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Bad North: Jotunn Edition News

Bad North: Jotunn Edition Beta Patch 1 Changelog



Commanders.
A new update has been pushed to the Jotunn Edition beta branch.

Changelog
Bugs
🛡️Fixed an issue where brute archers would sometimes lose line of sight in the open
🛡️Fixed an error in pike charge targeting (would sometimes target up cliffs)
🛡️Fixed some errors in the save game management for gamepad
🛡️Fixed some clipping issues with tiles and longships
🛡️Fixed the issue where foliage would disappear at extreme camera positions

Balance / Polish
🛡️Player units cannot get knocked off ships
🛡️Plunge attack scales with veteran / elite status (to match pike charge and volley)
🛡️Axe Throwers tend to prioritise shields
🛡️Longship stun radius slightly reduced
🛡️Reworked two-handed viking stats and fixed some bugs in their jumping behaviour
🛡️Pikes are less afraid of enemies that are stunned
🛡️Traits are more visible on UI banners (loadout and squad select)
🛡️Added notifications for lost items / checkpoints

Misc
🛡️Very hard is unlocked by default for all Beta players (will be locked in full release)
🛡️Added Amber Studios (who did mobile porting and lots of optimizations) to the credits
🛡️Updated various UI texts
🛡️Various visual tweaks / bug fixes
🛡️Various audio hooks added (not final)


Missed the Jotunn Edition announcement? Read all about it here:
https://steamcommunity.com/games/688420/announcements/detail/1616143596933607836

Introducing Bad North: Jotunn Edition

Something big is coming...



Introducing Bad North: Jotunn Edition, a brand new content expansion, launching this summer - completely free, on all platforms.

The team have been hard at work listening to feedback and crafting exciting new features and content for the game. For those of you that have the game on Steam, we’d like to invite you to check out a public beta for this giant update, starting right now.

We really want your feedback on this preview build, so if you have thoughts on the balance, new features, or find some bugs (oh no!), let us know here:
https://rawfury.atlassian.net/servicedesk/customer/portal/1
(Select Bad North: Jotunn Edition under the game field)

What’s New?
Campaign Changes
We've reworked the campaign progression to show the enemy types on levels, advance the Viking Frontier faster and replaced individual gold with a shared gold pool. This all comes together to allow you to make much more informed strategic decisions between levels and makes tackling multiple islands per turn a more viable approach.



New Upgrades & Meta Progression
There are 4 more Items to find and we’re also introducing Commander Traits - smaller, passive buffs for your Commanders - so more than ever you will need to work with what you have and each run will be more unique. Over time you can unlock all these Items and Traits as Starting Upgrades, which you can select for your initial 2 Commanders when starting a new game.



Difficulty Changes
There are some new options for more casual play, such as Checkpoint Islands which give you a reset point, acting as a safety net for when your campaign reaches a tragic conclusion. You can also opt out of the "Iron Man" behaviour of the game by enabling Replayable Levels on a new campaign (no more save scrubbing needed!). And if more casual is not what you're looking for, we've also added an unlockable Very Hard difficulty for those who are up to the challenge.

On top of this we've tweaked up a lot of the basic / core mechanics, tightened up a lot of gameplay, polished the visuals further and added some quality of life features.



Features & Changes

🛡️4 new items
🛡️Hero Traits
🛡️See the enemy types you will face before playing a level
🛡️Shared gold
🛡️Checkpoints
🛡️Replayable Levels
🛡️Very Hard difficulty
🛡️Choose the look and loadout of your starting commanders
🛡️Unlock Items and Traits for your starting commanders
🛡️Track your unlocks in the new Codex
🛡️Replaced the red shielded vikings with a new enemy type
🛡️Units are more effective at retreating from enemies on command
🛡️Units (including shielded enemies) can be knocked off of ships
🛡️Rebalanced all attacks that launch units
🛡️Delete your old Save Games
🛡️Commander stats

Plus: Lots of visual / UI tweaks, small gameplay changes and too many things for us to ever list here!



To Access The Beta

In your Steam Library, right click on Bad North -> Properties
In the BETAS tab, click in the dropdown and select public_beta
The game will start updating and once it’s done, you will be in the preview of the Jotunn Edition!
Send feedback and bugs to https://rawfury.atlassian.net/servicedesk/customer/portal/1 (Select Bad North: Jotunn Edition under the game field)

Your progress in this beta won't carry over to the full game, nor will it replace any existing progress.

Please note that any and all content is subject to change during and after this beta period. Viking safety cannot be guaranteed.

Thank you
/Plausible Concept & Raw Fury

Patch 1.07 Released



1.07 is a smaller patch which is predominantly for a Unity Engine upgrade that improves stability, along with a number of bug fixes (including fixing some issues that were introduced in Patch 1.06).

Patch Notes


Bug Fixes
- Fix for Game crashing on Windows systems with Citrix, or other virtual display drivers
- Fix for reduced total campaign gold (introduced by 1.06)
- Fix for viking brute archers having too much stun damage (introduced in 1.06)
- Fix for Game Over being triggered if the final level is the only level left
- Fix for blurry fatigue icon in loadout screen
- Fix for gamepad movement pointer disappearing if rapidly reselecting units
- Fix for certain enemies occasionally teleporting off of their ships when disembarking

Patch 1.06 Released: Including new Easy Difficulty and more!



Patch Notes


New Features

- Added Easy Difficulty mode
- Added Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over


Bug Fixes

- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Added sparklier snow ❄️

Patch 1.05.1 Released

Vikings beware, a new hotfix patch has arrived.



Changelog

- Corrupted user save and user settings files will be handled and reported
- Fix for agents not rendering correctly on certain Macs
- Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
- Added Command line param: NoAlienFX - Disables AlienFX lighting.
- [EXPERIMENTAL] Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac