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Odd Realm News

0.8.21.0 Beta - New Blocks, Art Update, Improved Build Menu UI, Tons of Fixes

Good day!

Really cool update for you today in version 0.8.21.0 on the beta branch. I know I'm uploading another beta build but the last build had some nasty issues. I wanted to submit this as a beta again so I could get some help testing it out before pushing to production. This time around I'm only going to focus on making sure this build is stable so I can move it on over to production in the next day or so.

NOW, what's in this build? I've essentially done a huge pass on the art of the terrain. You'll notice that there's an added tilt perspective to blocks. This is to make the world fit in with the rest of the game art.





Also, there are several new blocks for you to build as well as three new brick types to build with.

OH, and if you ever had trouble understanding what is on the layer your camera is on, I've added a button and hotkey to only render the stuff on the same layer. You can hold ALT or press the little toggle button on the bottom of the screen.

There's a lot I've added so I'll just get on with listing the notes:
-Performance improvements - namely this was to do with some pathfinding stuff.
-Fixed a bug where laborers weren't gaining xp for carrying items.
-Fixed a bug where hunger and thirst could get stuck at 0. Often this would look like the settler wasn't drinking water.
-Fixed a bug where certain hostile NPCs wouldn't move towards players to attack them.
-Added a type icon to blueprints (i.e., flloors, furniture, containers, etc).
-Increased the build/plant blueprint sizes.
-Organized blueprints into order based on type > material > name.
-Added slight perspective shift to all terrain art.
-Fixed incorrect icons for wool cloth.
-Added sandstone, clay, and stone brick items.
-Added Linen Carpet surface.
-Added Wool Carpet surface.
-Added Stone Ornate block.
-Added Stone Carved block.
-Added Stone Brick block.
-Added Stone Cobble Block.
-Added Clay Brick block
-Added Sandstone Brick block.
-Added Sandstone Cobble block.
-Added/updated Sandstone Tile surface texture.
-Added/update Sandstone Shingle surface texture.
-Updated Glass surface texture.
-Added zone type to item entry in inventory panel.
-Removed liquids zone.
-Added 'Vertical Access' category to blueprints and ladders and stairs will now be in that category rather than Furniture.
-Container permissions will no longer show zones which aren't implemented yet.
-Added a toggle for showing only the current layer the camera is on.
-Moved camera zoom to left control to not conflict with left alt and toggling same layer visibility.
-Added 10 random game tips to the loading screen.
-The loading screen will now show the correct hotkey for the tip shown.
-Fixed a bug with entities not sleeping.
-Fish should now be easier to see when on the same layer as them.
-Animals will now look for food outside their pen if none is available inside.
-Fixed another issue with entities not attacking a target when coming into attack range.
-Fixed a bug where some fx for blocks played under the texture and would be hidden.
-Mages can now use the Barracks to train.
-Fixed a bug where flying creatures weren't able to path to their mate to have them babies. >,>

Thanks to those that helped me find bugs and in the 0.8.20.1 beta. I appreciate your ability to put up with my mistakes. xD Also, shout out to Xan for helping me come up with new blocks and items.

Have a fantastic weekend.

Waylon

0.8.20.1 Beta - Combat Improvements, Health Bars, Fixes

Hello all!

I've just uploaded 0.8.20.1 to the beta branch. This fixes a bunch of issues related to combat but also adds a new UI feature, health bars. The default has health bars display when in combat, below full health, or when SHIFT is held. There are some handy settings in the settings menu for you to change how and when health bars are displayed. Check it out.

As well, enemies will try to get to your settlers if there's no immediate open path by digging or breaking down obstacles such as doors and walls. Should make things a bit more interesting!

OH, and before I forget, dehydration/starving will now not immediately kill your settler but degrade their health. It's only when they reach 0 hp that they will die.

Here are the notes:
-Fixed a bug where entities may not attack when given an attack order.
-Fixed a bug where hold position orders could only be applied on the same z level as the camera.
-Fixed a bug where issuing a tame order would not disable the hold position order.
-Fixed a bug where projectile attacks were not being loaded properly in mid-flight.
-Tuned down Wool and Cloth toughness.
-Added health bars.
-Fixed a bug where animals could form inter-faction unions.
-Updated some of the terrain art.
-Starvation and dehydration will now remove health rather than kill an entity immediately. It's not until the entity reaches 0 HP that they will then die of dehydration or starvation.
-Added ways for hostile entities to reach the player if they do not occupy the same room. They will now try to dig or deconstruct their way to the closest settler.
-When children become adults, they will no longer auto choose a profession.
-Fixed a bug where some blueprint jobs were not starting.

