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Odd Realm News

Patch 0.8.19.1 Beta - Fixes

Hey everyone!

This is a quick announcement that I've uploaded version 0.8.19.1 to the beta branch which fixes a few bugs that have been found from last week's update.

Note: This update has not been uploaded for OSX users yet. Apple has a new notarizing process that I'm currently figuring out. Hopefully this won't permanently slow down OSX builds but this is my first experience with this added step. Will try to upload that build as soon as I can.

Here are the notes:
-Fixed a bug where the loom, spinning wheel, and tanning rack could be rotated.
-Fixed a bug where props weren't being tagged properly. This caused certain scenarios to not replace names in dialogue.
-Only archers and warriors will train at the barracks now.
-Fixed a bug where destroyed training dummies weren't rebuilt.
-Fixed a bug where tiles were appearing as not visible black squares.
-Fixed a bug where the stone carpenter's table wasn't working as a requirement for the work shop.

Thanks to those reporting these bugs. Helps me a lot.

Cheers,

Waylon

Patch 0.8.19.0 Beta - Search Feature, Tailoring, Butchery, and Leatherworking

Hello fam!

I've uploaded the latest beta build which has a bunch of cool new additions. Sadly, I goofed and made a coding mistake which makes it so this build isn't backwards compatible AGAIN. Ugh. Apologies. I know losing your settlements sucks. Next time I'll be more careful about backwards compatibility.

As for what's new, I've added Tailoring and Leathworking as professions/skills. And you can also now build the Clothier and Tannery rooms which open up some jobs related to those. As well, you can now butcher animals using the Survival skill. This will collect meat, bone, and hide (if the animal has a hide) from the corpses of entities. I'm going to work on migrating animal herds for the next patch to help make butchering/leatherworking more of a viable resource.

Also, I've added in a new function to the build/plant menus which lets you filter blueprints by name/room. To use it, hold SHIFT and type out either the name of the blueprint you'd like to see or the room. i.e., SHIFT+Smithy will show all blueprints that would be required by the Smithy room. Or, type SHIFT+Wood and you'll see all items that have wood in their name. This should help with finding blueprints when building. :)

Anyway, here are the notes for today's build:
-Added Search feature for blueprints.
-Added Tannery room.
-Added Clothier room.
-Added Leatherwork profession.
-Added Clothier profession.
-Added Remains item category.
-Added Clothwork skill.
-Added Leatherwork skill.
-Added Wood loom.
-Added Stone loom.
-Added Wood spinning wheel.
-Added Stone spinning wheel.
-Added Wood coffin.
-Added Stone coffin.
-Settlers will now hold position even if they are hungry/thirsty.
-Fixed a bug where some plants couldn't be cut down.
-Added Linen Cloth item.
-Added Light Leather item.
-Added Light Leather gear.
-Added Remains item for all entities.
-Added Remains zone.
-Fixed a bug where items entities were carrying weren't put into a lootable bag.
-Added decay times to items.
-Containers now show their decay buff.
-When Settlers fall in love with an enemy, that enemy will join the player faction.
-Fixed a bug where deconstruct tasks would corrupt a save file.
-Fixed an error with crabs having their overlay window stuck open.
-Fixed a bug where the tooltip overlapped some of the buttons when the build menu was open.
-Fixed a bug where scenario which were only supposed to play once were being played multiple times.
-Fixed a bug where tooltips would stop showing up.
-Fixed a bug where elders could only mine, carry, and fight.
-Fixed a bug where settlers wouldn't sleep in their beds... again... for the hundredth time.
-Fixed a bug where, if a workstation job was interrupted, the job wouldn't be restarted.
-Fixed a bug where Humans could select Void Imps and Void Woken as custom animals.

That's it for now. Have a fantastic weekend!

Best,

Waylon

Patch 0.8.18.1 Beta -> Prod Merge

Hello from the frozen northern wasteland of Canada.

Version 0.8.18.1 has been pushed to the production branch and you can get all the goodies from the last several beta updates. Warning that, unfortunately, the new version is NOT backwards compatible. So you will lose saved progress. There was no way for me to avoid this as I had to re-write some core systems for the game to make improvements. I'm hoping this is a rare case and apologize for the loss of your progress.

Here is a list of all the stuff that's in this build since 0.8.14.0:

0.8.15.0 - New Props and New Lighting 0.8.16.0 - Zone Priorities and Tons of Bug Fixes 0.8.17.0 - New Font, Performance Improvements, and New Currency 0.8.18.0 - New 'Starting Settlement' Window Upgrades

Hope you like all the things that have been added. I'll be uploading the next beta build tomorrow. This one includes two new professions and two new rooms that I'll reveal then. :)

Talk to you later!

Waylon

Patch 0.8.18.1 Beta - Hotfixes and Settings Options

Hello!

Just wanted to let you folks know I've uploaded a hotfix for a couple bugs. As well, the build includes Some extra settings options. Here are the notes:

-Option to invert mouse scroll for the camera.
-Option to set max frame rate for the game. Helpful if you are trying to preserve laptop battery or don't want your laptop getting too hot (no guarantee!).
-Fix for plants disappearing at the end of each season (not including winter - winter will still remove all plants).
-Fix for a lag spike which would happen for certain games.
-Fix for a tooltip bug which occurred after equipping an item to a settler.

That's it!

Thanks!

Waylon