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Odd Realm News

Moving Beta Build to Production

Hey all!

This is just a quick note to give players some advance warning that I'll be moving the beta build to production very soon. Probably early tomorrow morning.

This new version will NOT be backwards compatible with previous versions. This means your current saved games won't work with the new version. Usually, I try to put out builds that are backwards compatible but it just wasn't possible with this one because it had so many low-level changes.

Anyway, I apologize for any lost progress and will try to avoid this in the future.

Thanks,

Waylon

Beta Patch 0.9.0.7 Notes

Hey folks!

Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.

This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)


-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spawn items.
-Making animal fodder now requires the cooking skill instead of the survival skill.
-Removed cut skill buff from items because it's no longer an active skill.
-Fixed a bug where mining overlays weren't showing whether they are covered properly.
-Fixed some issues where various blocks could become unregistered from the hourly update tick.
-Fixed a bug where snow couldn't land on grass.
-Added wood bow to custom loadout screen.
-Fixed a bug where Spring Stew was being displayed as Fall Stew.
-Fixed a bug where wool cloth blueprints weren't available.
-Fixed a bug where the item watch list wasn't updating for when entities used up resources for building that they carried.
-Fixed a bug with blueprint item requirement planning which resulted in settlers not being able to start building blueprints.
-Fixed a bug where entities were occasionally unreserving items right before going to go pick them up. This would cause other settlers to think they could also go get that item.
-Fixed a bug where zones would disappear.
-Fixed a bug where world chunks might not display properly on game load.
-Fixed a bug where props weren't dropping after their platform was removed.
-Fixed a bug where reserved item UIDs weren't being saved and loaded, causing two settlers to try and pick up the same item.
-Fixed a bug where settlers could think they were able to reach a point which was not connected by an open path.
-Fixed a bug within the merchant overlay which was causing errors.
-Fixed a bug where the ` key would display in the debug console.
-Fixed a bug where props and items couldn't fall into water.
-Added a notification for when blocks/items/props get destroyed by water.
-Lowered item requirement amounts for most complex food recipes.
-Added a toggle to hide blueprints. (Shift)
-Fixed a bug where secondary room occupants weren't tracking properly.
-Fixed a bug where plants could clear out blueprints that were occupying their space after they expired or reproduced.
-You can now see previous jobs when any job is selected rather than when the same job is selected. Additionally, you can overwrite other jobs if that job is not selected.
-Changed brick blueprints to require stonework rather than metalwork.
-Fixed a bug where workstations weren't being used if all the room points had blueprints on them.
-Brick blueprint output increased to 8 from 4 and requirement increased to 2 from 1.
-Time to mature is now shown for weeds.
-Fixed a bug where auto harvest for weeds would use the deprecated cut job rather than harvest.
-Fixed a bug where you couldn't set rooms, zones, or utilities using the border shape.
-Fixed a bug where you could change utilities through platforms. i.e., changing the priority of a job that's on the floor below.
-Fixed a bug where you'd see a blue flash when forcing the camera to follow a target.
-Fixed a bug where setting the priority of a job to 0 would sometimes not stop the settler from completing the job if it was already started.
-Fixed a bug where the training dummy attack fx wasn't visible.
-Disabled the Tavern as a room option as it's not fully implemented and needs some love.
-Upped the melt threshold of snow and ice so they don't melt as easily in warmer winter days.
-Fixed a bug where auto plant jobs in the farm room would overwrite props.
-Drowning damage is now given rather than entities drowning as soon as they enter a water block. This is similar to taking burn damage from fire blocks as it's issued over time.
-Fixed a bug where water wasn't being found for extinguishing fires if the water was in a container.
-Added a notification for when items can't be accessed when trying to equip them.
-Fixed a bug where Tamtallen Remains tooltips were missing.
-Complex food recipes now produce 4 rather than just 1.
-Added restrictions and tooltips for building props in the air that require platforms.
-Fixed a bug where the undiscovered sparkle effect was showing up on props.
-The custom layout screen now shows item type, some tooltip info, and is ordered by type > merchant value > name.
-Fixed a bug where hotkeys weren't being saved properly.
-Fixed a bug where saplings couldn't be harvested.
-Fixed a bug where Void Imps weren't spawning items on death.
-Added a visual icon to certain jobs to show water neighbors.
-Void Woken, now, do not receive speed penalties for moving vertically as they float.
-Right-clicking while using the rotate utility will now rotate the block in the opposite direction.
-Fixed a bug where entities were flagged as in combat and would not move on rare occasions.
-Fixed a bug where the version conflict message window wasn't appearing over the load transition screen.
-Loot bags will only be dropped if the entity had gear. Not for when they drop just resources. This is to keep entities like Void Woken from spawning tons of loot bags which just get in the way.
-Fixed a bug where settlement names would get overwritten on game re-load.
-Fixed a bug where the overworld map wouldn't open the first time you hit the m hotkey after loading a new game.
-Fixed a bug where the overworld map couldn't be closed using the m hotkey.
-Fixed a bug where the end year of the settlement was not displayed correctly.

