehicles from 400 to 200
  • Increased cooldown of the Sherman 76 to be in line with other Heavy Tanks

[h2]Weapons[/h2]
  • Added Winchester 1897 Trench Gun (US Engineer lvl 3, US Assault lvl 3)
  • Added FG-42 - 20 Mag (GER Automatic Rifleman lvl 6)
  • Added FG-42 - 10 Mag Scoped (GER Sniper lvl 3)
  • Increased penetration power of AT-Guns allowing them to penetrate Heavy armour if angled correctly
  • Bazookas and Panzerschrecks can now deal radial damage to Trucks

[h2]Loadouts[/h2]
  • Swapped the Level 3 loadout with the Level 6 loadout for the GER and US Anti-Tank role

[h2]Gameplay/Features[/h2]
  • Added additional filtering options and improvements to Streamer Mode
  • Placing a deployable while at build limit will now replace the oldest existing deployable of the same kind
  • Added the ability to test your microphone in the audio settings
  • Improved Bullet Penetration reliability on a variety of assets across the game

Added the following Achievements:
  • Silent, but Deadly!
  • Cutting Edge Tools
  • Ace of Spades
  • Ka-Tonk!
  • Defender of the Motherland
  • To the Village of my Babushka
  • It's not the size that matters
  • Command and Conquer!
  • Overachiever!
  • Jack of all Trades!

[h2]Maps[/h2]
Added the following maps:
  • PHL Offensive GER (purpleheartlane_offensive_ger)
  • FOY Offensive US (foy_offensive_us)
  • Hill400 Offensive GER (hill400_offensive_ger)
  • Carentan Offensive GER (carentan_offensive_ger)

[h2]HUD/UI[/h2]
  • Added nameplate occlusion (off by default)
  • Updated PHL Tactical Map to better distinguish rivers from roads
  • Added a Friends and History tab to the Enlist Screen
  • Added a Last Played On date for servers on the Enlist Screen
  • Added keybinds to the UI when inside a vehicle
  • Redesigned the invalid spawn location notification
  • Critical Player Indicators for Medics will now pulse, and will pulse faster as the player has lower health or reaches death
  • Enemy role and unit information is now hidden on the scoreboard
  • AT-Gun map icons now rotate based on their direction
  • Updated a number of Commander Ability descriptions to provide more information
  • Added a ping animation to the Player Icon on the Tactical Map to assist in identifying your current location
  • Organized the gameplay settings menu into sub-categories for easier navigation

[h2]Sounds[/h2]
  • Implemented Audio Occlusion to all in-game SFX
  • Improved the distinction of single shot SFX when firing certain weapons
  • Added SFX for when a vehicle’s component is destroyed (eg. tracks, hull, engine, turret)
  • Tweaked bullet flyby ‘crack’ SFX

Updated SFX for the following weapons:
  • M1 Garand
  • Browning M1919
  • M1903 Springfield
  • MP40
  • STG
  • MG42

[h2]Animation[/h2]
  • Added character poses to the Barracks and in-game Loadout screens

[h2]Server Administration[/h2]
  • Added vote kick immunity to Server Admins (Owner, Senior, Junior)
  • Added idle kick immunity to Server Admins (Owner, Senior, Junior, Spectator)
  • Highlighting any vehicle with the Admin Camera now displays the name of the vehicle
  • Added current player count to Admin Camera search menu
  • [Fixed] Missing player icon when aiming at a enemy occupied vehicle

