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Odd Realm News

Cloud Saves, Workshop, New Wiki - 1.0.31.2 BETA

Hey folks!

New Wiki


Wiki

Special thanks to Kingfisher for creating a new official Odd Realm Wiki, and to those that have been working on it. It has tons of helpful information about the game along with a bunch of great guides.

Cloud Saves


Cloud saves should now be working for the game. You can enable/disable them from the properties menu for the game in the steam client.

Workshop and Modding


Workshop

The workshop page is now live, but you will need to use the beta build of the game to download the items for now. When you subscribe to mods from the workshop, the game client will download them, and then show you a pop up to choose the mods you want enabled when you start the game.

Modding Git Project

You can use the github project to make mods, and it comes with an uploader executable that lets you upload your mods to the steamworks workshop.

Patch Notes


A lot of my focus went into modding, cloud saves, and various tertiary thing this week, but I did manage to work a bit on some of the client things. One big thing that has been changed is that plants that produce food are much rarer on the surface. A lot of folks mentioned how easy the game was because food was everywhere. So, I've tuned those way down. Please give me your feedback on that if it is too hard.

Bug Fixes

- [x] Fixed incorrect skill requirements for turning stone and logs into void shards. Now require Voidwork instead of Woodwork/Stonework.
- [x] Fixed an issue where loading screens weren’t fading in and out properly.

Tuning/Content/Polish/Misc

- [x] Added Steam Cloud Save support.
- [x] Added Steam Workshop support.
- [x] Tuned natural, surface, food producing plants to be much rarer.
- [x] Fixed incorrect inline icons for the iron sewing needle and tongs.
- [x] Added some more steps to the tutorial.

I'm hoping to jump onto a lot of the issues, requests, content, and QoL things that need attention. Thank you to everyone that has been providing feedback. It helps a lot!

As always, feel free to join our discord if you'd like to talk to me or the other active community members on our discord:

Discord

All the best,
Waylon

Fixes - 1.0.30.0 Patch Notes

Hey friends!

1.0.30.0 is up. I focused some more on idle settler issues and various annoying bugs. The snow not melting was a big one and should be all good now.

Settlers should again bring items to jobs even though the settler doesn't do the job as their profession. You can disable this functionality by disabling hauling for an entity. They default with this enabled. And, I also fixed a bug related to this which kept entities from doing their jobs if they didn't have hauling enabled. So, hopefully, that all works as expected now.

I'm getting lots of great feedback from the community. I'll continue to respond to that as best I can as well as expand upon the tutorial a lot more. Thanks for being patient and learning the game the annoying hard way for now.

# 1.0.30.0 Patch Notes

Bug Fixes

- [x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.
- [x] Fixed an issue where entities would drop inventory into random rooms.
- [x] Fixed an issue where NPCs were levelling up.
- [x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.
- [x] Fixed an issue where snow wasn’t melting after winter.
- [x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.
- [x] Fixed an issue where settlers could ignore close items to stockpile.

Tuning/Content/Polish/Misc

- [x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.
- [x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.
- [x] Added faction icon to the entity name if it’s not a player controlled entity.
- [x] Changed Carry skill name to Haul.

Thanks everyone!

Waylon

Fixes For Idle Settlers And Inefficient Behaviours - 1.0.29.0 Patch Notes


1.0.29.0 is up! It fixes some pretty annoying idle bugs and a buuunch of annoying behaviours that bog down job efficiency.

# 1.0.29.0 Patch Notes

Bug Fixes

- [x] Fixed an issue where entities wouldn't start a job.
- [x] Fixed an issue where entities would collect resource from across the map instead of using ones nearby.
- [x] Fixed an issue where entities would stop doing a job if a high priority job was created which they could carry items to. This would result in haulers stopping in the middle of a stock room job to bring items to a high priority auto-job. i.e., bringing brick to a high priority brick job they can't build.
- [x] Fixed an issue where unclaimed items were set to claimed on game re-load.

Tuning/Content/Polish/Misc

- [x] Invert scroll wheel now only inverts the list scroll direction.
- [x] Settlers will try and prioritize resources based on closest to job OR entity. Used to be just to entity. This should now cause settlers to use resources if they are close to the job itself.
- [x] Added individual item counts to tracking entry which also shows what items are unclaimed.

Thanks everyone!

Waylon

Fixes, Tunings, and More Tutorial Steps - 1.0.28.1 Patch Notes

Edit: I've uploaded 1.0.28.2 which fixes a serious auto-job bug for rooms. Should be working again. Sorry about that.

Hey everyone,

I've just uploaded some more fixes and small changes to help address issues folks have raised. The biggest issue being that players could not integrate captured entities into their settlement, but some other fixes for quite annoying bugs in there too. Plus some tuning to bandit raids to make them less intense.

As always, thanks for providing bug reports and feedback!

# 1.0.28.1 Patch Notes

Bug Fixes

- [x] Fixed an issue where the Integrate Citizen job wasn’t changing entity faction.
- [x] Fixed an issue where chairs weren’t being recognized for the Relax With Drink job at the Tavern.
- [x] Fixed an issue where the “Remove” tooltip showed left mouse click instead of right mouse click.
- [x] Fixed an issue where control group permissions weren’t showing up or being saved.
- [x] Fixed an issue where control group entity selections weren’t being saved.
- [x] Fixed an issue where only one entity would sleep at a time.
- [x] Fixed an issue where seeds were still being eaten by entities.

Tuning/Content/Polish/Misc

- [x] Added notification for captured entities that become citizens.
- [x] Added option to rename entity from their tootlip attributes.
- [x] Tuned bandit raids to happen a bit later, and at lower frequency.
- [x] Added scroll wheel toggle to game settings.
- [x] Added more tutorial tips.
- [x] Added 4th HUD scale.
- [x] For displays with DPI higher than 200, the UI scale defaults to 2 instead of 1.
- [x] Pregnancy duration for humans has been reduced by one day.
- [x] Humans now become adults at 16 instead of 18.
- [x] Changed wording of path not found notification.

All the best,

Waylon

Colony building sim Odd Realm is officially out now

After being in Early Access for a few years, Unknown Origin Games have now fully launched their mystical colony sim Odd Realm.

Read the full article here: https://www.gamingonlinux.com/2024/08/colony-building-sim-odd-realm-is-officially-out-now