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Heads Will Roll: Reforged News

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
We have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period.
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.

You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

Tower Defense Excellence for your consideration!



Greetings, everyone!

New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!

It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.

[h3]Age of Defense is now available with a 35% discount for the first week after launch.[/h3]



[h3]To celebrate this joyous occasion, let's watch the new trailer we've prepared.[/h3]

[previewyoutube][/previewyoutube]

Patch 1.5k and the Roadmap

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5k. This update brings in both several important bugfixes and a little injection of new content. With this patch out of the way I intend to gradually begin the work on the next big update: the third DLC and an accompanying major patch that will rework stats, civil talents and some aspects of the combat system.
A first look at the third DLC will be available at the time of its official announcement that should happen in August.

Changelog of the patch 1.5k:
1. Lowered the soldier rep requirement for accessing Rennes.
2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur).
3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal.
4. Added another important low virtue event to Maidstone.
5. Completing Roger's quests now gives access to a specialized equipment shop.
6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them.
7. Lowered dire wolves' weapon skill.
8. Fixed a bug that made player lose more than one item when giving consumables to allies.
9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one.
10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight).
11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns.
12. Fixed a bunch of smaller issues and incorrect interactions.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Patch 1.5j

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5j.

Changelog:
1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message.
2. Fixed several issues with incorrect Prestige value change when swapping weapons.
3. Added a button that allows to compate an item in inventory to the item that is currently equipped.
4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members.
5. Fixed an issue with incorrect ransom price when imprisoned by the French.
6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target.
7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one.
8. Added several new quests and events to Maidstone that are available through tavern.
9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with.
10. Shieldbreaker pendant's bonus shield damage has been increased to 20.
11. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5i and injuries rework

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5i.

Changelog:
1. Fixed several errors with orders during Maidstone's blacksmith questline.
2. Squad members now can be swapped with empty slots in the squad management window.
3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance.
4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR.
5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed.
6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result.
7. Fixed an issue with player being able to receive maim injury multiple times in combat.
8. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios