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Odd Realm News

Patch 0.8.11.0 BETA - Notification UI Update, Fixes, Events



Hello!

Just uploaded the latest build which focuses on fixing a bunch of issues players were having. I'm still looking into some bugs regarding game load hang. I did also add a new event for the wilds which happens after a few seasons. I'm currently in the process of adding many more events and tuning previous ones. A lot of this week was focused on adding internal tools to do this more efficiently.

Here are the patch notes:

-Fixed a bug where Ancients, Void Woken and Void Imps could starve when migrating.
-Added better warning that migrating abandons settlement.
-Fixed a bug where entities weren't attacking with tools.
-Made a change where pathfinding is affected by timescale. i.e., faster timescales will run pathfinding faster as well.
-Updated notifications UI and sounds.
-Removed death notification for void imp.
-Added tutorial step to talk about notifications.
-Reduced value of water and purified water.
-Added total days in season to season tooltip.
-Item spawning should no longer discover underground places.
-Added a mid-game bandit scenario to wild biomes.
-Entities should no longer spawn inside bases that are walled off.
-Entities showing up at settlements will now first try to spawn at the map border before trying to spawn on an unobstructed coastline.
-Fixed a bug where new settlers were not updating (doing jobs) at the same speed as older settlers.
-Added current inventory count to workstation blueprint entries.
-Fixed a bug where the output of a blueprint wasn't factored into auto-queueing jobs. This would result in workstations creating way too much of the item.
-Fixed a bug where workstation auto-queue wasn't factoring in progress jobs into queue amount.
-Fixed a bug where items being carried were not being factored into workstation auto queue check.
-Added blueprint output count to workstation blueprints.
-Fixed a bug where selecting hostile/neutral entities would not play their sfx (if they do have sfx at all. Looking at you Ancients).
-Container capacity now determined by material type rather than prop type.

Next week I'll continue to work on adding new game events and later game content.

Have a great weekend!

Thanks,
Waylon

Patch 0.8.10.1 - Water Bug Hotfix

Hey folks!

Just uploaded a fix for the water bug that people were encountering where settlers were dying of thirst. Sorry about this issue. Things should be back to normal.

Thanks,

Waylon

Patch 0.8.10.0 Is Now Live On The Production Branch

Includes these changes:

0.8.10.0 Beta Update Notes

Thanks and have a great weekend!

Waylon

Patch 0.8.10.0 BETA - Combat Improvements and New Ancients Summon (Void Imp)

Hey friends!

Just uploaded the latest build to the Beta branch. This one was mostly focused around improving combat but I did also add a new summon for the Ancients. This one is called the Void Imp. Void Imps are really good at mining and Ancients have used them as pets for hundreds of years. Ancients definitely look down on imps (moreso than any other races) and you'll often find them naming their imps absurd names as a way to degrade these little clawed beasts.



Void Imps don't eat or drink but they have very short lifespans. Around 20 days. You can summon Void Imps with Arcane Dust, a new item which you can craft with Void Shards and Bones.

Here are the patch notes:
-Water is now treated as a beverage but does not provide buffs that are as good as purified water.
-Fixed a bug where you could tame/attack from far distances.
-Cleaned up projectile based attacks to factor in line of sight.
-Hold position will now have melee fighters only attack enemies that are within three tiles while archers/magic casters will hold their position and attack from afar.
-Cleaned up the attack positioning to be more spread out.
-Fixed a bug where some of the items were being considered 'inefficient weapons'
-Fixed a bug where taming an animal with an ally nearby would have that ally go berserk on the tame target. Poor chicken.
-Stealthed enemies will now be sighted when a settler is not working or sleeping.
-Added some dialogue and notifications for when an enemy is sighted.
-Fixed a bug where settlers would continue working if they are attacked.
-Fixed a bug where the bottom toolbar could get stuck animating in/out
-Added a new entity, the Void Imp.
-Added a new summon, the Void Imp.
-Ancients now spawn with more materials to get the basic rooms started.
-Fixed a bug where combat music could play forever.
-Fixed a bug where evocation and craft void skills were prioritized lower than all the other skills.
-Added new items, bone and arcane dust.
-Killed entities and caught fish will now spawn bones.

I'll be uploading this build to prod tomorrow!

This next week I'll continue to work on combat. This round will be focused on combat events and the behaviors of entities. i.e., How they attack and siege and where they spawn (fixing an issue where they'll spawn in your based).

Hope you all have great weekends!

Patch 0.8.9.1 - Beta To Prod Merge (Age, Happiness, New Tutorial, etc)

Hello!

Just uploaded all the latest beta stuff to the production branch.

This patch includes everything from these previous patches:

Patch 0.8.5.0 Age, Thirst, Water

Patch 0.8.6.0 Shepherd, Well House, Settler Happiness, Improved Rooms UI

Patch 0.8.7.0 Fixes and New Hud

Patch 0.8.8.0 Fixes and New Tutorial

It also includes some fixes:
-Fixed a bug where void woken weren't allowed to own rooms.
-Added missing room icons.
-Fixed a bug where saves pre 0.8.4.2 would load elder and child professions and also load age incorrectly, causing settlers to turn into children.
-Fixed a bug where you were unable to add/remove items to the merchant sell/buy item lists.
-Fixed a bug where part of the choose profession UI had an invisible input blocker.
-Fixed a bug where beverages weren't showing up in tavern menu.

Thanks for being patient and waiting for me to fix all the bugs from the new stuff.

Have a nice day!

Waylon