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Patch 0.8.10.0 Is Now Live On The Production Branch

Includes these changes:

0.8.10.0 Beta Update Notes

Thanks and have a great weekend!

Waylon

Patch 0.8.10.0 BETA - Combat Improvements and New Ancients Summon (Void Imp)

Hey friends!

Just uploaded the latest build to the Beta branch. This one was mostly focused around improving combat but I did also add a new summon for the Ancients. This one is called the Void Imp. Void Imps are really good at mining and Ancients have used them as pets for hundreds of years. Ancients definitely look down on imps (moreso than any other races) and you'll often find them naming their imps absurd names as a way to degrade these little clawed beasts.



Void Imps don't eat or drink but they have very short lifespans. Around 20 days. You can summon Void Imps with Arcane Dust, a new item which you can craft with Void Shards and Bones.

Here are the patch notes:
-Water is now treated as a beverage but does not provide buffs that are as good as purified water.
-Fixed a bug where you could tame/attack from far distances.
-Cleaned up projectile based attacks to factor in line of sight.
-Hold position will now have melee fighters only attack enemies that are within three tiles while archers/magic casters will hold their position and attack from afar.
-Cleaned up the attack positioning to be more spread out.
-Fixed a bug where some of the items were being considered 'inefficient weapons'
-Fixed a bug where taming an animal with an ally nearby would have that ally go berserk on the tame target. Poor chicken.
-Stealthed enemies will now be sighted when a settler is not working or sleeping.
-Added some dialogue and notifications for when an enemy is sighted.
-Fixed a bug where settlers would continue working if they are attacked.
-Fixed a bug where the bottom toolbar could get stuck animating in/out
-Added a new entity, the Void Imp.
-Added a new summon, the Void Imp.
-Ancients now spawn with more materials to get the basic rooms started.
-Fixed a bug where combat music could play forever.
-Fixed a bug where evocation and craft void skills were prioritized lower than all the other skills.
-Added new items, bone and arcane dust.
-Killed entities and caught fish will now spawn bones.

I'll be uploading this build to prod tomorrow!

This next week I'll continue to work on combat. This round will be focused on combat events and the behaviors of entities. i.e., How they attack and siege and where they spawn (fixing an issue where they'll spawn in your based).

Hope you all have great weekends!

Patch 0.8.9.1 - Beta To Prod Merge (Age, Happiness, New Tutorial, etc)

Hello!

Just uploaded all the latest beta stuff to the production branch.

This patch includes everything from these previous patches:

Patch 0.8.5.0 Age, Thirst, Water

Patch 0.8.6.0 Shepherd, Well House, Settler Happiness, Improved Rooms UI

Patch 0.8.7.0 Fixes and New Hud

Patch 0.8.8.0 Fixes and New Tutorial

It also includes some fixes:
-Fixed a bug where void woken weren't allowed to own rooms.
-Added missing room icons.
-Fixed a bug where saves pre 0.8.4.2 would load elder and child professions and also load age incorrectly, causing settlers to turn into children.
-Fixed a bug where you were unable to add/remove items to the merchant sell/buy item lists.
-Fixed a bug where part of the choose profession UI had an invisible input blocker.
-Fixed a bug where beverages weren't showing up in tavern menu.

Thanks for being patient and waiting for me to fix all the bugs from the new stuff.

Have a nice day!

Waylon

Patch 0.8.8.1 - Hotfix

This is a real small hotfix update to follow up with 0.8.8.0 as some people were having issues. As well, I'm forcing the tutorial to restart because the previous tutorial was so different and this potentially caused problems.

Anywho, thanks!

Waylon

Patch 0.8.8.0 BETA - New Tutorial and Beta Fixes

Happy Friday folks!

I just uploaded 0.8.8.0 to the beta branch. I'm going to fix a few more things before pushing them to the production build tomorrow.

Also, you may be experiencing some bugs with old saves from 0.8.4.2 and before. That's because I didn't properly handle the change to age. So, you'd end up having all your settlers become children. That's one of the last few things I'm fixing up today to get into the prod build.

One big thing I've changed is the tutorial. It now has way more steps and is hopefully better at giving the player a sense for the game. There are several steps missing for it but most of the things are there. However, the Ancients tutorial still needs an upgrade but I'll have to get to that another time.

Here are the patch notes:
-Fixed a bug where control group button graphic wasn't updating to show when it's interactable.
-Re-made the tutorial.
-Fixed a bug where Emily Townsend would appear and kidnap non-children.
-Fixed a bug where settlers could have the elder profession.
-Shepherds/cooks should for real stock up animal enclosures and taverns now.
-By default water and first available food item are designated items for rooms now.
-Changed container tooltip to show 'size' as 'capacity' and to also show current content count.
-Changed min age to become elder to 55.
-Changed elder chance to die per day from 10% to 0.5%.
-Changed hunger/thirst/unhappy notifications to have a few hours delay. This should help with issues where notifications would appear for people starving/being thirsty even though they were on their way to food.
-Jobs placed on undiscovered blocks that become discovered will now be cleared. Should stop issues like miners digging into stone walls from happening.
-Fixed an issue where mining yield items would all show on one line.
-Changed most containers to be able to hold ALL item categories unless the container thematically doesn't allow that. i.e., food and water troughs.
-Fixed a bug where settlers would try to train when they are thirsty/starving and there's food for them to eat.
-Fixed a bug where settlers would work even if very thirsty.

Next steps:
I'm going to finish up the production build, but after that I want to fix up combat and add more encounters to the game.

Hope you all have an enjoyable day/night.

Thanks,
Waylon