[h2]Bug Fixes[/h2]
  • [Fixed] Sniper rifle sometimes fails to auto chamber a round.
  • [Fixed] Explosion SFX would often not play when dying inside a vehicle
  • [Fixed] Ragdoll is teleported when the player dies in the Russian artillery gun
  • [Fixed] The Engineers are not awarded XP points if their level 0 ghost structures are upgraded to level 1 by another players
  • [Fixed] Snipers scopes reticles won't move while crouching or moving the camera in ADS
  • [Fixed] The Start/Stop Engine UI will overlap the Exit Vehicle UI if both inputs are pressed simultaneously
  • [Fixed] The 'Dropping Supplies' UI will overlap with the 'Switching Seats' UI if both inputs are pressed simultaneously
  • [Fixed] Incorrect placement for the satchel when attempting to use it on the front curves of the RUS Heavy Tank
  • [Fixed] Player corpses block constructible blueprints from being built/upgraded
  • [Fixed] Debug text "Army name" appears for a split second on the Unit Select screen
  • [Fixed] The 11 min cooldown for the player that initiates a vote to kick is not retained after leaving the server
  • [Fixed] "Cancel Deployment" overlaps with the deploy timer in some non-English languages
  • [Fixed] The Aspect Ratio Constraint Mode settings overlap with the UI arrows when playing in some non-English languages
  • [Fixed] Debug text {STATE} is briefly visible when transitioning between seats in the Anti-Tank gun
  • [Fixed] Losses count towards the Offensive Master and Warfare Master achievements
  • [Fixed] Opening the map as a Commander will trigger the "Commander Abilities" HINT to replay multiple times
  • [Fixed] Both Recon vehicle’s speedometers read as 0KM/H when reversing.
  • [Fixed] Killing teammates with headshots will count towards the 'Ding!' achievement
  • [Fixed] AA Quality has option 'Low' instead of 'Off'
  • [Fixed] Russian Tank Commander Mechanic loadout thumbnail image does not display correctly
  • [Fixed] When using Satchels and Anti-Tank mines, players do not get XP, "Destroyed Vehicles" player stats, or unlock achievements for vehicle kills while dead
  • [Fixed] After changing video settings and pressing the "Back" button the settings still apply
  • [Fixed] The Game Mode hint appears immediately upon joining a server
  • [Fixed] Actions performed with Enter are performed when holding Alt.
  • [Fixed] When driving tanks through wheat fields the wheat storks can be seen to clip into the tank interior
  • [Fixed] When a hint is on screen, the player cannot interact with the map/Commander abilities
  • [Fixed] Calling in the Supply Drop ability inside the Warm-Up blocking volume causes the supplies to slide across the environment
  • [Fixed] Equipping the PPSH-41 w/ Drum causes the player's left wrist to become misshapen
  • [Fixed] Updated a number of outdated Field Manual entries
  • [Fixed] Updated a number of outdated Hints
  • [Fixed] The names of the Precision Aim keybindings are not differentiated between Gunner & Artillery
  • [Fixed] Players can join a team which should be locked as it is at capacity
  • [Fixed] Using Alt+Enter often triggers a confirmation prompt
  • [Fixed] No mouse cursor is visible when the resolution confirmation message appears after pressing 'ALT + ENTER' while in-game
  • [Fixed] Selecting 'NO' after pressing 'ALT + ENTER' on the IIS/Front End does not reset the screen resolution
  • [Fixed] Voice chat remains active after a specific key combo
  • [Fixed] The application does not launch in Fullscreen when launched through Big Picture
  • [Fixed] Hints which appear when the player is in a Tank can overlap with the Tank UI in many resolutions.
  • [Fixed] Hints appearing can overlap with the player's Inventory UI
  • [Fixed] When loading into a server the force select screen shows 34 players per team before correcting and jumping position on screen
  • [Fixed] Attempting to navigate the Game Menu with a controller while in the Change Role menu, causes focus to switch between both menus
  • [Fixed] The game window's title bar is off-screen when setting the application to windowed mode.
  • [Fixed] Placing ghost structures will count towards the 'A Piece of Perfection' achievement
  • [Fixed] Debug text will be displayed in the Field Manual if a mentioned keybinding is unbound
  • [Fixed] Unbinding certain keybindings from a different page of the 'Keybindings' menu will cause inconsistent text to be displayed
  • [Fixed] Player's name is flickering on the vehicle HUD
  • [Fixed] Visual issue with tank reticles on ultrawide monitors
  • [Fixed] Leadership VOIP channel may fail for Infantry Officer role immediately after joining a server
  • [Fixed] A player leaving the Enlist screen while a different Enlist screen tab is being loaded will see the results for that tab when returning to the Enlist screen
  • [Fixed] If a player opens the map and aims down sights at the exact same time, when they close the map they will ADS without pressing the key.
  • [Fixed] Reloading and opening/closing the map, while holding/releasing left mouse button, will make guns shoot without any player input
  • [Fixed] Gun will continuously fire after placing an object then opening/closing the map
  • [Fixed] Flickering VFX when aiming with the visual sphere aid in the Recon vehicle at different objects
  • [Fixed] Holding [LMB], while tapping [W] or [SHIFT] button, triggers the weapon to fire
  • [Fixed] Fuel and Manpower resource node hints will disappear after 1 second when selected
  • [Fixed] Jumping multiple times in a row causes player camera to jerk during jump animation
  • [Fixed] PTRS can destroy OPs and Garrisons
  • [Fixed] GER Heavy Tank is observed to slightly slide when parked horizontally on an angled surface
  • [Fixed] The game displays in a small window while alt-tabbed after changing from Low Resolution & Windowed to High Resolution & Fullscreen
  • [Fixed] There is no tooltip for the Airhead in the Map Key
  • [Fixed] A banned player does not receive a reason in the Notice Prompt after being kicked by vote
  • [Fixed] German level 3 barricade sandbags have no bullet collision
  • [Fixed] Misaligned Terrain in the Front End background
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] [Field Manual] SMDM map is outdated
  • [Fixed] Discrepancy between cooldown of the tanks: Tiger and 76
  • [Fixed] When locked to a target in the Admin Camera, some keybinds on the Admin Camera UI are displayed incorrectly.
  • [Fixed] Smoke grenade detonates again on respawn
  • [Fixed] There is a non-functional Back button in the Personal Stats page of the Scoreboard
  • [Fixed] There is an ineffectual scroll bar in the Gameplay Options menu
  • [Fixed] Inconsistency issue present when throwing grenades through hedges
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] If a player in the last 3 seconds of deploying is team switched using the RCON tool they spawn on that location as a member of the other team
  • [Fixed] The Change Role screen UI can briefly flicker and resize if the unit leader clicks on the screen background
  • [Fixed] The Change Role screen UI can briefly flicker and resize starting with the second time the player enters the menu and clicks on the screen background
  • [Fixed] Using RMB on the Front End background causes the UI SFX to be played
  • [Fixed] 'Garrison' and 'Munitions Node' have the incorrect map key tooltips
  • [Fixed] Remove the word 'hardcore' from the profanity filter
  • [Fixed] The text chat window is closed if the player has a spawn location selected and it becomes unavailable
  • [Fixed] Issue present with map tooltips when displayed outside of the map boundaries
  • [Fixed] Switching loadouts in the Barracks and Change Role menu with a controller does not show the correct equipment
  • [Fixed] Joining a server cannot be cancelled when using a controller
  • [Fixed] Changing the FX Quality setting can cause the first bullet shot to remain visible in FPP
  • [Fixed] When a player creates a unit or exits the Change Role menu they will have no "Leave Unit" button
  • [Fixed] Unable to dismantle the Airhead if it's deployed inside barbed wire
  • [Fixed] [Field Manual] The Elevate Up/Down keys in the Anti Tank Gun page are inverted
  • [Fixed] [Field Manual] The Increase/Decrease Elevation keys in the Artillery page are inverted
  • [Fixed] Enlist Screen - Controller has no function until mouse is clicked on this menu
  • [Fixed] Barracks "Appearance" and "Loadout" buttons are not properly highlighted
  • [Fixed] The Sprint and Steady Aim keybinds can conflict when being changed back to their default bindings
  • [Fixed] The VOIP Connection Status buttons show the wrong function
  • [Fixed] Buttons from deployment menu disappear after inviting a player in the squad
  • [Fixed] The text chat window is closed during the phases of the Victory/Defeat screen
  • [Fixed] Players can still use VOIP chat after they are banned/kicked from the server
  • [Fixed] While being banned by administrator, when trying to rejoin the server, the notice received is in German language
  • [Fixed] Favourite role icon is not immediately visible and only appears when other roles are selected
  • [Fixed] Gear in Tanks changes from Reverse to Gear 1 after the tracks are destroyed
  • [Fixed] DFAO is creating visual issues in maps.
  • [Fixed] Grenades will clip into the Turret body section of all Tanks

