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Heads Will Roll: Reforged News

Heads Will Roll: Reforged "Best Game You Suck At" Nomination

Greetings, dear players!!

We hope that you enjoyed the highest difficulty level, which literally is titled "Heads Will Roll".
This roguelike mode is definitely the most important part of the whole game, so if you haven't tried it yet, you should definitely give it a try.

You're in for a real challenge, where each enemy death will boost your game profile level depending on how far you've progressed. Each level gives you additional character creation points, which means you'll be able to create a stronger character and try to survive again.

So if you liked this particular aspect of the game, we humbly ask you to support us in the "Best Game You Suck At" nomination - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.

Thank you!

Our Discord: https://discord.gg/xndPrtZMeT
1917 Studios

Heads Will Roll: Reforged at the Turn-Based Carnival!

Hello everyone,

Exciting news! We're part of the Turn-Based Carnival happening from November 14 to 21, where you can enjoy a whole week of turn-based strategy games.

Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 16% off!

Join us for the Turn-Based Carnival!

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss the game in more depth.

Patch 1.07 — New Hardcore Achievements and Balance Changes

Patch 1.07 is live!


Fixes
1. Fixed a bug with weapon skill not properly levelling up in Survival mode.
2. Fixed a bug with negative number of squad members and with some of the squad members going missing.
3. Fixed a bug with weaponsmith in Hereford being inaccessible.
4. Fixed an exploit with Eva's shop having an infinite amount of wine.
5. Fixed a bug during 'Man of God' quest that sometimes did not count golden cross as a cross.
6. Fixed a bug with equipped weapon morphing into another (halberd into axe, spear into sword etc.).
7. Fixed a bug with Rennes' healing discount from character's high virtue not applying to the healing cost.
8. Fixed a bug with negative inventory size during manual character creation.
9. Fixed a healing bug that sometimes resulted in player receiving additional stats after healing instead of simply recovering the lost ones.
10. Fixed several situations where player's low activity in combat resulted in an inactivity penalty despite it making little logical sense (situations where nobody is watching the fight or enemy being too high level).
11. Fixed an issue with incorrect calculations of whether a character is stunned after a shield bash (high strength characters now will be significatly more resistant to shield bash stuns).
12. Fixed a rare issue of enemies' poison shield disappearing.
13. Fixed a bunch of other smaller bugs and issues.

Added and changed
1. Added increased gold rewards for kills in Survival mode.
2. Made Plackart accessbile way earlier in the game, added it to various spawns.
3. Increased the number of trinkets available to enemies. Tweaked spawn chances for some of the trinkets.
4. Reworked and buffed some of the bosses (Landsknecht Mercenary, Goliath, Plague Knight, Wallace).
5. Player's amount of money is now displayed in squad management menu.
6. Reworked Tarot Card: Death — now it will not only allow you to survive death but also recover half of your max HP and remove all active bleedings, poisonings, blinds and stuns.
7. Rebalanced the stats of some of the helmets and body armor, adding some more neck coverage.
8. Increased the stamina cost of attacks of flail and three-tailed flail. Decreased stamina cost for Knight's Last Hope's attacks.
9. Reworked the stats of the tower shield making it way more durable and heavy.
10. Added a new even in Outremer — after participating in several battles the player will partly acclimatize to the new weather conditions, lowering the heat fatigue gain by 25%.
11. Added two new achievements: Solo (for capturing Windsor in a single battle without retreating) and Heads Will Roll (for beating the game on HWR difficulty with a random character).
12. Various other minor balance tweaks.

The next patch will most likely be a smaller one and will primarily be dedicated to fixing the issues with localization and text translation.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

1917 Studios

Hardcore survival RPG 'Heads Will Roll: Reforged' out now

If you're after a choice-based hardcore survival RPG, Heads Will Roll: Reforged looks like an interesting option that launched this month with Native Linux support.

Read the full article here: https://www.gamingonlinux.com/2023/10/hardcore-survival-rpg-heads-will-roll-reforged-out-now

Patch 1.06 — Bugfixes, Rebalancing Trinkets and Some New Stuff

Patch 1.06 is live!


Fixes
1. Fixed a series of bugs with scavenge events that led to incorrect loot spawns.
2. Fixed a bug that sometimes caused a softlock in London if player failed both the Lindisfarne quest and Alyssa's questline.
3. Fixed the Load button in pause menu disappearing on Sory Mode difficulty.
4. Fixed a bug that caused London quests to sometimes be available in later chapters.
5. Fixed a bug that allowed Lindisfarne quest to be started mulriple times.
6. Fixed a visual issue with player character's hair clipping through some helmets.
7. Fixed an issue with incorrect hit\bypass armor chances on 'Coup de Grace' and 'Pierce' attacks (hopefully for good this time).
8. Fixed several smaller bugs and localization issues.

Added and changed
1. Added an option to pay for indulgence in Lindisfarne, exchanging money for virtue.
2. Added some virtue as a reward for completing Cecilia's Pharmacist quest.
3. Added some new trinkets into the random character generation item pool at the start of the game.
4. Added some new trinkets into shops in the second half of the game.
5. Added a possibility to ransom your way out of French captivity after the final battle of Cambrai and not miss your chance to go to England (still requires high rep. with Northampton).
6. Reworked the mechanics and stats bonuses of various trinkets (berserker's talisman, cultist's claws, leather gloves, knight's chain, medical treatise) — keep in mind that item changes take full effect on new playthroughs only.
7. Added another fight if the player decides to hold their ground instead of retreating during the final battle of Cambrai.
8. Increased the enemy count in some of the battles in and around Rennes. Made some of Rennes' enemies a little bit tougher.
9. Increased gold rewards in Survival mode.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios