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Odd Realm News

0.8.23.0 Beta - QoL/UI Update

Friends! Hello!

Just uploaded this week's update, 0.8.23.0. This one has quite a few changes/additions to screens. Ok, I know I really need to add some more content to the game but I HAD to fix up some UI as it was buggin' the heck out of me.

Here are the main changes:
Entity screen - This one didn't need to be updated necessarily but I figured why not as I was already working on UI. I've rearranged a lot of the elements to be more compartmentalized and clearer than before.




Workstations screen - Now fits on a 1200x800 (the min spec supported) display! You'll also notice you can prioritize tasks here. Improved layout and such as well.




Settlers screen - Added some new filters and organized things. You can now see neutral and hostile entities and animals have been separated out into their own panel. As well, I've added a skill priorities panel so you can manage that. Make sure to check out hotkeys for this panel by holding shift over a toggle. Has some helpful ones in there. You'll also notice that you can drag lists horizontally on the skill screens. Had to add this because they don't all fit on a 1200 width window.






World Markers - These work through the same system as control groups. You can now create markers around the world to snap to via the hotkeys 0-9. It has the same functionality as control groups. The only difference is that, if you have no entities selected, it will create a world marker for the current camera position.




There are a TON more little changes and quality of life additions in here that I haven't mentioned. Check them out:
-Fixed a bug where the more settlers you had the slower their behavior update would be.
-Fixed a bug where tool output wouldn't fit on blueprints.
-Workstation screen will now fit on 1200x800 displays.
-Lowered level up xp requirements.
-The first settler wave can now be turned away.
-Some settler behaviors can now be disabled.
-Added priority to workstation blueprints.
-Overhauled the entity overlay screen.
-Added a skill priority page to the settlers overlay.
-Lowered the chance fire-based props can start fires.
-Increased max workstation job queue to 999.
-Fixed a bug where trap doors wouldn't drop entities.
-Neutral and Hostile entities can now starve and die of thirst. (Race permitting)
-Neutral, Hostile, and Tamed Entities now have their own panels within the Settlers overlay.
-Fixed a bug where auto-plant would not happen if item was in the way.
-Farmers will now cut and replant weeds in farms to harvest plant fiber and seeds.
-Mirmit will now find mushroom spores rather than plant trees.
-Fixed a bug where cut jobs persisted after a plant had expired.
-Fixed a bug where the iron hatchet was showing the iron sickle sprite.
-Fixed a bug where plants would spawn in bad lighting at the start of a new season.
-Fixed a bug where plants would spawn in places that planting isn't permitted at the start of a new season.
-Added missing sfx to several UI buttons.
-Required skill is now shown on blueprint tooltips (the ones placed in the world).
-Props that have fires will now only ignite flammable props directly adjacent to them.
-Fixed a bug where the workstation lists would snap to the top occasionally.
-Added World Markers.

Ok. Now, I'm seriously, no joke, for reals, honest going to go add some content. :D

Thanks!

Waylon

Friday Update - Moved To Next Week

Hey folks!

Just wanted to let you know that I won't be uploading an update tomorrow because I'll be away visiting some family. That means that next week's update will be twice as cool. ;)

I'm currently focused on updating the priority system so that you can set priorities for skills via the settlers overlay as well as the priorities for work stations blueprint jobs. In addition to that, I've revamped a bunch of UI to hopefully be clearer and provide extra info. The entity overlay has received a huge update in this regard.







Anywho, thanks and hope my American friends out there are having a nice Thanksgiving. And, if you're not celebrating a holiday, have a great weekend. :)

Cheers,

Waylon

0.8.22.0 Beta - Fire And Water

Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.



Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out fires with water and purified water.
-Added 'Fire!' notification.
-Fixed a bug where notifications didn't snap to the same z level as a notification event point.
-Population bar now shows beverages rather than just purified water.
-Added 'Animal tamed' notification.
-Added 'Settler stuck' notification.
-Added 'Unreachable resource' notification.
-Added 'Low beverages' notification.
-Added 'Low food' notification.
-Added 'Unassigned profession' notification.
-Raw Food, Cooked Food, and Beverage counts on the top panel will now include items being carried.
-Clicking an entity notification will now follow the entity.
-Fixed a lag bug with issuing a path order to tame/attack an entity.
-Tuned butchering animals to drop more meat.
-New 'event' notification category for things like merchants arriving, finding caves/dungeons, bandit attacks. Clicking the 'go to' button on these events will take you to the last priority point for the event. Handy for jumping to dungeons you've discovered.
-Lowered the volume of the Vytrax snarl so that it doesn't blast out your eardrums rendering you unconscious.
-Fixed a bug where professions were not assignable from certain screens if the profession was 'none'.
-Fixed a bug where blueprints weren't auto rotating.
-Settlers are much more prone to drowning but this should only be happening if there is absolutely no open pathable point adjacent to them.
-Added a 'Died from burning' death type.
-If fish have no water block to occupy, they will now be 'caught' spawning their respective items nearby.

Fairly soon I'll be adding props to let you manage liquids. Things like sluice gates, drains, pumps, pipes, etc. Before jumping onto that, I'm going to add workshop priorities into the game. There are quite a lot of issues where settlers won't start jobs because they're too preoccupied elsewhere. I'll be addressing issues like this ASAP.

Thanks and have a good one,

Waylon

Friday Update

Hey folks!

Just wanted to quickly let you know I'm running behind on the update so I won't be uploading until super late tonight or early tomorrow. Lots of great fire/water stuff added to this one. Sorry for the delay!

Thanks,

Waylon

0.8.21.0 Beta - New Blocks, Art Update, Improved Build Menu UI, Tons of Fixes

Good day!

Really cool update for you today in version 0.8.21.0 on the beta branch. I know I'm uploading another beta build but the last build had some nasty issues. I wanted to submit this as a beta again so I could get some help testing it out before pushing to production. This time around I'm only going to focus on making sure this build is stable so I can move it on over to production in the next day or so.

NOW, what's in this build? I've essentially done a huge pass on the art of the terrain. You'll notice that there's an added tilt perspective to blocks. This is to make the world fit in with the rest of the game art.





Also, there are several new blocks for you to build as well as three new brick types to build with.

OH, and if you ever had trouble understanding what is on the layer your camera is on, I've added a button and hotkey to only render the stuff on the same layer. You can hold ALT or press the little toggle button on the bottom of the screen.

There's a lot I've added so I'll just get on with listing the notes:
-Performance improvements - namely this was to do with some pathfinding stuff.
-Fixed a bug where laborers weren't gaining xp for carrying items.
-Fixed a bug where hunger and thirst could get stuck at 0. Often this would look like the settler wasn't drinking water.
-Fixed a bug where certain hostile NPCs wouldn't move towards players to attack them.
-Added a type icon to blueprints (i.e., flloors, furniture, containers, etc).
-Increased the build/plant blueprint sizes.
-Organized blueprints into order based on type > material > name.
-Added slight perspective shift to all terrain art.
-Fixed incorrect icons for wool cloth.
-Added sandstone, clay, and stone brick items.
-Added Linen Carpet surface.
-Added Wool Carpet surface.
-Added Stone Ornate block.
-Added Stone Carved block.
-Added Stone Brick block.
-Added Stone Cobble Block.
-Added Clay Brick block
-Added Sandstone Brick block.
-Added Sandstone Cobble block.
-Added/updated Sandstone Tile surface texture.
-Added/update Sandstone Shingle surface texture.
-Updated Glass surface texture.
-Added zone type to item entry in inventory panel.
-Removed liquids zone.
-Added 'Vertical Access' category to blueprints and ladders and stairs will now be in that category rather than Furniture.
-Container permissions will no longer show zones which aren't implemented yet.
-Added a toggle for showing only the current layer the camera is on.
-Moved camera zoom to left control to not conflict with left alt and toggling same layer visibility.
-Added 10 random game tips to the loading screen.
-The loading screen will now show the correct hotkey for the tip shown.
-Fixed a bug with entities not sleeping.
-Fish should now be easier to see when on the same layer as them.
-Animals will now look for food outside their pen if none is available inside.
-Fixed another issue with entities not attacking a target when coming into attack range.
-Fixed a bug where some fx for blocks played under the texture and would be hidden.
-Mages can now use the Barracks to train.
-Fixed a bug where flying creatures weren't able to path to their mate to have them babies. >,>

Thanks to those that helped me find bugs and in the 0.8.20.1 beta. I appreciate your ability to put up with my mistakes. xD Also, shout out to Xan for helping me come up with new blocks and items.

Have a fantastic weekend.

Waylon