[h2]Stalingrad[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Some terrain can be seen to change shape when the player enters ADS

[h2]Kursk[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX

[h2]St Marie Du Mont[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Belgian Gates found throughout the map vanish when hit with any firearm
  • [Fixed] House in Rue De La Gare has a LoD transition issue
  • [Fixed] Stone house has a Z-Fighting issue between textures

[h2]Hurtgen Forest[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Camera moves abruptly in FPP while moving on a stack of shells
  • [Fixed] There is an LoD transition issue with a building row asset near a bridge
  • [Fixed] Some sets of 3 Dragon Teeth assets can be destroyed by shooting them with any firearm
  • [Fixed] A preplaced Belgian Gate can be destroyed with firearms
  • [Fixed] Bullets fail to go through some holes in the bunker ruins

[h2]Hill 400[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Tessellation issue present on the muddy terrain throughout the map when the player is using ADS
  • [Fixed] Player appears to be floating when viewed from third person view, when a player is prone inside a specific trench
  • [Fixed] Navigating far enough in the water with a vehicle/character, the user can reach a "kill volume" which instantly kills and destroys the vehicle/user

[h2]Foy[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Terrain is too steep in a specific location and blocks player movement
  • [Fixed] Players are able to see off the edge/underneath the map
  • [Fixed] Barbed wire asset with missing functionality
  • [Fixed] A Z-fighting issue is present on the roof inside the Corbu Factory building
  • [Fixed] One of the windows located in the building at the Cobru Farm cannot be accessed from the outside

[h2]Omaha Beach[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Invisible stairs and floor present on a warehouse
  • [Fixed] Loud burning SFX can be heard inside and outside the church
  • [Fixed] When deploying on the Higgins Boat, the boat is seen to visibly shudder whilst moving.
  • [Fixed] Player is unable to deploy machine guns on certain bunkers windows

[h2]Utah Beach[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision

[h2]Carentan[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Player can see below the map when going prone on a specific dirt mound
  • [Fixed] Players cannot jump/vault over a fence asset in a specific area in Sector C8

[h2]SME[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Corrupted texture on a wooden door
  • [Fixed] No splash SFX when walking through water in specific locations

[h2]Purple Heart Lane[/h2]
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect LoD transition distances

[h2]Known Key Issues[/h2]
  • Character model's legs and uniform can clip through the Russian half-track
  • Satchels placed on on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
  • Revives are not being counted in Scoreboard or for Achievement progression