Thanks friends! Have a lovely day.

Waylon

Hotfix Patch 0.9.0.5 Notes

Hey all!

Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug where plants were reproducing outside their plant points.
-Fixed a bug where plants and trees could get stuck during their growing phases.
-Fixed a bug where blueprints would retain the floor texture of a previous season.
-Fixed a bug where ice/snow could spawn underwater/underground.
-Fixed a bug which caused performance issues with blueprints.
-Fixed a bug where blueprints would show as unbuildable in the build menu even if you had more than enough materials.
-Fixed a bug where the minimap wasn't always updating.
-Fixed a bug where move commands could not be given through the minimap.
-Fixed a bug where room highlights weren't updating the overlay visual.
-Fixed a bug where the temperature overlay wasn't quite matching up with the actual temperature on the tooltip.
-Added entity gender to the info tooltip.
-Training dummies are now harder to destroy.
-Training dummies now cost 1 plant fiber to build as opposed to 5.

Thanks! Have a solid rest of your evening!

Waylon

0.9.0.3 and 0.9.0.4 Hotfix Patch Notes

Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate life. Their eyes blank, faces slack. "Distance too big. Stabby stick big too! Kill? No kill!", they grunted. Bewildered and afraid, the idiots stared at each other. Time ran on, like the wind over a savanna filled with a pack of frothing, insane hyenas. Madness precluded any feelings of hunger or thirst. These creatures were lost in the dark recesses of their minds. Anyway, turns out the bug was happening because of some incorrect tuning values. Should be good now.
-Certain indicators will now only show up after a set delay. This is to keep hunger/thirst indicators from appearing even though the settler will immediately go and eat.
-Fixed a bug where saplings were block paths.

0.9.0.4
-Fixed a bug where the wrong grass type was growing in the tropical biome.
-Fixed a bug where grass wasn't growing naturally.
-Fixed a bug where 'medium' was not capitalized for Vytrax and Gharrox Medium Leather blueprints.
-Fixed a bug where leather blueprints were not showing up in the Tannery workstation.
-Entity buffs are now ordered by name.
-Fixed a bug where entity buffs weren't showing tooltips.
-Added a subtle cloud shadow to textures in open skylight.
-Fixed a bug where weather fx were showing incorrectly for dust storms.
-Switched expand tooltip hotkey to left-control so as not to conflict with the search function (left-shift) on the build menu.
-Fixed a bug where entities could get stuck building things out over water.

Have a safe and fun weekend!

Best,

Waylon

0.9.0.2 Beta Hotfixes

This will be the patch notes for 0.9.0.1 and 0.9.0.2 seeing as I didn't put up patch notes for the former.

-Fixed a bug where fire blocks would not give off heat.
-Fixed a bug where you can't plant trees.
-Fixed a bug where pathing through a trap door hatch could sometimes get blocked.
-Fixed a bug where some games wouldn't load because of a corrupted block.
-Fixed a bug where pathing wasn't permitted over platforms with water and some type of prop.
-Fixed a bug where props weren't updating their texture to match rotation.
-Fixed a bug where events won't start if you put all your settlers in a room and lock the door. 'No spawn point found...'
-Fixed a bug where the writer of the game had written discover TWICE in the desert description like some sort of dope.
-Fixed a bug where location markers could have a uniform assigned to them.
-Children can now use the melee combat skill.
-Fixed a bug where games could get stuck in the summer transition screen.
-Re-enabled the game over screen.
-Settlement latitude now affects temperature.
-Fixed a bug where tooltips weren't displaying items or plants unless they were on a platform.
-Fixed a bug where plants could be harvested for their fruit/veg when not fully mature.
-Fixed a bug where props weren't transitioning. i.e., fences.
-Fixed a bug where blueprints weren't transitioning properly when placed in water blocks.
-Fixed a bug where rarely a game could get hung up on saving.
-Fixed a bug where you could place multiple platform blueprints on top of one another.
-Fixed a bug where the build menu was visible when not open.
-When the search feature is used (Shift), the filter will be changed to ALL.
-Fixed a bug where Void Stone blocks weren't being loaded in properly.
-Fixed a bug where certain items could increase attack range without being usable in the attack. This would cause settlers to get stuck in one place while in combat.
-Taiga winter will now has some plants growing from the start.
-Tuned snowing weather to happen more often for taiga winter.
-Fixed a bug where taiga winters weren't having ice platforms develop.
-Fixed a bug where snow wouldn't melt if it occupied the same block as an prop or plant.

Hope you are all having a lovely weekend!

Best,

Waylon