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Fixes - 1.0.30.0 Patch Notes

Hey friends!

1.0.30.0 is up. I focused some more on idle settler issues and various annoying bugs. The snow not melting was a big one and should be all good now.

Settlers should again bring items to jobs even though the settler doesn't do the job as their profession. You can disable this functionality by disabling hauling for an entity. They default with this enabled. And, I also fixed a bug related to this which kept entities from doing their jobs if they didn't have hauling enabled. So, hopefully, that all works as expected now.

I'm getting lots of great feedback from the community. I'll continue to respond to that as best I can as well as expand upon the tutorial a lot more. Thanks for being patient and learning the game the annoying hard way for now.

# 1.0.30.0 Patch Notes

Bug Fixes

- [x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.
- [x] Fixed an issue where entities would drop inventory into random rooms.
- [x] Fixed an issue where NPCs were levelling up.
- [x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.
- [x] Fixed an issue where snow wasn’t melting after winter.
- [x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.
- [x] Fixed an issue where settlers could ignore close items to stockpile.

Tuning/Content/Polish/Misc

- [x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.
- [x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.
- [x] Added faction icon to the entity name if it’s not a player controlled entity.
- [x] Changed Carry skill name to Haul.

Thanks everyone!

Waylon

Fixes For Idle Settlers And Inefficient Behaviours - 1.0.29.0 Patch Notes


1.0.29.0 is up! It fixes some pretty annoying idle bugs and a buuunch of annoying behaviours that bog down job efficiency.

# 1.0.29.0 Patch Notes

Bug Fixes

- [x] Fixed an issue where entities wouldn't start a job.
- [x] Fixed an issue where entities would collect resource from across the map instead of using ones nearby.
- [x] Fixed an issue where entities would stop doing a job if a high priority job was created which they could carry items to. This would result in haulers stopping in the middle of a stock room job to bring items to a high priority auto-job. i.e., bringing brick to a high priority brick job they can't build.
- [x] Fixed an issue where unclaimed items were set to claimed on game re-load.

Tuning/Content/Polish/Misc

- [x] Invert scroll wheel now only inverts the list scroll direction.
- [x] Settlers will try and prioritize resources based on closest to job OR entity. Used to be just to entity. This should now cause settlers to use resources if they are close to the job itself.
- [x] Added individual item counts to tracking entry which also shows what items are unclaimed.

Thanks everyone!

Waylon

Fixes, Tunings, and More Tutorial Steps - 1.0.28.1 Patch Notes

Edit: I've uploaded 1.0.28.2 which fixes a serious auto-job bug for rooms. Should be working again. Sorry about that.

Hey everyone,

I've just uploaded some more fixes and small changes to help address issues folks have raised. The biggest issue being that players could not integrate captured entities into their settlement, but some other fixes for quite annoying bugs in there too. Plus some tuning to bandit raids to make them less intense.

As always, thanks for providing bug reports and feedback!

# 1.0.28.1 Patch Notes

Bug Fixes

- [x] Fixed an issue where the Integrate Citizen job wasn’t changing entity faction.
- [x] Fixed an issue where chairs weren’t being recognized for the Relax With Drink job at the Tavern.
- [x] Fixed an issue where the “Remove” tooltip showed left mouse click instead of right mouse click.
- [x] Fixed an issue where control group permissions weren’t showing up or being saved.
- [x] Fixed an issue where control group entity selections weren’t being saved.
- [x] Fixed an issue where only one entity would sleep at a time.
- [x] Fixed an issue where seeds were still being eaten by entities.

Tuning/Content/Polish/Misc

- [x] Added notification for captured entities that become citizens.
- [x] Added option to rename entity from their tootlip attributes.
- [x] Tuned bandit raids to happen a bit later, and at lower frequency.
- [x] Added scroll wheel toggle to game settings.
- [x] Added more tutorial tips.
- [x] Added 4th HUD scale.
- [x] For displays with DPI higher than 200, the UI scale defaults to 2 instead of 1.
- [x] Pregnancy duration for humans has been reduced by one day.
- [x] Humans now become adults at 16 instead of 18.
- [x] Changed wording of path not found notification.

All the best,

Waylon

Colony building sim Odd Realm is officially out now

After being in Early Access for a few years, Unknown Origin Games have now fully launched their mystical colony sim Odd Realm.

Read the full article here: https://www.gamingonlinux.com/2024/08/colony-building-sim-odd-realm-is-officially-out-now

Hotfix & Tutorial First Additions - 1.0.27.0 Patch Notes

Hey everyone!

Happy to see so many new faces in the community. I'm working away furiously on the issues that were brought to my attention this weekend. In this patch I address a particularly nasty game freeze that happened after killing bandits. You shouldn't encounter that issue any more. As well, there are a few more serious bugs I'm working on for the next patch coming very, very soon.

And, of course, I've heard loud and clear that a tutorial needs to be added. That is one of my top priorities and I've added the first section to this patch. It's definitely not the final tutorial (maybe like 10%), but it's what I was able to get accomplished in between the chaos that was this weekend. Thank you so much for patiently waiting on that!



Here are the patch notes:

Bug Fixes

[x] Fixed an issue where killing entities would freeze the game.

Tuning/Content/Polish/Misc

[x] Added a toggle to disable/enable/reset the tutorial in settings.
[x] Added the first section of the tutorial.
[x] Tuned down the xp gained from killing entities in combat.



Thanks to all of you providing feedback, thoughts, and bug reports. It is extremely helpful. Also, big shout out to the long-time players that have been helping answer questions in the forums. I have been inundated with messages, so it's incredible to have some help there. Thank you!

I should have another patch out pretty quick with more tutorial updates and bug fixes. Stay tuned for those!

All the best!

Waylon