If this build doesn't have any serious issues, I'll push it on over to production in the next day or so. :)

Thanks!


Waylon

0.8.20.0 Beta - Furry Friends

Hi!

I've just uploaded today's new update featuring some cool critters. The build also contains a ton of extra items in addition to a handy entity highlighting tool which outlines all entities and shows their profession icon above them.

Entities should now appear on the map every few days whereas before you'd only get a few early on in the game. Keep in mind they will also leave after a certain amount of time if you don't tame them.

Speaking of taming, you can now tame every animal in the game and all entities can now fight. Want a Crab army? Sounds good to me. Want Rats to be your legion? Rad.

Here are some quick notes on the behaviours/benefits of the five new animals:
Dogs - Will seek out stealthed baddies in your settlement.
Sheep - Produce Wool daily.
Rats - If not tamed, will eat food and seeds in the settlement.
Snoots - Haven't given them anything special yet, but they will apply a poison once I add alchemy as a profession.
Gully - Like their real-life inspiration, they are just useless birds.
Cats - Cats will hunt down rats that have not been tamed.







Here are the patch notes for the build:

-Added Rats.
-Added Rat Hide item.
-Added Rat Remains item.
-Added Rat Raw/Cooked Meat items.
-Added Sheep.
-Added Sheep Raw/Cooked Meat items.
-Added Sheep Remains item.
-Added Gully.
-Added Gully Raw/Cooked Meat items.
-Added Gully Remains item.
-Added Snoot.
-Added Snoot Raw/Cooked Meat items.
-Added Snoot Remains item.
-Added Snoot Skin item.
-Added Dog.
-Added Dog Remains item.
-All critters can now be tamed.
-Added melee attack anims for remaining critters.
-Added Wool Cloth item.
-Added Wool Hat item.
-Added Wool Boots item.
-New rooms will now use unpurified water instead of purified water as the default beverage designation.
-Added global highlight hotkey which highlights all entities and show's their professions.
-Added hotkey for camera zoom toggle. i.e., holding left-alt to change camera zoom.
-Entity indicators will now not be obscured by lighting.
-Stoneleaf blueprints now require clothwork instead of metalwork.
-Fixed a bug where settlers would wait 1 frame before doing the pathing calculation.
-Settlers issued a move order will now stay at the target location for a brief amount of time.
-Entities will now pop up instead of down when they fill a block they stand in. This should help some issues where settlers could bury themselves in graves.
-Brightened up unlit blocks so they aren't so dark.
-Hold position is now designated much like an attack or tame order so that you can specify the exact position.
-Added additional text prediction for entity spawn command.
-Added 'migration' command for migration tests.
-Updated bird behaviour to fly around the sky more often.
-Animals will now migrate into the player's map at various intervals.
-Fixed a bug where settlers weren't properly dying of old age.
-Tuned entity health to be higher.

Thanks, friends. Have a fantastic day.

Waylon

Patch 0.8.19.1 Beta - Fixes

Hey everyone!

This is a quick announcement that I've uploaded version 0.8.19.1 to the beta branch which fixes a few bugs that have been found from last week's update.

Note: This update has not been uploaded for OSX users yet. Apple has a new notarizing process that I'm currently figuring out. Hopefully this won't permanently slow down OSX builds but this is my first experience with this added step. Will try to upload that build as soon as I can.

Here are the notes:
-Fixed a bug where the loom, spinning wheel, and tanning rack could be rotated.
-Fixed a bug where props weren't being tagged properly. This caused certain scenarios to not replace names in dialogue.
-Only archers and warriors will train at the barracks now.
-Fixed a bug where destroyed training dummies weren't rebuilt.
-Fixed a bug where tiles were appearing as not visible black squares.
-Fixed a bug where the stone carpenter's table wasn't working as a requirement for the work shop.

Thanks to those reporting these bugs. Helps me a lot.

Cheers,

Waylon