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Heads Will Roll: Reforged News

Patch 1.5k and the Roadmap

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5k. This update brings in both several important bugfixes and a little injection of new content. With this patch out of the way I intend to gradually begin the work on the next big update: the third DLC and an accompanying major patch that will rework stats, civil talents and some aspects of the combat system.
A first look at the third DLC will be available at the time of its official announcement that should happen in August.

Changelog of the patch 1.5k:
1. Lowered the soldier rep requirement for accessing Rennes.
2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur).
3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal.
4. Added another important low virtue event to Maidstone.
5. Completing Roger's quests now gives access to a specialized equipment shop.
6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them.
7. Lowered dire wolves' weapon skill.
8. Fixed a bug that made player lose more than one item when giving consumables to allies.
9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one.
10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight).
11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns.
12. Fixed a bunch of smaller issues and incorrect interactions.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Patch 1.5j

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5j.

Changelog:
1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message.
2. Fixed several issues with incorrect Prestige value change when swapping weapons.
3. Added a button that allows to compate an item in inventory to the item that is currently equipped.
4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members.
5. Fixed an issue with incorrect ransom price when imprisoned by the French.
6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target.
7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one.
8. Added several new quests and events to Maidstone that are available through tavern.
9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with.
10. Shieldbreaker pendant's bonus shield damage has been increased to 20.
11. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5i and injuries rework

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5i.

Changelog:
1. Fixed several errors with orders during Maidstone's blacksmith questline.
2. Squad members now can be swapped with empty slots in the squad management window.
3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance.
4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR.
5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed.
6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result.
7. Fixed an issue with player being able to receive maim injury multiple times in combat.
8. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5h is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5h which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug with Leon from Lyon infinitely respawning after being killed.
2. Fixed another issue that sometimes caused the defense of Rennes to fail despite city's strength being equal to or massively surpassing mercenaries' strength (note: the capture of at least one farm is still required for a successful defense).
3. Added some more technical changes to the blacksmith questline in Maidstone in order to fix another instance of infinite loops that some players have been reporting.
4. Fixed a series of bugs that happened after the player would give a rotation of retreat order while not having enough stamina to do that. The order would be denied but the player would then be sometimes possible to take several turns in a row with all the other characters skipping theirs.
5. Fixed a bug that caused the catacombs effect during the assault on Windsor in Duncan's storyline to not correctly apply.
6. Added a bunch of other minor corrections.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5g is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5g which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug that prevented the player from equipping another two-handed weapon after he had a two-handed weapon break in combat.
2. Added civic talents to the manual character generation menu.
3. Reworked some of the requests in Maidsotne's blacksmith questline in order to make them easier to complete (requires campaign restart to take effect).
4. Handing over a full or two-thirds full bottle of poison to sergeant while completing his Drunkard quest would result in him giving some of it back to you.
5. Fixed Shamshir's incorrect attack icon.
6. Fixed an issue with "no weapon selected" error message that sometimes popped up after giving an ally a Zweihander.
7. Reworked scabbards: lowered their stat debuffs, rescaled weapon draw stamina cost (requires campaign restart to take effect).
8. Added a message that informs the player what stats does he lack to install a mechanical drum.
9. Fixed a bug with "Proceed" button sometimes appearing during the Prepare for Battle phase.
10. Fixed the infinite loop bug that occurred in Oxford camp (this time for good).
11. Increased hit chance bonus on longswords' Counterstrike attack (from 15+15 to 20+20).
12. Fixed a bug that allowed to use special attacks while wielding a broken two-handed axe.
13. Fixed a series of bugs with items disappearing when the player tries to hand them over to allies.
14. Fixed an issue with poison resist effect sometimes not disappearing after the player took off plague doctor's mask.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios